I went through a LOT of this guys videos which familiarized me with the editor big time way back in the day
https://www.youtube.com/user/OneTwoSC/videos
Its definitely an experience thing, just knowing how some things work specifically with data/trigger, so give it time
- TheInfernoKraken
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Mar 31, 2022Cybrok posted a message on SC2 Map EditorPosted in: Data
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Edhriano posted a message on Model Swap Via Hero Level. How can this be Done?Posted in: Map FeedbackWell , perhaps.
If hero unit's level increased, add 1 to Integer[level]
If hero unit died, run respawn trigger.
If hero unit respawned/arrived at any location at map
check if
If Integer [level] = what ever level you want your units to change model.
then
select hero unit in map, swap model to desired model.
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I_am_Bauf posted a message on Start Melee AI after changing RacePosted in: TriggersHere's the code for my map.
Events Game -Map initialization Local Variables Conditions Actions Set Player 1's race to Protoss. Melee -Set melee starting resources for all players Melee -Create melee starting units for all players Melee -Start the melee AI for all computer players
Player 1 is a computer player, their Race is Terran in the Lobby.
The code properly spawns protoss starting units.
But the Melee AI does not execute. Player 1 will gather resources but won't build any structures or train any units.
I need to use the Melee AI on a computer player who's race is changed after the Lobby.
Does anyone know a workaround?
Does anyone know how to execute the melee AI for a specific race?
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DrSuperEvilGamepedia posted a message on (Resolved Problem) Cannot Select Buildings While They are Under ConstructionPosted in: DataAttach a HitTestSphere model as a Model type actor as an attachment. Some models just lack the properties to be selected.
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kabel_gossen posted a message on How to change the names of races shown in the lobby?Posted in: DataQuote from DrSuperEvilGamepedia >>You just need to make a trigger with a Map Initialization event that uses a For Each Player In Player Group action. Under this loop use several If Then Else actions that use a Comparison condition with the logic of Attribute Player-Value = (insert your race here) and a Set Player Race action. At the end have a Set Starting Units For Player action. You also need to use the Picked Player function for all parameters defining the player.
Bumping this thread.
I have managed to create the lobby selection for races, as described in post #8 in this thread. This is how it looks in the lobby: https://imgur.com/a/t9qBWUmI am now trying to create the trigger in the quote above but I don't understand. I suck at triggers. :(
If anyone has time to explain in more details or upload a picture of it or something, that would be highly appreciated.
I really want this to work properly : /
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PsionicTek posted a message on Starcraft 2: Glory of the Daelaam - LF ArtistHey guys, as some may know, we've started development on a full custom campaign called Starcraft 2: Glory of the Daelaam. One of the most important positions is a good artist for loading screens, banners, etc.
For more information about the project, please check out this post.
Please note this is not a paid position, but we are going for a very high level of quality for this project.
If at all interested, or want to know more, gimme a PM or add me on bnet: Cybrok#1588
Portfolios are appreciated.
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