I found out that there was an actor that had an event that created every time a unit was loaded into the game. Once corrected, the issue was resolved.
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Nov 4, 2020TheInfernoKraken posted a message on (Resolved Problem) Cannot Select Buildings While They are Under ConstructionPosted in: Data
Apr 1, 2020TheInfernoKraken posted a message on (Resolved Problem) Cannot Select Buildings While They are Under ConstructionPosted in: Data
Odd enough, other mods I've created in a similar fashion don't have this error. Is it possible that a certain flag or setting was disabled?
Mar 31, 2020TheInfernoKraken posted a message on (Resolved Problem) Cannot Select Buildings While They are Under ConstructionPosted in: Data
So here's the issue; in an small extension mod I created, I changed the model of the vanilla sc2 structures. While under construction, the building cannot be selected or manually attacked. This is especially bad when I halt construction of a building and cannot finish it, or when I cannot rally workers to a gas mine while the building is under construction. After construction, however, the building is selectable and works as intended.
Two important things:
-The models used are almost always doodads.
-If you play as the zerg (Underworld) and you keep your selection on the worker before and during it making a structure, a blank icon will appear, along with the description of the worker unit, and not the building. This is true for morphs as well.
Any ideas? I uploaded the mod just in case.
Jan 29, 2019TheInfernoKraken posted a message on (FIXED) Publishing Error: Retrieving Header File for Document Dependency: Teams## (Mod)Posted in: Galaxy Editor Bugs and Feedback
You're welcome! Blizzard support gave me that information, so if you are still having issues, go to their customer support.
Jan 28, 2019TheInfernoKraken posted a message on (FIXED) Publishing Error: Retrieving Header File for Document Dependency: Teams## (Mod)Posted in: Galaxy Editor Bugs and Feedback
This is about what I got. It fixed the issue.
~ ~ ~ Troubleshooting ~ ~ ~
• SmartByte is a Quality of Service (QoS) program that can cause issues with installing, patching and general connection issues for gaming. You will want to uninstall the program through the control panel and then reboot your system.
• Let’s reset the variables for SC2
• Click Start.
• Click Documents or My Documents.
• Open the StarCraft II folder.
• Delete the variables.txt
• Our games requires an up-to-date operating system and current hardware drivers in order to run properly. These updates are essential in your computers health and life as well as game play. And we always want top performance for both. https://battle.net/support/article/000031024
Windows 10 update: https://support.microsoft.com/en-us/instantanswers/c4a6d3df-d0d4-42b6-0018-ca48577f9909/update-windows-10
Intel automatic updater:
Jan 16, 2019TheInfernoKraken posted a message on How to change the names of races shown in the lobby?Posted in: Data
I have a quick question about this. How can this be done on a mod? There is no game variant tab in the mod editor, so how can it be done?
Jan 10, 2019TheInfernoKraken posted a message on (FIXED) Publishing Error: Retrieving Header File for Document Dependency: Teams## (Mod)Posted in: Galaxy Editor Bugs and Feedback
Contacted Blizzard support. They got me squared away. If anyone cares to see how it got fixed, I'll post it here.
Jan 9, 2019Posted in: Triggers
Hello, I am having a serious issue in the arcade map. I created the map to have 2 races use an autospawn army and heroes to vie for dominance. So far, everything is working swell, heroes are selectable though lobby, they respawn with 75% of their health, rally auto attacks ect. There are 4 hero choices. (1 Major, and 1 Minor hero who should also be the base commander. These heroes are supposed to be race specific.) However, when I start the game, the minor heroes are not always the base commanders, and the right heroes are not always allied. This is because the teams are based on the player spots in the lobby. If you guys have ever played an arcade game known as Heaven Besieged, you can choose your hero in the lobby, and that determines your team. This is exactly what I am looking for in my map. How can this be done?
Also an extra thing as I want AI players to be viable, is there a way where I can make a trigger that auto rallies their buildings? Also, it would be ideal if they would attack with their heroes. If there is a way for them to do that, it would be great.
Jan 1, 2019Posted in: Galaxy Editor Bugs and Feedback
I forgot to mention triggers and game attributes. I have tried those tutorials as well. I even tired using my friends pc to upload, but turns out he has the free version, and therefore cannot upload maps or mods.
Edit: It turns out that my game too is stuck in an excessive error: "loading map dependencies". And I can't even play anything.
Jan 1, 2019Posted in: Galaxy Editor Bugs and Feedback
I was creating an arcade map, and worked though many hurtles, including the fact that I had to start my project over 3 times due to using a dependency that linked many mods together. I got the map working, and even tried to publish it. That is, until I got this error:
Retrieving Header File for Document Dependency: Teams 04 (Mod)
I immediately thought it was my maps fault, so I tested many things. I removed and re-added dependencies, I relogged off and on of my account to publish, I deleted all custom races, got rid of all player settings, and even logged out, opened the editor, logged back in, and opened my map though file->open. Next, I read on the Blizzard support to delete the Blizzard cache folder. I did that, but to no avail. I tried repairing my game, and even went as far as uninstalling and reinstalling sc2. I still got the error. Afterwards, I opened up the editor to see if the error was just in my map but I still got it. One thing I noticed is when I am about to close the sc2 editor is gives me this message. (See image 2.)
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