Events
Game -Map initialization
Local Variables
Conditions
Actions
Set Player 1's race to Protoss.
Melee -Set melee starting resources for all players
Melee -Create melee starting units for all players
Melee -Start the melee AI for all computer players
Player 1 is a computer player, their Race is Terran in the Lobby.
The code properly spawns protoss starting units.
But the Melee AI does not execute. Player 1 will gather resources but won't build any structures or train any units.
I need to use the Melee AI on a computer player who's race is changed after the Lobby.
Does anyone know a workaround?
Does anyone know how to execute the melee AI for a specific race?
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Well I figured it out two minutes after posting!!!
I tried hiding the entire UI, didn't work, that button was literally the only button left on screen.
I combed through all the Advanced AI actions and found a couple that seemed promising, but did nothing.
But here is what did it...
You need to make the Computer AI Neutral with the User, which I tried earlier.
But you CAN NOT touch Shared Defeat.
Turning it On will re-enable the "AI Command Button".
Turning it Off will make them Enemies.
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When a User is allied to a Computer AI, the "Open AI Communication" button appears on the Players UI.
I've attached a screenshot that highlights this button.
This menu allows the User to order the Computer player where to attack/defend/expand.
I need to disable this functionality for my map.
Does anyone know how to?
I know there isn't a lot of traffic here anymore, and I've exhausted every method I could think of.
But this button kinda ruins the whole point of my Project. And its a shame.
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The players allied to the computer need to vote what race the AI plays as.
I could have the Lobby Host just ask each team what race they want.
But that's so sloppy it makes me want to abandon the project.
I could give each team 3 comps, one of each race, and only use the comp that has the race that gets voted.
But thats 6 slots taken by computers. And I wanted this game to scale up to 4 teams. That's 12 slots for computers.
I wish I had the time to learn editing AI via the .galaxy files.
I bet you could execute a specific race AI with just a couple lines.
0.961032514271531
Here's the code for my map.
Player 1 is a computer player, their Race is Terran in the Lobby.
The code properly spawns protoss starting units.
But the Melee AI does not execute. Player 1 will gather resources but won't build any structures or train any units.
I need to use the Melee AI on a computer player who's race is changed after the Lobby.
Does anyone know a workaround?
Does anyone know how to execute the melee AI for a specific race?