ok I got something going on now. I deleted my abilty and started over. This time I copied the medivac heal and the medivac heal effect change up some vaules in the effects so it will restore shields at the cost of the shields. Then I gave the ability to my unit to use. started the game up and My ability worked, but in odd areas around my unit. still figuring things out.
I have duplicated the "Medic - Heal" ability only checking the fist box. I had chane the name, the button, the requirements, and the bioogical target filters from Required to Allowed. Then I went to the effect tab and change the AI Notify Effect and Effect to my created "[Effect] Shield battery (Create Healer)."
problem is my caster dont restore shields everythng else works well.
I know my effect works. I had tested that under a diffrent ability.
I am able to warp in the immortal on the map with the warpgate and the immortal just appears with no build animation that goes on with the other units. Also, the immortal dosn't want to cooperate with the [Ability]Warpgate-Train-Warp07 {Object Vaules} Set on the info time Which is 5.
Under [Units] Immortal {Behaviors} I added the Protoss-Warping in. Then I moved to [actors] and went to the [arts] tab and there are Five fields Models, model build, model editor, model placment, and model portrait I looked at them and they were fine. Finally under [properties] in the Accepted Transfers Box I check the model box and started the game up, I summoned a Immortal and the Model build began and when the immortal was about to just appear it phased out but was still there just stuck in the warp and when you leave the power field its reads under powered but still movable and attacks. I set everything is back to normal still does the samething in the begging.
Problem 1. no summon time and 2.no build animation.
First, don't change you base footprints there fine from the beginning, to much work anyway. go at the source, change the footprint of the mineral field to 2x1 rock and it will work just fine.
ok, i got the obelisk to get chrono boosted; but, there is one problem in order to make the obelisk recive the chrono boost i must copy the warpgate for the obelisk and for the kicker you must morph back in to the gateway in order to recive the chrono boost and when i copied the gateway for the obelisk i still had to morph in order to recive chrono boost. any sugestions?
I have a structure called obelisk that can build some stone zealots. How do I make it where I can chrono boost this structure. When I am ingame and try to select obelisk with the chrono boost it says, cant target that unit. Also Under the data tab I got obelisk selected with my unit attributes showing the armored and structure boxes checked.
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ok I got something going on now. I deleted my abilty and started over. This time I copied the medivac heal and the medivac heal effect change up some vaules in the effects so it will restore shields at the cost of the shields. Then I gave the ability to my unit to use. started the game up and My ability worked, but in odd areas around my unit. still figuring things out.
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@Selfcreation: Go i did that.
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I have duplicated the "Medic - Heal" ability only checking the fist box. I had chane the name, the button, the requirements, and the bioogical target filters from Required to Allowed. Then I went to the effect tab and change the AI Notify Effect and Effect to my created "[Effect] Shield battery (Create Healer)."
problem is my caster dont restore shields everythng else works well.
I know my effect works. I had tested that under a diffrent ability.
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[Solved] > under [units] Immortal - abilities add vaule "warpable" and the info time works and the build animation is there.
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I am able to warp in the immortal on the map with the warpgate and the immortal just appears with no build animation that goes on with the other units. Also, the immortal dosn't want to cooperate with the [Ability]Warpgate-Train-Warp07 {Object Vaules} Set on the info time Which is 5.
Under [Units] Immortal {Behaviors} I added the Protoss-Warping in. Then I moved to [actors] and went to the [arts] tab and there are Five fields Models, model build, model editor, model placment, and model portrait I looked at them and they were fine. Finally under [properties] in the Accepted Transfers Box I check the model box and started the game up, I summoned a Immortal and the Model build began and when the immortal was about to just appear it phased out but was still there just stuck in the warp and when you leave the power field its reads under powered but still movable and attacks. I set everything is back to normal still does the samething in the begging.
Problem 1. no summon time and 2.no build animation.
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You need to change the alert icon and the icon for the button you are using to the aberration.
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What is the button
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First, don't change you base footprints there fine from the beginning, to much work anyway. go at the source, change the footprint of the mineral field to 2x1 rock and it will work just fine.
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Thanks, that did the trick.
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ok, i got the obelisk to get chrono boosted; but, there is one problem in order to make the obelisk recive the chrono boost i must copy the warpgate for the obelisk and for the kicker you must morph back in to the gateway in order to recive the chrono boost and when i copied the gateway for the obelisk i still had to morph in order to recive chrono boost. any sugestions?
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Would the obelisk(train) [abilty] have something to do with the chrono boost problem?
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I have a structure called obelisk that can build some stone zealots. How do I make it where I can chrono boost this structure. When I am ingame and try to select obelisk with the chrono boost it says, cant target that unit. Also Under the data tab I got obelisk selected with my unit attributes showing the armored and structure boxes checked.