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    posted a message on Temple Bridge Needed

    @Yeti434: Go Your not late. I must try this out.

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    @Mozared: Go That worked by putting two bridges togeather units can now cross. Thank You Mozared.

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    I agree with that. I got to a point where I started to cerate my own bridge on top of the Bridge by squishing the working bridge down to 10 and just started to use my imagination to cerate temple around the bridge. This is what I came up with. http://imageshack.us/f/855/screenshot2011053120072.jpg/

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    @Mozared: Go Thanks thats a cool bridge. I took a picture of it http://imageshack.us/f/585/bridge2f.png/ I got a problem with my horizontal bridge in that my units dont want to cross it they just stop at the cliff. While my vertical bridges work just fine. heres the picture of that. http://imageshack.us/f/197/bridge3.png/

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    I have been trying to create a bridge for my temple and the only bridge for it is broken "literally" and the only bridge that will work is the marsara bridge. Heres a picture. http://imageshack.us/f/808/bridgev.png/ However, I Dont Want to use this bridge. Any Help Would Be Much Appreciated.

    Posted in: Terrain
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    posted a message on [Solved][Ability]-Breaching Charge

    In order to get Jim Raynor's Breching charge ability to work you must make some changes. In [abilities] Raynor-Breaching Charge go to the [Effects] Raynor-C4, under the effect tab you will see validators with a vaule RaynorD8Targets. If you delete this vaule you can destroy any destructible that includes minerals and vespene; but, we want this to work on buildings and not on minerals. Go back to [abilities] Raynor-Breaching Charge. Under the ability tab go to target filters you will see two requirements 1.destructible 2.visible. you want to chang the destructible vaule to allowed and you want structure on required insteed of allowed. Now you can Blow up any structure even yours, but we dont want that. In order to fix that you must exclude ally and player in the target filters. We got a working Ability now that can destroy any opposing structure no matter how much health it has even if it is invincible it will get destoyed.

    Posted in: Data
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    posted a message on CRC - THE Card Game

    If you can play Starcraft Card game with in reallife its a card game thats what cards are about. luck of the draw.

    Posted in: Map Review
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    posted a message on [Solved][Ability]-Breaching Charge

    This is awsome i got the Breaching chagre to blow up vespene gyser and everything else when planted. im still doing testing on this got past alot of old problems but news ones are comming up.

    Posted in: Data
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    posted a message on [Solved][Ability]-Breaching Charge

    ok figure something out by selecting destructible on engineering bay and giving the eningeering valaditor to the effect got the Enginebay to blow sky high.

    Posted in: Data
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    posted a message on [Solved][Ability]-Breaching Charge

    ok the breaching charge works, but it only works on 1/10 of the destructibles. Why not all??

    Gave the enginering bay a destructible flag and it says error in game.

    Posted in: Data
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    posted a message on [Solved][Ability]-Breaching Charge

    Jim Raynor's Breching charge ability will not work. When I click on the ground with the ability it says target a unit and when I target destructible its says error.

    What can I do to fix this problem?

    Posted in: Data
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    posted a message on Osama Bin Laden

    I wonder Is this the reason why Obama Won The nobel Peace Prize??

    Posted in: Off-Topic
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    posted a message on (Solved) [Ability/Effect - Target] Shield Battery problem

    @DrSuperEvil: GoThat Worked. Thank you.

    Posted in: Data
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    posted a message on (Solved) [Ability/Effect - Target] Shield Battery problem

    I got a problem with the autocast. That it only works if the Target unit passes my structure facing angle.

    Posted in: Data
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    posted a message on (Solved) [Ability/Effect - Target] Shield Battery problem

    @Selfcreation: GoThanks for the tip, that is true. The first shield battery that I made it was all from scratch The Ability was the "Battery" and not the "Effect - Target" and for the effect I created the "create healer" It was pretty simple to do. I even created the button. The "Effect - target" ability has more to offer than the "battery".I now have two shield batteries one with "battery" and the other with "effect - target". The reason for this is that "Battery" dosn't have autocast flags while the "Effect - Target" does.

    Posted in: Data
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