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    posted a message on Unit Suicide Fail

    @BasharTeg: Go

    How can you add a condition where the trigger is not applied to broodlings. Somehow the trigger overrides the broodling tagetfilters and enables them to attack my air units.

    Posted in: Triggers
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    posted a message on Unit Suicide Fail

    Well I noticed that the broodling were attacking the air units. I deleted the trigger and the broodling never targeted the enemy air units after that.

    http://www.sc2mapster.com/media/attachments/32/994/brood.png

    Posted in: Triggers
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    posted a message on Unit Suicide Fail

    Well I solved the problem with the air units not attacking the nearest possible target from their spawn point with the enable suicide for idle units. To solve this was have a point location for the air units to attack.

    http://www.sc2mapster.com/media/attachments/32/956/idle.png

    Now the air units fly over there in attack move. But when the desired target point was reach the air units became idle while enemy units still remain.

    http://www.sc2mapster.com/media/attachments/32/958/Screenshot20.jpg

    Another trigger was needed and not the enable suicide for idle unit it has no effect on this new problem with the idle air units. I found this trigger on the forums and it works.

    http://www.sc2mapster.com/media/attachments/32/957/seek.png

    Posted in: Triggers
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    posted a message on Unit Suicide Fail

    I have a problem with the air units not attacking the nearest target when given the suicide command in the trigger action pic. Where the small circle is on the map picture is where the air units spawn and the red line is the path that those units fly down. Now the white line is the path to the nearest target and yet the air units dont fly over there and attack it.

    Posted in: Triggers
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go Yea, I found a few bugs to report and got some suggestions to make. I was amazed to see the computer AI for the Protoss to pick the Hybrid adepts tribe option. I find it fun to play against them. Scouts or Void rays should be an option just like the sentry and nullifier. The nullifier was a unique unit to use. Phase shift is good ability and replaces hallucination in some ways. The null shield effect would be neat for the nullifier to use.

    I have used all of the Protoss tribe options and came up with some feedback on some of them. The akilae and the furinax tribe options feel good to use. The lenassa, shelak, tal'darim tribe options feel empty. With the Lenassa you can simply research blink at twilight council before you can pick a tribe option so moving blink to dark shrine would not matter with them. To improve upon the Tal'darim option they could have the hallucinations ability with out the need of researching it and possibly build shield batteries. Now when you get the Nyon for the tal'darim it starts off with the +3 armor shield and weapon upgrade. With the shelak maybe the archon can get a life buff.

    There are some bugs with the Mothership core, I first notice it has no supply cost, also it does not display the cost info to transform into the Mothership, and when transforming into the Mothership the attack and cloak instantly kick in.

    Posted in: Map Feedback
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    posted a message on Global Play Coming to StarCraft

    Glad to hear it! I cant wait.

    Posted in: General Chat
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    posted a message on SC Expanded: melee mod

    This is a awesome SC2 mod. I like the fact that you can pick your own core army units to produce. Playing as the protoss and using the tempest with dragoons was cool.

    Posted in: Map Feedback
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    posted a message on Protoss Temple Survival

    Here are some pictures about the game to give you a idea on what to do.

    To start things off. You must use that probe to build you a base.

    http://www.sc2mapster.com/media/attachments/32/809/Screenshot2012-11-06_15_37_26.jpg

    Use Zeratul to fight against the early attack waves while you build your temple base.

    http://www.sc2mapster.com/media/attachments/32/849/Z.jpg

    When Zeratul is low on health go to the preserver prison and use the soul channel ability to restore health shield and energy.

    http://www.sc2mapster.com/media/attachments/32/850/H.jpg

    Whenever the zerg army becomes to much for you to handle. Use the Energy Nova at the Obelisk to destroy the nearby zerg units.

    http://www.sc2mapster.com/media/attachments/33/99/Screenshot24.jpg

    Posted in: Map Feedback
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    posted a message on Protoss Temple Survival

    http://www.sc2mapster.com/media/images/61/627/Terrain_001.jpg

    Single Player Survival with Boss Battle

    Game description - Survive for 25 minuets as the Protoss. Use Zeratul to fight against the early attack waves while you build your temple base and raise a temple army to overpower and defeat the hybrid zerg army and hybrid boss.You must figure out how to break the seal on the preserver prison so you can release the Judicator. Only the Judicator has the power to beat the hybrid boss.

    Embed Removed: https://www.youtube.com/v/?fs=1

    You can find this game on the NA severs under Protoss Temple Survival.

    Posted in: Map Feedback
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    posted a message on Single player genre games?

    Hello everybody, I wanted to discuss the fact that there is no support for a single player game setup on the arcade options. I would like to see games that you know it does not take 2 or more people to play together in a list. So far no option like that exist in the arcade game choices.

    Posted in: General Chat
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    posted a message on Roach Problem

    The Roaches in my map are attacking the colossus up-cliff with out any support vision on the high ground. I no ideas what could be doing this. I have look through the Target filters on the roach acid attack weapon and everything there looks good. Here is a screen shot of this problem.

    Posted in: Data
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    posted a message on How compatible will WoL be with HoTS

    Hi everyone, I have thought up some questions with the advent of HoTS. The main idea is how compatible will Wol be with HoTS in the arcade or in the map editor and on ladder. So What are your thoughts on these questions?

    1. How compatible will WoL be with HoTS?
    2. How will this compatibility effect the people who play the arcade, ladder, and make maps?
    3. Will the people who play on WoL be segregated from the people that are on HoTS?
    Posted in: General Chat
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    posted a message on Fleet Assault [Official Thread]

    Feedback: multiple thoughts and opinions

    Fighter Squadron and Corvette exploits leads to innovated thinking about weapon systems in general.

    Fist off, I want to talk about the exploit. The trick is to leave your name beacon at the Mothership and open up the inventory and the item shop. This enables buying weapons and equipping weapons anywhere on the map. I think buying weapons when your not near the Mothership is a cheat; However, exchanging weapons from your cargo is legit with some thought. One questions came to my mind when playing and I thought up an answer. How would you change weapons to another with out all the clicking on the inventory screen while moving your unit around fighting and dodging? There would be another ship build options in the inventory screen where you would customize your second ship build and to the ships power functions you can have a button setup operating the ships secondary weapons setup from build 1 to 2 enabling the equipment of weapons. It would be cool to switch weapons in the middle of the battle.

    Customizing the ships what is good and what is bad. technically its not that bad only in high quantity.

    This is what good buy a weapon and focus on its attack speed and range. This is what bad focusing on the amount of weapons you have and your ship speed, shields, and armor. The ship with a 5 siege cannons in front firing with the 150% attack speed bonus from 15 command crew on the ship can crush any ship like a soda can. Putting plate is denying weapons on your ship and is just adding more time for the ship with the soda can crusher to come in and crush it.

    Better ship equipment and improvements.

    Light equipment definitely needs help across the board. There should be a light equipment item that increases your attack speed could be some type of computer weapons systems that is only for fighters. For the upgrades for the shields and health need some working on. really no benefits other than extra time to get shots off. There is two shield types in the equipment the small to planetary Shields that focus on the health and the Regen and the deflector shields focus on armor and hit rate, this is brilliant and should be explored more. The shield battery gives a little shield armor but has no added effects it looks like a blank slate and should have some effect. For the shield and the health of the ship I would explore the armor impact on total damage you take as you go up tier in the armor route. This way the ship can Stim of some of the damage a better than the regular ship designed. The gravitic boosters need to be better than +1 and the engine should be separate for fighters and capital ships so that engines for fighters are not expensive. The supplementary crew why is it 20% and not +# crew same with engineer crew, unlike the command module and the marine crew. The percent is not that big any ways unless you got a lot of crew.

    What is awesome about the game is the dodgeable projectiles. It has the makes of classic flight shooter game. The way you can customize your ship is simple and fast. Power controls put you in front controlling a star ship make for a better phantasy of being a ship commander. The individual ship abilities each ship has is very well thought out and brings a lot of perspective on how to use the ship. Good variety of weapons and types some can be overpowering if used properly but has a weakness. I have watched weapon be extremely effective in one game and then in another game are ineffective. I reflect on one game when I was with a player that just decimate the other team with flack cannon 27 kills total! and in the next game that was the weapon to get and almost everybody got it and it was not very effective against the opponent's ships' which some of them brought there own setup one of them had flack cannons.

    Random Ideas

    1. Repair drone as a dispensable item
    2. Upgrading a ships inventory slots.
    3. Buying stats for the ship Health, Energy, Speed, Crew, that is set t
    4. The use of customizable slow moving platforms (0.01 move speed) that can be controlled by the person who bought it.
    5. Robots that invade the ship and kill the crew as a buy able ship ability.
    6. Shield bombs, damage shields but not ships
    7. worm hole that you can deploy and last for 60 seconds and any ship that goes through it will end up to a selectable area. you could deploy this in front of the mob and have them appear some where else.
    8. Equipment that can increase attack range for short range weapons.

    Bottom line this is a great game to play. I recommend this game to everybody.

    Posted in: Map Feedback
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    posted a message on cool looking warp prism Game Glitch Easter Egg???

    Hello, a couple of days ago I was playing a game against the comp and I built a black warp prism. lucky for you I took a screen shot of it because when I saw that black warp prism come out of the robotics facility my jaw drop sadly in the replay the warp prism is not black and is the normal looking unit. However it was cool using the black warp prism it worked just fine. It puzzles me that the game can do that.

    Posted in: General Chat
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    posted a message on Spectator Camera?

    Why not modify the game camera for the observers. What if you had total control of the camera. With abilities so that the camera was able to watch a SCV move back and forth from the mineral field or watch 3 zealots micro against a zealot stalker with the control that would resemble the battle as the Sun and the camera as the Earth or a First person perspective of any give unit. What do you think about the Spectator Camera. Would you want to see the game of StarCraft to be watch with the Birds eye view.

    Posted in: Off-Topic
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