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    posted a message on More Starcraft RTS Custom Games

    I really have nothing to say right now. I was hoping that there would be a lot of great ideas coming from the community but as seeing the posts above me I have a feeling that most are not fond with the idea of modification towards starcraft to enhance the overall game play. However, 3 post is not a total census of the whole community I am sure of it. I am still looking forward to hearing your ideas about the game.

    http://www.sc2mapster.com/maps/macro-key/

    Posted in: Off-Topic
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    posted a message on More Starcraft RTS Custom Games

    @GoldBurst: Go

    can you even make a custom map???????

    Posted in: Off-Topic
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    posted a message on More Starcraft RTS Custom Games

    Hello people of SC2 Mapster , I was thinking that there should be more custom maps that explore new ideas with in the Starcraft 2 game. For example Protoss has an upgrade that wold increase their supply cap from 200 to 300 . Another Example Zerg has a upgrade that would increase the rate and the total amount of larva that a it can produce from 3 to 10. Example for Terran can have the upgrade from the campaign that would research the tech reactor so that they can produce double units. The reason why I thought of the upgrades was for the Big Macro game that happens and these upgrades would not come cheap for you to research. The reason why i though that Protoss should have increased supply is because their units are supply heavy and it is easy to get supply block and for Zerg I thought that if your in the late macro game you should not be dependent on consisting injecting larva all the time to produce units and last but not least the Terran, I thought that Tech Reactor was a cool idea for Terran to have in a late macro game. There will be a map for you to demo and play.

    I am interested in what you think about these upgrades and also what types of modification you would make to improve the game of Starcraft.

    Posted in: Off-Topic
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    posted a message on NASA-Inspired Melee Maps
    Quote from BoldlyGo: Go

    Getting to the moon and sustaining a base there is relatively easy...convincing Congress that they should put up the money to do it is the hard part.

    Getting to the moon and sustaining a base is Easier said than done. Its not convincing congress that is the hard part it is getting the lobbyist to give their congressman the money to support the ideas that NASA has. Bottom line the Money input should be lower then the money gained from the operation. If their is no money coming back to the lobbyist then its not going to happen. Why do you think the commercialization of space is so important now. but this is not why I am here.

    I just wanted to say that I like the concepts of NASA inspired maps and it is a great medium for exploring new ideas and map making concepts. I think you have open a new door of RTS gaming. Good job and keep up the good work. :)

    Posted in: Melee Development
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    posted a message on Fleet Assault [Official Thread]

    This game is awsome and the music is Hiponitc. I would play this all day if there were computer opponents. XD

    Posted in: Map Feedback
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    posted a message on Abilities that require multiple units.

    You can do this with requirements. Im not for sure how. Edit: You Can not do it with requirments. I tried.

    Posted in: Data
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    posted a message on Weekly Terraining Exercise #36: I heard you like doodads...

    This is my frist WTE. Always wanted to make a Space Ship.

    Posted in: Terrain
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    posted a message on Ghost Button "Soul Channel"

    Go to buttons and make a new button "Soul Channel" with neutral as it race and the tool tips is already there. What else does this?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Common Sense 101 (Triggering Edition)

    I got a couple of questions regarding with actions. How many actions can you run with one trigger? If 500 triggers is bad. What about 1 trigger with 500 actions? What is the difference between a trigger with action definition that has 500 actions towards a trigger with 500 actions? Im saying 500 for the amount because it seems ridiculous to have that many actions going on but it can happen.

    Posted in: Triggers
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    posted a message on Question with regards to cliff faces and terrain cells

    I know Terrain Objects can, but there are none that I know of to hide the cliff sides. Maybe one can be cereated?

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    I fixed my problem with the light bridge by deleting the footprint.

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    Hello, I got an issue with Monlyth light bridge. In the First picture, I had to postion the bridge where my grid lines dissect the bridge down the middle. When I did this the Terrain bridge (is what the units run across) Stayed and the Model bridge (What You look at in the game) had Moved where the Grid line cut the bridge in half. Now my problem is with the Terrain Bridge. How can I Move the terrain bridge where it is parallel with my grid lines.

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    @SolidSC: Go

    I got my monolith light bridge to work. Heres A pic. http://imageshack.us/f/838/screenshot2011060111295.jpg/ Heres how I Made the bridge work It was very simple. where you can remove terrain cells you can also add terrain objects that will incorporate the fine detail of cetain objects like the Coolant pipes as seen here http://imageshack.us/f/88/coolant.png/ that you can see you could not do that with the remove terrain cell, but instead with Add Terrain Object.

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    How do you get the Monolith Light Bridge to work as a bridge. Fist off I got the Bridge to work in the game with the trigger but my units dont want to cross the bridge Represented by the picture with the ghost. http://imageshack.us/f/195/lightbridge.png/ In the second picture with the blue bridge is just backing that the units can be on the bridge.

    Posted in: Terrain
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    posted a message on Temple Bridge Needed

    Heres the bridge I made with the hide terrain cell. http://img5.imageshack.us/img5/9697/bridge4.png

    Posted in: Terrain
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