I wasnt meaning effect to add left and right. I meant to add a missile type actor and set events, host and host:attachment site. Or are you asking what effects to use for the attack?
If you want to have a missile based weapon, you'll need a 'Launch Missile' and a 'Damage' effect.
You have to set the 'weapon:effect' to the launch missile you made then go to launch missile effect and set the 'Impact effect' to the damage effect you created.
You could see at the gif I uploaded. There are 4 tentacles and one of them is the original that moves a little bit when attack but doesn't really bounce toward enemies. The other tentacle does'nt even try to attack. The're just repeating the idle animation.
The tentacles started to move. But plays only the stand animation. Also the original tentacle and additional tentacles faces in a different direction(The three additional ones face the same direction). But I still didn't solved the attacking animation that now additional tentacles still plays the stand animation while attacking and the original tentacle isn't attacking properly.
in my case I just created a new Missile actor named Attack right and Attack left. So I just made two attachments as well and then adjusted the offsets and connected each of the offsets. Its kind of a dumb way but it works though
Hi I made an ability that deploys sentry bots directly. Its an target-effect ability duplicated from the deploy mule ability. I set the flag to auto cast but the unit won't automatically use the ability to enemies. So i modified exactly same as the Yamato cannon.
It worked! I thought it would be simple but actors are hard :C
Thank you for replying. You're the boss
edit: well since it has two phases (Fighter mode , Assault mode) It looks fine at fighter mode but weird at assault mode. But I don't really care about it so I'll just remove the assault mode button
Just added a event to set opacity to 0. But then now the viking is completely invisible. I checked the model type actor and It was connected to the viking model correctly. What could be mistaken?
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You could see at the gif I uploaded. There are 4 tentacles and one of them is the original that moves a little bit when attack but doesn't really bounce toward enemies. The other tentacle does'nt even try to attack. The're just repeating the idle animation.
And I edited post #51 link to available ones.
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Hi I made an ability that deploys sentry bots directly. Its an target-effect ability duplicated from the deploy mule ability. I set the flag to auto cast but the unit won't automatically use the ability to enemies. So i modified exactly same as the Yamato cannon.
https://imgur.com/otxai26 Like this.
However while the Yamato cannon works fine the new ability I made doesn't cast at all. Is it related to the actor?
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Edit:Sorry misunderstood your word
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