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    posted a message on Input Latency (Delay) over Battle.net

    @NoRoo: Go

    as this is beta im 100% sure we will be getting better connections all around once the game is released.

    Posted in: Miscellaneous Development
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    posted a message on Help with fire!

    @thegatepro: Go

    it should work just fine if your copying the weapon over to the hyrdolisk, would you mind linking your map?

    Posted in: Miscellaneous Development
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    posted a message on I need some help...

    @WraithChaser: Go

    im stealing that sig! =D

    Posted in: Miscellaneous Development
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    posted a message on Prevent Trigger from running twice in 1 second

    What is it your trigger is trying to do? there are a few methods, but it depends on what your trying to make happen.

    there is the event: time elapsed, which makes the event happen every X seconds

    or the Action: wait which makes the trigger wait, you could add this to the end of the trigger to make it wait 1 second before going again.

    Posted in: Miscellaneous Development
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    posted a message on I need some help...
    Untitled Trigger 001
        Events
            Unit - Any Unit Enters test
        Local Variables
        Conditions
        Actions
            General - While (Conditions) are true, do (Actions)
                Conditions
                    (Triggering player) == 1
                Actions
                    General - Wait 22.0 Game Time seconds
                    Player - Modify player 1 Minerals: Set To 1000
    

    something like that would work just fine =)

    Posted in: Miscellaneous Development
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    posted a message on How to make doodad destructible

    @shaotang: Go

    Im sure theres more than one way to do this, and I bet you anything theres a better way than what ill give you, but its the method I use (make Zhakul'Das Obelisk pylons, that shoot lasers... within seconds lol)

    Simply go to the data editor, go to unites, make a new one, type: structure, race... w/e you like really. Next, go to actors make a new unit actor, and attach the model to this actor (the model of the doodad), simple fill in the information and your good to go. if you want a fast way to do this without needing to make the actors...ect Just copy a building and its actor/effects, then in the copies actor, change the model and done!

    Like I said, im 100% sure there is a better way to do this, but unitl you get that post, this might help you out =)

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Third Laser on colossus

    For my First big venture into the world that is the data editor. I thought I would make a super sized Colossus unit, and modify the thermal laser weapon to shoot a third laser that goes up to down.

    I was able to easily edit the two lasers the weapon has to increase the distances the "cut" from left to right, however im running into problems try to add a "new" third laser.

    I have made (what I thought) was all the correct actors and effects, everywhere there was a "normal" and a "reverse" effect, i added a "middle" one. same with the actors, everything looks like it matches up perfect, but no dice, would anyone be willing to give me a nudge in the right direction? Does not seem like theres any tutorials heavy on learning actors yet, so its a little hard to get into =)

    Note: whoever helps me gets a free imaginary cookie!!! (Ive linked the map below,)

    Posted in: Miscellaneous Development
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