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    posted a message on Wtf is wrong with minerals?

    @SystemSe7en: Go

    US, not sure what bliztar is tho. but still, that shouldn't effect a graphic change, very very odd indeed.

    Posted in: Miscellaneous Development
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    posted a message on Anyone seen this awesome top down shooter map yet?
    Quote from Iggyhopper: Go

    How do I view the triggers. They are not imported or anything. It's like he used an MPQ editor to edit the galaxy file.

    uhh... its right there in post #6 =/ http://paste.sc2mapster.com/2005/

    thats the code. notepad ftw!

    actually what im really liking is has almost the same setup my flash touhou game had... soon as all the functions are memorized .galaxy would be so much easier to do raw than triggers.

    Posted in: General Chat
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    posted a message on Help with a small trigger
    Quote from rrowland: Go

    @WontonST: Go

    Yes, you simply save unit001 as a variable. Create a variable (We'll call it SavedUnit) with type unit. In trigger001 after creating the unit, set variable SavedUnit to LastCreatedUnit(). You can use "Unit Dies" events from there.

    also in that trigger make a condition that the "savedUnit" var !== null (or undefined) w/e they call it in .galaxy

    Posted in: Miscellaneous Development
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    posted a message on Anyone seen this awesome top down shooter map yet?

    @tordecybombo: Go

    TOHOU IN SC2... yeah...sc2 editor is officially epic as hell, enough said.

    Posted in: General Chat
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    posted a message on counting how much units needed for region effect
    IF (
    (Number of Living units in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 1) {
    kill it, and add
    } else if (Number of Living units in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 2 ) {
    then kill 2....
    }
    

    just change it to your regin and under conditions make it check to see if they are zealots

    Posted in: Miscellaneous Development
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    posted a message on Need programming help

    Try posting here for help

    Posted in: General Chat
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    posted a message on shield regen with energy

    @EpicurusDarwin: Go

    Thats exactly what he did for you, just follow step by step that, and just plug your numbers you gave right there in, and it will work just like you want =)

    Posted in: Miscellaneous Development
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    posted a message on Want to know what Blizzard is ACTUALLY releasing with SC2?
    Quote from Sixen: Go

    @Genopath: Go

    I was only talking about the ones they referred to, :P. But there's also a Vulture and a Goliath.

    You had to bring up the Goliath, my fav unit from SC1.. just cause of its looks hehe =) so sad not to see it in the beta.

    Posted in: General Chat
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    posted a message on Physics...?
    Quote from J_cup: Go

    lol xD atleast u tried :D

    I still dont like the idea of how sc2 has a built in physics system but we cant utilize it >.<

    I have a feeling its a lot easier to use than we know. In the little Q&A they said they will be adding a little bit of support when they release the game, something such as their physics system im sure will be part of that. Granted it would be nice to learn how to utilize it before july 27th but hey lol. There is that tutorial the guy did on the front page, (the ball with the physics) that might have used the physics actor? really not sure.

    Posted in: Miscellaneous Development
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    posted a message on Physics...?

    @J_cup: Go

    Physic-y....type stuff? got me on that one.

    Posted in: Miscellaneous Development
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    posted a message on Physics...?

    @J_cup: Go

    I could be WAY wrong, but heres my idea
    First, under the game options, you can tell the game if you want to use physics or not (to help with slower systems) with that, I think it means the following:
    Always Keyframed: keyframed in flash, is, frame per frame, maybe it means its pre-animated to look like physics?
    Always Simulated: This actully using the built in physics engine to make it real time
    Automatic: Goes off what the user as selected under the "Video Options"
    never: none

    Like i said, i could be WAY off, but thats my idea.

    Posted in: Miscellaneous Development
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    posted a message on Project Idea: Custom RTS. "Valde"

    @silos97: Go

    Not sure if this will help you out with the "looking for a model editor" but FREE Max, Maya, Mudbox, for students of accredited Universities

    Posted in: Project Workplace
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    posted a message on Why July 27th will be awesome [confirmed sc2 date]
    Quote from Sixen: Go

    Preordered collector's cause that's how I roll.

    yep...and depending on if the pet is code (or serial key) non-wow players might be able to ebay it for the price, (tho. im a wow player so I cant wait for the pet haha)

    Posted in: General Chat
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    posted a message on [Data] How to make a Hero
    Quote from Alevice: Go

    Thanks for the comment, but I dont think either is any better, I just happened to intend to start it much before than he did. Irony is that he finished it way before I did :P

    There was an update, btw.

    i cant believe i didnt see this tutorial, VERY nice, im really looking forward to your "PART 3 - ABILITIES (STANDARD AND LEARN), MORE ON BEHAVIORS, EFFECTS AND ACTORS" as, that is my weakest area, the actors & effects, I can easily copy and modify ones already made, but I dont understand all of it, and sadly, theres just no tutorials yet getting to deep into it. Please bump once you get that part done!

    Posted in: Tutorials
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    posted a message on [Trigger] Increasing a var when a unit cast ANY spells

    @ragoulette: Go

    you could add a while condition [the one that you place under "Actions", that is do while Conditions (Zealot [128.43, 125.24] kills (Current)) >= (Kills Player 1 + 10) is true {

    then do your actions, that way, your actions will happen twice (or until that is no longer true) }

    Posted in: Miscellaneous Development
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