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    posted a message on Ability Icons in dialog

    @wOlfLisK: Go

    Hey wolf, first thanks for your reply, that will actully save me a little searching time, as it is something ill need however, thats not what im looking for just yet.

    Heres what im doing, There is a menu that will show the abilities the player will be able to learn, with an explanation of how to get them, and what they do.
    SO all I need to do is put a picture of the "icon" in my dialog, the issue is, when I go to select an img, you can select from "button icon imgs" and imgs, so what im asking is this, who do I found thos to link them? or do I actully have to import them myself (even tho they are already in the game)

    Posted in: Miscellaneous Development
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    posted a message on Ability Icons in dialog

    quick bump

    Posted in: Miscellaneous Development
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    posted a message on Ability Icons in dialog

    I was wanting to add the ability icons in dialog, however my guess is this is under "Dialog Item, image" however, these images are not found there, do I need to import them? cause that dosnt make sense to me? any tips? tried to find a good tut but couldn't find many.

    Posted in: Miscellaneous Development
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    posted a message on resource harvest event

    There are things that go off, you can do

    Player - Player 1 Minerals changes

    event, and see if they increased (aka just harvested) there are other ways, but thats off the top of my head

    Posted in: Miscellaneous Development
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    posted a message on Need Help with Dialog (baffled)

    you havnt told us whats even to figure out yet, all you did was link a map and say "theres a problem" basicly. Can you go into more detail, post the trigger, say exactly what it is your trying to do, and what it is you did already, what is the error?

    Posted in: Miscellaneous Development
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    posted a message on On and Off doodad trigger

    Simple,

    Bridge on is fine

    for Bridge off, make a Region over the full bridge then, with trigger

    if unit any unit leaves Region (the region that covers the whole bridge)
    Condition
    There are 0 unites in the region that covers the bridge

    Turn it off.

    Posted in: Miscellaneous Development
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    posted a message on laser force field bridge?

    File>Dependencies>add standard> add both

    Posted in: Miscellaneous Development
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    posted a message on Using Flash

    ill try to publish a file using both an older version of flash player, as well as a mobil version of AS and see how it goes.

    Posted in: Miscellaneous Development
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    posted a message on Using Flash

    I have a question when it comes to using flash. Im actually a flash programmer so when I noticed in the dialog that you could call flash .swf files... my jaw just dropped, BIG TIME. seems you can even call a method in the flash file! to me, a flash game + sc2 game going on...makes endless possibilities, yet, i cant seem to get any flash file to load, even the default UI ones already in-game, i seem to get the following error.

    Trigger error in 'gt_mapinit_Func: calling 'DialogControlSetPropertyAsString' is not authorized

    The thing is, im not calling the said function (tho that function is the one that lets you call a method within a flash file.

    Is it possible even the its in the editor, we arnt allowed to use flash files? any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Issue with Dynamic Region.

    I have the following

          Unit - Any Unit Enters (Region((Point(BlueX   , BlueY)), 6.0)) 
    

    yet, the event will NEVER go off. Also I tested the two vars, BlueX and BlueY by trying to place a unit at (Region((Point(BlueX , BlueY)), 6.0)), and that works. any idea what could be wrong here?

    I also tried

            Unit - Any Unit Enters a distance of 1.0 from (Unit 1 from (Any units in (Region((Point(BlueX   , BlueY)), 2.0)) owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))
            Unit - Any Unit Enters within 2.0 of (Point(BlueX   , BlueY))
    

    What im doing right now to make it work. I make an unit, and then attach a Pre-Made Region to the unit that was made.... then simply check if a unit enters that region, and its working fine... but still, why do dynamic regons not work for "seeing if a unit enters it" ?

    Posted in: Miscellaneous Development
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    posted a message on Trying to remember a maps name...

    @DarkFireDragoon: Go

    theres also a starship troopers map like that.

    Posted in: General Chat
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    posted a message on Can't find my map in the list on bnet.

    blizzard just reset popularity, that might be why its no longer up top,

    Posted in: Miscellaneous Development
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    posted a message on As much as I hate to ask this, I need a hand.

    I tested it 5 differnt times, it works perfectly... how are you testing it when you do test it?

    Posted in: Miscellaneous Development
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    posted a message on Help! Map won't Auto-Start

    Could be wrong, but I went to take a peak after this last guys post

    Map>Game Variants> Click add, Seect (Game) Lobby Delay> Set value to 0 ? thats my guess?

    Posted in: Miscellaneous Development
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    posted a message on [New video] Debates: HINTS

    @Nesetalis: Go

    your videos make my day sir....

    Posted in: Project Workplace
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