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    posted a message on [Trigger] Utilizing the Power of Functions with GUI

    @SCMapper: Go

    You outdid yourself here SCMapper, functions are a great way to speed up any map, use them left and right my bound, makes one "death square" so much faster to make =)

    Id love to see more tutorials by you, keep them coming.

    Posted in: Tutorials
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    posted a message on [Contest] Clock

    Figures this happens during finals week, this was planned!
    ill be sure to get something in there, and from what ive seen alraedy, itll be the most..... um.."unique" hehe.

    Posted in: Project Workplace
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    posted a message on [Solved] Third Laser on colossus

    @NeoDeathXp:

    This is located in the actor "ColossusAttackLaunchSiteMiddle (Unnamed) " (tho the "middle" was made by me, you can find the two default ones there) this can be found Actors>site>Site UNIT> Not Doodad, thats at least for this weapon.

    Then located under: Beam (Simple) > CActorModel > Not Doodad > "ColossusAttackBeamMiddle (Unnamed) " The field "Host launch - Subject needs to = the ID of your launch actor. which is where my problem was. I had made it link to the ID of the IMPACT and not the LAUNCH.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Third Laser on colossus

    Edited Overall Post:

    I noticed all the name changing a bit ago, and fixed that (darn the hidden names) However sir, the winning fix was your "You know an Impact Site on Launch Site is quite weird too. :P (Did you want to type "LaunchSite" there?)" I would have NEVER caught that simple typo (and I was comparing actor to actor for over 2 hours).

    Needless to say, my Omega Colosus now shoots 3 lasers in different directions (tho i still dont understand any of what the actors are actually doing lol)! thank you very much Xolsom, youve made my day.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Third Laser on colossus

    Given this a simple bump as ive had no luck, going to head to bed after 10+ hours of editor time went into this, and still no solution, my head is hurting a little =D

    Posted in: Miscellaneous Development
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    posted a message on Wtf is wrong with minerals?

    Should work, here, ill upload this map for you, and give you a step by step of what i did (tho it seems like we did same thing)

    Data editor> Units > search field = mineral > click mineral  field > at bottom clicked its actor> then on right (as seen in pic) changed the 3 models

    let me know if you get it to work

    Posted in: Miscellaneous Development
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    posted a message on Wtf is wrong with minerals?

    @SystemSe7en:

    Worked for me? step by step what are you clicking?

    Posted in: Miscellaneous Development
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    posted a message on Need some more help....

    i can think of a few ways to do this, the first way would be to simply make a var named Marines = 0 and a trigger with the

    event: "creates unit"
    Condition:  triggering unit = marine
    Action: add one to marines

    then when you capture a capital you would

    Action: Remove Unit "old marine"
    Action: add unit "new marine" for "player X" ammount = marine (the var we made);

    that way you get  the same amount back.

    The down side to this is you lose their location, the BEST solution, which is past my knowledge yet (SOMEONE PLLLEASE make an actor tutorial)
    is give your marines an actor, when a condition is met (you owna  capital) those marines turn into  the new one. However, im not sure how that works yet =(

    Posted in: Miscellaneous Development
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    posted a message on Wtf is wrong with minerals?

    @SystemSe7en: Go

    You can change the model of the actor, OR change the model of the...model o.0; rofl,

    go to Models, and search for "Mineral Field", you can change it to the model you wish =) I would recommend not just changing the model within the model due to the actor doing funky things to the fields.

    Posted in: Miscellaneous Development
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    posted a message on How to fix Mineral Distance Issues?

    While trying to help someone else, found what your looking for, Find your Mineral field under unites, change the footprint called "FieldMineral Field Pathing - Pathing Footprint Footprint Mineral Fields Rounded " and g2g

    Posted in: Miscellaneous Development
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    posted a message on How to make doodad destructible

    @s3rius: Go

    He wants them to be destructible as well.

    Posted in: Miscellaneous Development
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    posted a message on I need some help...

    @RobertMinson: Go

    Your welcome, I also just found the property to just check if its a building (instead of a specific one). hope your game turns out good =)

    Posted in: Miscellaneous Development
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    posted a message on I need some help...

    you bet. working on it right now. will update post when done, just refresh page. here

    Untitled Trigger 001
        Events
            Unit - Any Unit Enters Revive point
        Local Variables
        Conditions
        Actions
            General - While (Conditions) are true, do (Actions)
                Conditions
                    (Owner of (Triggering unit)) == 1
                    (Unit type of (Triggering unit)) == Pylon
                Actions
                    General - Wait 30.0 Game Time seconds
                    Player - Modify player (Triggering player) Minerals: Add 1000
    

    In this case, I made it if the building is a pylon, you can simply change that. it should work perfect now.

    Posted in: Miscellaneous Development
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    posted a message on Bounding in Starcraft 2

    Would anyone be interested in a "making a bound" tutorial? not sure one is needed as they are super easy to make, but if you reply, or send a PM ill be happy to make one.

    Posted in: Project Workplace
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    posted a message on New wave of invite a friend!

    Im sure this has been posted before, however that does not mean everyone has seen it. I was shocked when I found this information out, but if you really would like a beta key, you can simply get one for as little as $5 from www.gamestop.com even if you dont have one in your area, pre-order it online, and you still get a beta key. just throwing that out there for people who are dieing to get one =) enjoy!

    Posted in: General Chat
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