Banks are a really easy way to do this. Look at a bank tutorial in the tutorial link in my signature. You have to manually set them up and tell it what and where to store info, but it's only one or two commands to take and pull info from it after that.
You could place points behind barriers, and instruct them to move to the closest point on their side of the field. You could also have some mini regions and when multiple players leave that region, they are probably charging, and have the unit follow in that direction.
It could be that you have requirements linked to the ability which would cause it to be locked. Also if you placed multiple abilities in the same spot, it will take the first unlocked one to show. You could have also forgotten to put values in all 3 of the drop down menus for each ability, which would cause the ability to not show up.
Thats not what I meant. I meant under the specific unit you want it for, make another event for its actor for when its created. Well not quite, the event would be in your animation actor. But if It's working thats cool i guess. I'm not that great with actors so I don't really know how to make that better.
oh lol that link is extremely broken :( thats a shame... however, that guy just hasnt been on to fix his stuff. If you want to access any of those links, simply move the forums.sc2mapster to sc2mapster.com/forums. The stuff you're having issues with is probably the same.
The issue is that they updated the site a few years ago and made it so that forums. is actually .com/forums so anything that is in that format like static probably is the same.
You could try creating the actor when the specified unit is spawned like how unit models work instead of putting it in the ability. You could also try putting it at the end of the ability if it has a launch or something.
You can check the tutorial page in my signature, I've fixed a lot of the links so they work. Has a lot of basic concept stuff. Edit: oh the guy above me posted the same link.
Also, I'd add some actors to this disease thing to make it noticeable and look cool. Maybe a Zerg acid or something.
I played around with it. I haven't tested it yet because I have to go soon. However, I did it with 2 effects and 1 behavior. If you don't want it in an ability, simply add the "initial"effect to the weapon of the unit you want to use. You can also play around with the period durations and search area sizes and damage and icons to match your tastes, or recreate this on your own so you learn.
I wouldn't do this via Triggers. You can do this completely with Data. If you make an Ability with effect you can set the "chance" to be between 0 and 1 for percentages. I haven't been in the editor in a while I think its just called chance. But then that will apply a behavior which will do the damage or debuff or whatever you want. But, you'll also need to add a periodic effect to call a search effect which will search for nearby units to then apply the "virus" to another unit. I'm not sure if I explained that well. But that's how you should do it.
If you're talking about tutorials posted on sc2mapster, they may have just made the tutorial before the wiki overhaul which changed how you have to type in a link. For example, it used to be something like http://forums.sc2mapster.com/resources/tutorials. and they changed it to http://www.sc2mapster.com/forums/resources/tutorials. So if you haven't logged in and changed it, the image will not work. I know I did this for a lot of links.
If you have it set to ally and normal melee triggers are not deleted, it should just do it itself. However, most people delete the melee trigger because it's annoying for end game. If so, set the control of all things controlled by player 2 to player 1, which there is a trigger for. This may change the color, theres a trigger to change this if you wish to do that too.
yes that is correct. You can't really use a sc1 map in sc2. However, if you happen to have code from it. You can use it to help you with basic triggers and balancing
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Banks are a really easy way to do this. Look at a bank tutorial in the tutorial link in my signature. You have to manually set them up and tell it what and where to store info, but it's only one or two commands to take and pull info from it after that.
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You could place points behind barriers, and instruct them to move to the closest point on their side of the field. You could also have some mini regions and when multiple players leave that region, they are probably charging, and have the unit follow in that direction.
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@summerloud: Go
It could be that you have requirements linked to the ability which would cause it to be locked. Also if you placed multiple abilities in the same spot, it will take the first unlocked one to show. You could have also forgotten to put values in all 3 of the drop down menus for each ability, which would cause the ability to not show up.
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@TheMechE: Go
Thats not what I meant. I meant under the specific unit you want it for, make another event for its actor for when its created. Well not quite, the event would be in your animation actor. But if It's working thats cool i guess. I'm not that great with actors so I don't really know how to make that better.
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oh lol that link is extremely broken :( thats a shame... however, that guy just hasnt been on to fix his stuff. If you want to access any of those links, simply move the forums.sc2mapster to sc2mapster.com/forums. The stuff you're having issues with is probably the same.
The issue is that they updated the site a few years ago and made it so that forums. is actually .com/forums so anything that is in that format like static probably is the same.
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Which ones specifically? I swear I fixed a lot of them so that they dont give "page not found" anymore
or do you just mean the tutorial itself is missing pictures and stuff cause that i cant fix
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@TheMechE: Go
You could try creating the actor when the specified unit is spawned like how unit models work instead of putting it in the ability. You could also try putting it at the end of the ability if it has a launch or something.
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You can check the tutorial page in my signature, I've fixed a lot of the links so they work. Has a lot of basic concept stuff. Edit: oh the guy above me posted the same link.
Also, I'd add some actors to this disease thing to make it noticeable and look cool. Maybe a Zerg acid or something.
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I played around with it. I haven't tested it yet because I have to go soon. However, I did it with 2 effects and 1 behavior. If you don't want it in an ability, simply add the "initial"effect to the weapon of the unit you want to use. You can also play around with the period durations and search area sizes and damage and icons to match your tastes, or recreate this on your own so you learn.
Hope this helped.
Edit: the ability is called Spread Virus
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@iMisu: Go
I wouldn't do this via Triggers. You can do this completely with Data. If you make an Ability with effect you can set the "chance" to be between 0 and 1 for percentages. I haven't been in the editor in a while I think its just called chance. But then that will apply a behavior which will do the damage or debuff or whatever you want. But, you'll also need to add a periodic effect to call a search effect which will search for nearby units to then apply the "virus" to another unit. I'm not sure if I explained that well. But that's how you should do it.
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If you're talking about tutorials posted on sc2mapster, they may have just made the tutorial before the wiki overhaul which changed how you have to type in a link. For example, it used to be something like http://forums.sc2mapster.com/resources/tutorials. and they changed it to http://www.sc2mapster.com/forums/resources/tutorials. So if you haven't logged in and changed it, the image will not work. I know I did this for a lot of links.
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I'd love to stream this, but I have no time. Maybe if you're on when I am I'll watch
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If you have it set to ally and normal melee triggers are not deleted, it should just do it itself. However, most people delete the melee trigger because it's annoying for end game. If so, set the control of all things controlled by player 2 to player 1, which there is a trigger for. This may change the color, theres a trigger to change this if you wish to do that too.
Hope this helps.
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You can always take a look at the tutorials in my signature. Or post in the development forums.
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@IrishDrinker: Go
yes that is correct. You can't really use a sc1 map in sc2. However, if you happen to have code from it. You can use it to help you with basic triggers and balancing