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    posted a message on Dragon Hunters

    I'm always in for some testing, If I'm ever on when you are, let me know.

    Posted in: Map Feedback
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    posted a message on Publishing an unlocked map

    @breakthewind: Go

    A map like Runling Run uses an encryption that is a great deterrent if you absolutely cannot have people getting into the bank. There are libraries here for it I'm pretty sure. If someone is willing to go through the effort to read complicated code to try to figure out how that encryption works, then they honestly should just be let to modify stuff how they please, cause it's just a game, it's not worth your effort to stop that much effort on their part. But encryption should stop 99% of any "hacking"

    Posted in: General Chat
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    posted a message on Identifying errors showing up in messages window

    "Space Platform Ground Decal" it looks like is what it is. The error is green though, so unless you use that in your map, you can most likely ignore it. If you'd like to try to fix it, you might just have to try resetting it to the parent object. Or try to find the field that's related to the bounds it's talking about in the model or actor.

    Posted in: Data
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    posted a message on Dragon Hunters

    I really like your use of WarCraft III models. It feels very fantasy like. However, I tried to play it, and had no idea what to do, so I can't really give you a review of the game itself. Also I don't need that wall of text saying I have no bank detected, cause its my first game, of course there's no bank.

    Posted in: Map Feedback
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    posted a message on [Tutorial] Fishy's Playlist

    By changing unit textures, do you mean like from image 1 below changing to image 2?

    Posted in: Tutorials
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    posted a message on Publishing an unlocked map

    Banks are stored in the folder names after the publishers ID. So if a new person publishes the map, it will be the same bank name, but it will be in a different folder, so it shouldn't conflict.

    However, if you're worried about people cheating their way onto the leaderboard, you might want to try encrypting your bank because anyone can go and find a bank and open it in notepad and edit it. It's simpler than writing a word document.

    Posted in: General Chat
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    posted a message on How would I add mods to my game?

    You can also try publishing the mod online and adding it that way. There's a battle.net tab when adding a mod, you can view your published files there.

    Posted in: Off-Topic
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    posted a message on [Tutorial] Fishy's Playlist

    Over the last few years, I've been recording various tutorials on basic concepts of the editor that don't really get covered in most other tutorials, or that were combined into longer tutorials that benefited from getting its own tutorial in my channel. They are all linked in the tutorial link in my signature, and you can find the playlist Here. I plan on adding more videos as I find more to show. In addition, if you'd like me to make a video about something, you can post here about it.

    Posted in: Tutorials
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    posted a message on "Secret" Units in Map Editor

    It's probably a model, but is not linked to a unit, so you'll have to make a new unit and set the model of it to one of those models. I'm sure you can search for them.

    Posted in: Data
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    posted a message on Locked Camera during Hero Selection

    @DarcZaFire: Go

    There is an action called something like "lock camera for player" which will not let them move the camera. That simple :)

    Posted in: Triggers
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    posted a message on Event not firing? (Unit Enters/Leaves Range of Unit)

    Try using debug statements to see if the trigger is running, or if something is wrong with the create unit part. This shouldn't matter, but it could be that you have the create unit acting for "triggering player" when the event is actually a "triggering unit" so you'd have to change it to "owner of unit" and then "triggering unit". I don't think that's the issue though. It could also be that there's no unit 1 in that unit group.

    Posted in: Triggers
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    posted a message on Paid work create a map

    I'd be willing to at least take a look. This is a hobby for me, so no need to pay me, though you'd probably get better developers than me with the pay. Take a look at your options and message me or something if you're interested.

    Posted in: Map Suggestions/Requests
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    posted a message on *Solved* Clif Jumper Help

    Can't you just give your unit the reaper behavior?

    Posted in: Data
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    posted a message on Need help - Incorrect Tech Tree

    That's really strange, I tried to make a new map using the void dependencies, and having one, or both are all just as you said. I guess they haven't completely looked at LotV since it is relatively new. The swarm and Liberty ones work fine.

    So yeah, I guess you just gotta manually change it.

    Posted in: Data
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    posted a message on Upgrade Harvest Amount [TG Solved]

    @DarcZaFire: Go

    For the resource amount, upgrades let you place an effect, so you could make an apply behavior effect, which will allow you to modify the resources harvested through the buff behavior.

    I though you could set the owner in one of the fields in the create unit part of the morph, but after looking, I don't see it.

    Posted in: Data
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