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    posted a message on Need help - Incorrect Tech Tree

    If the command cards have the wrong expansion set of units, you must have added a different expansion dependency without realizing. Double check it. You can also manually change it yourself if the correct units are available to change it with. There are tutorials in the link in my signature that should be able to help you.

    Posted in: Data
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    posted a message on channel while moving/attacking?

    @summerloud: Go

    Theres a flag called "allow movement" and "transient", those two should let you use the ability while moving.

    Posted in: Data
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    posted a message on question about damage response

    @uroboros1987: Go

    I would, but my starcraft client is updating to the new patch at an enormously slow rate. What I mean by that, is when you make a requirement, you can set the requirement to check the behavior count on a unit. So do that, setting the requirement to say Critical Strike count == 1. Then attach that to the Hit behavior requirement slot. Then make a new requirement for the Break setting the Hit count == 1 and give that to the Stun behavior,etc...

    Edit: It finally loaded, but it seems that doesn't actually work as I thought, it will just make it so only 1 behavior will run and the rest will get voided.

    I'll upload what I was trying to do though, maybe you can find a solution with it. What I did was I made 6 behaviors and requirements called test1 through 6, and attached them to a zergling.

    Posted in: Data
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    posted a message on question about damage response

    You could add a behavior and have the requirement on the next two states that the unit must not have that behavior in order to run. Same with the third state.

    I hope this helps you.

    Posted in: Data
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    posted a message on My critical strike ability is not working.

    Yes that does seems like a tedious way of doing it. Let me try to make a demo and see if I can do it your first method.

    Edit: I have attached the demo I made. It took a while because I couldnt figure out how to display a decimal effect value, so I modified the zerg flying attack upgrades for the mutalisk to show a result. When you try the map it will change from 0 to 1 because I couldn't figure out the decimal part.

    Posted in: Data
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    posted a message on My critical strike ability is not working.

    @uroboros1987: Go

    Sounds like you have a small error you're not noticing, maybe you don't have the 0.01 in the increase section and it's setting it to 0.01 instead.

    Posted in: Data
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    posted a message on (soved) Structure does not have button command console! Need help!

    It looks like somewhere in your updates, you accidentally deleted it. If you go to the first map you published to your project page in April, it looks like the ship is there and working fine, maybe down load that map again and copy it over.

    Posted in: Data
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    posted a message on 2 Supply Types For Each Player

    If you've played games like mineralz, you've probably noticed there are other resources besides the two main ones. If you add those in, you can modify them via triggers to function as supply, and I'm not certain, but you probably could change the display type to be in supply. Fiddle around with those like terrazine or whatever its called resources and the triggers related to them and see how that goes. It might even let you change the icon too. I wish I had more time to look at it and see if thats all true.

    Posted in: Data
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    posted a message on Bi-Weekly Mapster Community Testing Intro!

    I played your map, stranded on krydon, with 4 people for my first try. It was pretty fun and fair, I felt I could understand it on the initial try. I died soon after getting greedy and exploring too much, and then I didnt know what to do because I had a few buildings and no scv.

    Posted in: Map Review
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    posted a message on Reduce cooldowns through data?

    in a behavior under the combat tab theres a section to add/subtract time from a cooldown. You could add a behavior to the unit after a certain amount of time which would do what you want.

    Posted in: Data
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    posted a message on Just to be sure

    you could add a 0.1 or 0.5 wait action or something in between each loop cycle to delay it a bit if you test it and find out it does actually cause lag, but it should probably be ok.

    Posted in: Triggers
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    posted a message on Hight Templer AI in Data

    @RAJOD: Go

    you could modify it to give the target a behavior that lasts until slightly after the cooldown is over, then use validators to check if the unit in the search area has the behavior in order to use the storm.

    Posted in: Data
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    posted a message on Battle Royale

    With games like The Culling, Arma III battle royale mode, and H1Z1, the "Hunger Games" style game seems to be gaining popularity. I haven't seen many of those on StarCraft, and I thought maybe I could make one. I make all my maps to have fun and learn so I'd probably make it open source, but if anyone wants to join me, feel free to comment or message me.

    Anyway, what are your thoughts on this? What do you guys think would work best? Maybe a true survivalist game where everyone starts with nothing and can find items randomly placed on a map. Or add in heroes, like the co-op commanders who have locked abilities until you find more loot. Another topic that could be problematic is the player count. These days, games over 6 players take absolutely forever to fill up, but those game I mentioned above have up to 64 players in one game, so I'm unsure what to do with that.

    Let me know what you think about this.

    Posted in: Map Feedback
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    posted a message on Any way to save buildings between map loads?

    runling run doesnt have buildings, it just uses the same map terrain and spawn drones according to the level.

    If you want to do this for buildings, one way I can think of is to have a loop go through each unit/structure the player owns, and record the type and position of it, and store that using banks. Then when the player loads up the game, go back through that list and rebuild everything. If you need more help on that part of it, I could probably take a closer look and tell you what actions it would require to use.

    Posted in: Triggers
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    posted a message on Do you miss StarParty?

    I think its really good, but not enough people play it for me to have fun or waiting an hour to play.

    Posted in: General Chat
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