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    posted a message on Two map Idea's I would like to see

    Those are certainly both do-able. Balancing would be a challenge for both. Sadly, I do not have time right now to work with this. One thing I'd like to mention, I've never tried this, but you can open campaign maps. You might be able to find an armory campaign map that already has an upgrade interface made. You'd just have to change the cost to be minerals and not upgrade points. Or just keep it at upgrade points and give players some of that at the start.

    Posted in: Map Suggestions/Requests
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    posted a message on Tutorial Request

    @TinyPL: Go

    I would post this in data or triggers. Not here.

    Posted in: Tutorials
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    posted a message on Tutorial Request

    @TinyPL: Go

    Under the actor -> Combat: Custom Death+

    Posted in: Tutorials
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    posted a message on Tutorial Request

    @TinyPL: Go

    I think it is under "combat" in the unit's actor.

    Posted in: Tutorials
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    posted a message on Making Slow abilities not as strong against boss units

    @Demonicus2009: Go

    If you are using the same slow behavior, you can set the stack count to 1, then only 1 slow could take effect. If it is multiple slow behaviors, I'm not sure how to do it in data, but you might need to set a check in triggers for a minimum speed and disable any slow effects or behaviors until the speed is higher again. I'm not sure if the search area effect can search for a set attribute. maybe a validator would work

    Posted in: Data
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    posted a message on Cops and Robbers - LF Data and Terrain Editors

    Im decent at data, mostly in abilities and such. Though I don't have much time to offer you. If you need extra help I'm available.

    Posted in: Team Recruitment
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    posted a message on Making a mod with sounds and other large files.

    That worked perfectly! Thanks!

    Size went from 30 MB to about 1.7!

    Posted in: Data
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    posted a message on Making a mod with sounds and other large files.

    I would like to put some of the larger files like sounds and pictures that are making my map about 30mb instead of 10, which causes significantly more loading time. It was suggested to me that I put some sounds and pictures into a mod, so that people do not have to load them every time I publish an update. How would I go about this?

    Posted in: Data
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    posted a message on Lost Map File

    @FunkyUserName: Go

    Took me an entire day, but I successfully recreated all the triggers and even managed to improve some. I noticed there were a few spots in the script that had variable names as random letters and such, which I had to figure out what I was going for at that spot, and it was also missing a few lines like my help tip section which I recreated. It was interesting to see the code in pure galaxy code, I still don't think I could code in it, as there are way too many functions to know, but it's definitely readable.

    Thanks for the help in getting the script files.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Randomize players

    @Dangel1234: Go

    Seems I was wrong. What you'll have to do is use the "move point" action and move the starting location to a new point you want from that.

    Posted in: Triggers
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    posted a message on Help me with making my new map!

    @LordPercival: Go

    I think I see what it's yelling at you for. If you look at the right side of your pic, there are two War3 Data dependencies. though the path is slightly different. It looks like that is the problem. Most likely one of your other dependencies has the War3 Data already inside it, and that's what causing a duplicate problem. Try clicking the + symbols and checking the others for a Data one. That should be your problem.

    Posted in: Warcraft Modding
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    posted a message on Same Concept Doors

    @Darkblizzard: Go

    If you've ever played heroes of the storm, the walls in the home base are kind of like that. you can go through it, but enemies cannot until they destroy it if I'm not mistaken. You could do something similar, like put in one of those protoss light walls, and add a region around it. Then use triggers to filter what can go in and out.

    Posted in: Map Suggestions/Requests
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    posted a message on Same Concept Doors

    @Darkblizzard: Go

    you mean like a gate that opens? or destructable rocks that move out of the way?

    Posted in: Map Suggestions/Requests
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    posted a message on Converting pure Galaxy to GUI triggers

    Is it possible to convert my map which is currently in pure Galaxy code format, into the GUI trigger style I like more?

    Posted in: Galaxy Scripting
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    posted a message on Lost Map File

    @FunkyUserName: Go

    Alright. That's awesome. Does it just work with the galaxy code, or do I really have to recreate all my triggers?

    Posted in: Galaxy Editor Bugs and Feedback
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