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    posted a message on [Solved] How to make buttons appear/dissappear (sorry if title is confusing)

    @MoDTassadar: Go

    well, i actually do this a bit. you make a requirement. then in the node for the requirement you make a new one under show that says count upgrade, and then put that box below it as completed. then all you have to do is add the requirement to the ability. hope that helps.

    Posted in: Data
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    posted a message on change map

    @Taintedwisp: Go

    cool, thanks :) there is nothing in the map except a few starting points so it wont be much of a problem, its the units and abilities i need to be transfered.

    Posted in: Terrain
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    posted a message on change map

    I don't like the map I am using for a game I am making. Is there a way I can transfer all the triggers and data into a new map?

    Posted in: Terrain
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    posted a message on If there is a unit in the region

    you could try adding the check if somethings in the nexus to the conditions spot so it will check conditions before the events

    Posted in: Triggers
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    posted a message on LFM to join a team

    Im working on another map which I would put my priority on first, but I could help out with a few things if you need it.

    Posted in: Team Recruitment
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    posted a message on "Build In Progess" interferes with attachment rotation

    i think there is either a behavior or flag you can take off that says build in progress that should delete those problems. try that and if that doesnt work i'll have to think of something else.

    Posted in: Data
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    posted a message on how do i do some of these?

    i have a pretty fun game called Zergling Rush! and i have some changes i would like to make that i dont know how to do. -how do i make all players control the same building (upgrade building) but still purchase stuff seperately so one player doesnt purchase stuff for all players -how do i make the hero buttons that apear in the botom right acually show the image of the unit -how do i make mineral gain only happen when you kill hostile units -make an upgrade command card you can use when you click on a hero (like zealot frenzy hero ability upgrades) thanks

    Posted in: Map Suggestions/Requests
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    posted a message on Zergling Rush!

    @ctccromer: Go

    thanks... i like those tips. some of which i have noticed, but as i am somewhat new i dont know how to do some of them.

    Posted in: Map Feedback
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    posted a message on Zergling Rush!

    I have a new game I made and Im pretty proud of it, as it is my first map that I have completed. I would like to know what you people think of it. It's called Zergling Rush! and I think its on page 6 of the popular list in the NA server. I've been trying to advertize it alot and i want to know what you think about it.

    Posted in: Map Feedback
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