cool, thanks :) there is nothing in the map except a few starting points so it wont be much of a problem, its the units and abilities i need to be transfered.
i think there is either a behavior or flag you can take off that says build in progress that should delete those problems. try that and if that doesnt work i'll have to think of something else.
i have a pretty fun game called Zergling Rush! and i have some changes i would like to make that i dont know how to do.
-how do i make all players control the same building (upgrade building) but still purchase stuff seperately so one player doesnt purchase stuff for all players
-how do i make the hero buttons that apear in the botom right acually show the image of the unit
-how do i make mineral gain only happen when you kill hostile units
-make an upgrade command card you can use when you click on a hero (like zealot frenzy hero ability upgrades)
thanks
I have a new game I made and Im pretty proud of it, as it is my first map that I have completed. I would like to know what you people think of it. It's called Zergling Rush! and I think its on page 6 of the popular list in the NA server. I've been trying to advertize it alot and i want to know what you think about it.
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@Taintedwisp: Go
cool, thanks :) there is nothing in the map except a few starting points so it wont be much of a problem, its the units and abilities i need to be transfered.
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I don't like the map I am using for a game I am making. Is there a way I can transfer all the triggers and data into a new map?
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you could try adding the check if somethings in the nexus to the conditions spot so it will check conditions before the events
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Im working on another map which I would put my priority on first, but I could help out with a few things if you need it.
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i think there is either a behavior or flag you can take off that says build in progress that should delete those problems. try that and if that doesnt work i'll have to think of something else.
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i have a pretty fun game called Zergling Rush! and i have some changes i would like to make that i dont know how to do. -how do i make all players control the same building (upgrade building) but still purchase stuff seperately so one player doesnt purchase stuff for all players -how do i make the hero buttons that apear in the botom right acually show the image of the unit -how do i make mineral gain only happen when you kill hostile units -make an upgrade command card you can use when you click on a hero (like zealot frenzy hero ability upgrades) thanks
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@ctccromer: Go
thanks... i like those tips. some of which i have noticed, but as i am somewhat new i dont know how to do some of them.
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I have a new game I made and Im pretty proud of it, as it is my first map that I have completed. I would like to know what you people think of it. It's called Zergling Rush! and I think its on page 6 of the popular list in the NA server. I've been trying to advertize it alot and i want to know what you think about it.