• 0

    posted a message on Sc2mapster Map Night!

    @QueenGambit: Go

    Tonight right? Let's play til sunrises

    Posted in: General Chat
  • 0

    posted a message on How to make Learn Ability Point Cost more than 1
    Quote from nevjmac: Go

    @Maknyuzz: Go

    Yes unforuntaly I understand where your coming from, it was just a solution to what you were asking. and I do understand that you have to make things very basic for the people that bought sc2 and havn't played custom games before.

    I have not tried yet but do you think we can modify it via Catalog Field Set Value trigger?

    Posted in: Data
  • 0

    posted a message on How to make Learn Ability Point Cost more than 1
    Quote from Kueken531: Go

    @nevjmac: Go

    Ah, misunderstood what you meant. Still a very dirty workaround xD

    Agreed with Kuoken. Kinda dirty and might confuse the heck out of people. Most people in SC2 bnet are newbie (truth, fact, no offense). i.e. They assume bunker can shoot without marine inside. I thought of the same method like 3 times spending skill til it shows up in command card but it will confuse the heck out of most people. I feel that there are tons of new players in SC2 who are not familiar with RTS/Hero RTS. Unlike WC3 TFT community. most of them join a new custom game and get the grasp right away...

    Posted in: Data
  • 0

    posted a message on How to make Learn Ability Point Cost more than 1

    @nevjmac: Go

    Charge Count is more like interceptor kind of thing. Or say Throw Grenade Abil. You have max granade, curr grenede, starting grenede. I tried playing around with that field. No Luck... Anyone?

    Posted in: Data
  • 0

    posted a message on How to make Learn Ability Point Cost more than 1

    Hello,

    By default, the cost of learning ability is 1 skill/learning point. Can you change that to 3 or 5. Say Tauren Chieftain. I want the ultimate to cost 3 skill point instead of 1. Is there a way to do it?

    Thanks

    Posted in: Data
  • 0

    posted a message on Sc2mapster Map Night!

    Im in Friday mapnight. What will be the channel? same irc channel?

    Posted in: General Chat
  • 0

    posted a message on Cheap gaming comp that can run sc2 or d3?

    @onedaysnotice: Go

    get a friend at intel, microsoft, nvidia, etc etc. you'll get everything 50% off.

    Posted in: Off-Topic
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    So will it generate script of the dialog that you can just copy paste to the trigger editor?

    Posted in: Project Workplace
  • 0

    posted a message on [Baneling Marathon TD] - Official Thread

    @Maknyuzz: Go

    It is published this morning. You can find it by filtering on Tower Defense.

    Posted in: Project Workplace
  • 0

    posted a message on [Baneling Marathon TD] - Official Thread

    @Maknyuzz: Go

    Updates coming this weekend. Some of the new features:

    - 29 Waves with 2 Bosses

    - Added 1 more gameplay mode

    - Added 1 more Runner Type

    We still have a lot of additional features in mind but if we wait until everything is implemented it won't be finished until next year.

    Also, we think these additions are playable and good enough... Maybe adding more features along the way if you guys like the map

    Posted in: Project Workplace
  • 0

    posted a message on [Baneling Marathon TD] - Official Thread

    Hi Zaraf!

    1) I understand that you put units into the Frat House, but aside from the SCV, are there any other units to put inside? I don't think you can get more SCVs.

    -> Yes CL4P-TP (Claptrap) Droid can load inside the Frat House. Its damage is 5-15 which equates to 45-135. It will only last 30 sec but there is actually more usage than just attacking.

    2) Some of your abilities require you to target your runner. Like the fast regeneration. I find it doubtful that people are going to be casting the buff spells on any other player or their towers or anything, so I think those should be made auto-target for the runner like the way Heal 500 HP is.

    -> Regeneration can be casted to your ally when his/her hero is dying, although unlikely since we are all selfish lolz... But I see your point. We'll think about it.

    3) I also find healing towers to be kinda useless and inefficient. I think a better solution would be to remove healing towers, and just allow your normal towers to be able to automatically attack your runner. Except that when your towers attack your runner, they HEAL for whatever amount of damage they would do. Heal either HP or shields.

    -> Good Idea.

    4) Action Figure wave can't be targeted.

    -> Thanks we'll fix it!

    5) You should include some way to change the direction of movement from counter-clockwise to clockwise and vice versa. I was in a game where it was just me and one guy left. He was right below me, and once he managed to be able to kill my runner, then it was all over for me since I would have no chance to get through his defense. And since he's right below me, my runner would reach him first when he would respawn. Meanwhile, if I killed his runner, it would have to go all the way around before it reached me again.

    -> Yes, we have this in to do list.

    6) When a runner respawns, they should respawn with full energy. Kinda stupid to have my runner respawn with 100 energy when he can't even use his most valuable ability.

    ->Yes I think they should too. Fix coming next update

    7) What exactly does the 50 energy droid do? I use him to mine the mineral patch, but he doesn't seem to get anything.

    -> CL4P-TP you mean? As of now, CL4P-TP can attack, has damage 5-15. Can load into bunker for stronger attack. There is one game where a player's SCV got stuck between 48 Hour Fitness and Corbuzier's Chamber and there is no sell building button. So he calldown Claptrap to attack the building and get the SCV free lolz.

    It can also claim taxes. It has 30s cooldown compared to the mining droid's 60s cooldown. There will be more usage for this droid in upcoming version.

    8 ) Btw, you still haven't quite answered what the difference between using steroid upgrades and normal upgrades is. As far as I can tell, I only see the difference being cost....but why pay more for steroid upgrades?

    -> Steroid and Natural has the exact same cost. Steroid gives you instant boost. Natural gives u slow growth on hero level up. For example on Free Weight Training.

    Steroid : +250 HP

    Natural : +35HP per level up.

    So when your runner level up 7 times you got +245 HP right?! Break Even. But your runner can level up to Lvl 15. so potentially it can do up to 14 x 30 = 490 HP. Almost double of the steroid in the long run if you upgrade it before your hero level up too much. There is a drawback on Natural though. i.e. Ninjaling starting HP is 500. if you upgrade Natural, I can easily Pwned you with Durian Bomb ability from Corbuzier's Chamber (Ghost Academy) or I can do the Nuclear Crisis Ability and get triple kill on those who are betting on Natural Training (It actually happened in one of the game we played. Once guy experiment with quick nuke and those who trained with steroid survived, the natural trainer failed and he got triple kill) . Versus if you upgrade steroid asap, you might survive the durian bomb.

    9) The observer laser tower is stackable. Not sure if you did this on purpose or not.

    -> On placement pathing you mean? hmm possibly a bug. Man thanks for all the feedbacks! Ur the best!

    Posted in: Project Workplace
  • 0

    posted a message on [Baneling Marathon TD] - Official Thread

    @ZarafFaraz: Go

    Frat House add Range of units inside it by 9 and multiply the weapon damage by 9 as well. SCV, i.e has range of 0.1 and damage of 5-7. Once inside it becomes 9.1 range and 45-63 damage.

    Stone golem at the corner is part of the additional features and game mechanic. We actually still have a lot of features to add.

    Posted in: Project Workplace
  • 0

    posted a message on [Baneling Marathon TD] - Official Thread

    @ZarafFaraz: Go

    Hey! Thanks for the feedback! Glad u like it.

    Vote timer coming soon. The reason I added "Press any key to continue" was to prevent Afk but I guess I was wrong... But Vote timer coming.

    Natural Training: you get the stats increase on Runner/Hero Level Up. This is beneficial Long term. After about 7-8 level up it breaks even compared to Steroid Training. Dangerous early game but I thought that's the dillemma. If you use Ultraling, early game HP already high so you can gamble on long term.

    We just nerfed Crucio Tank a bit. Void Rays (Blu-ray) is a bit OP yes but its DPS/Cost only paid off on 3rd Level charge. 1st and 2nd charge actually very low DPS/Cost. But we'll look into it

    Btw, I saw your Smash TV Map video and was inspired. There were actually the audience cheering and fireworks and balloon flying whenever you completed laps but it makes the game very laggy so we decided to remove it lolz. We might add it in the future maybe less headcount of spectator and less fireworks and balloon lolz

    Posted in: Project Workplace
  • 0

    posted a message on Making Icons for requests

    @Adelios: Go

    Thanks but is there any trigger to color minimap icon tho.

    Posted in: Art Assets
  • 0

    posted a message on Making Icons for requests

    @Adelios: Go

    Adelios!! good stuff. I have a question. Can you make a .dds icon that will have color based on team color? say that Fatty Monster icon. if you are red, the whole body will be red. but it is the shape of that Fatty Monster icon. if you are blue the color of the monster will be blue. if u r yello, it will be yellow, etc, etc.

    Can you make me one that'll do that?

    Thanks in advance!

    Posted in: Art Assets
  • To post a comment, please or register a new account.