KABOOOOOOOOOOOOOOMMMMMMM! This is it! Looking forward to it! Project Viktor and Corruptor ORPG.
My feedback would be more EYECANDY please. Not the terrain. the terrain looks pretty already to me, esp the cliff where you can see the river stream down below. Is that wolf like pet? The dialog looks ugly honest!
- Minimap needs border imo
- life bar too
- hotkey dialog needs border too.
- imo find a border pattern that you think will fit the world and put it there
I wanna know more about Stats. is it like diablo or ragnarok where you choose which to foocus on? or more like WoW, stats are static
I also wanna know since its ORPG what is the ideal size of # of people in group? I hope it's not 10 or 12. I hope 4 or 5 is enough so then after finishing quest there would be 3 team of 4 (12 players) and we can do PvP or some sort
Damn... 14mins... I also beat all the waves all the way to the right. and the reverses to the left. Can only reach 17m... Might need to kill the mobs faster.
Wow... noob mistake... unbelievable... just do bigint. Integer only consumes very small bytes anyway compared to char. its already very small why bother? Disk space is very cheap nowadays.
Back to my Unit Attributes stuff. I see what you mean but do you think you can do it throught "Set Catalog Field Value"? I haven't tried. At office right now can;t try...
But if so, what field name would that be? Can you help me try? I hope once I got home I can implement it.
Set Catalog Field Value for Units, Marine, [then not sure which field] I can imagine "Unit - Attributes" to Value [not sure as well] as unit attributes is most likely boolean.
Set Catalog Field Value for Units Marine "Unit - Attributes" to value "Armored" can you do that?
Obviously certain flagship is weak against certain attack right? i.e armored is weak against heavy attack etc etc. More like elemental thing. Fire weak against water/ice. So if you wear Fire armor, and the enemy attack is fire you can absorb, if enemy attack is ice you are doomed.
It's crucial to my map mechanic as the player has to decide which equipment to use but it's such a pain in the ass to morph everytime you change equipment.
In a situation when changing equipment will change attributes.Right now I am using morph ability everytime the character is equipped with new armor. Pain in the ass I basically make every combination, then depending on armor it will morph. Thinking if there's an easy way out
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@Vietman: Go
Lolz are you in seattle, wa? that restaurant in your pic lolz
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@Guznii: Go
all the way to the right, and all the way to the left on reverse gets me 15mins. could've done better as I did some mistake.
But my trick is to build mass tank and flamethrower. only use turret to create maze.
build electrical slow tower upfront only so the the mobs will stack and group together. then the tank and flamethrower can deal super splash
also need to sell almost all towers during reverse wave.
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KABOOOOOOOOOOOOOOMMMMMMM! This is it! Looking forward to it! Project Viktor and Corruptor ORPG.
My feedback would be more EYECANDY please. Not the terrain. the terrain looks pretty already to me, esp the cliff where you can see the river stream down below. Is that wolf like pet? The dialog looks ugly honest!
- Minimap needs border imo - life bar too - hotkey dialog needs border too. - imo find a border pattern that you think will fit the world and put it there
I wanna know more about Stats. is it like diablo or ragnarok where you choose which to foocus on? or more like WoW, stats are static
I also wanna know since its ORPG what is the ideal size of # of people in group? I hope it's not 10 or 12. I hope 4 or 5 is enough so then after finishing quest there would be 3 team of 4 (12 players) and we can do PvP or some sort
Anyway good stuff
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@Popobawa: Go
Booked 15m25s today. I think 14mins is very possible. dunno about 13mins. Must be super perfect. I'll give a try again tomorrow
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@Popobawa: Go
Damn... 14mins... I also beat all the waves all the way to the right. and the reverses to the left. Can only reach 17m... Might need to kill the mobs faster.
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Just break new US high scores. 17:46 now Wohooo!
Wondering what's the high score in EU now?
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I'm highscore in US 18:25. Wohooo!!
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@cinicraft: Go
You can do it via trigger. this is easier
Or you can take a look at Frenzy. Frenzy's validator is checking if a unit has lists of behavior.
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@s3rius: Go
Wow... noob mistake... unbelievable... just do bigint. Integer only consumes very small bytes anyway compared to char. its already very small why bother? Disk space is very cheap nowadays.
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Is it really not possible to change Collide? because of read-only? how to make it write able?
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Collide[16] still giving error
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@Jinxxx123: Go
Veterancy? have u created your veterancy?
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@obliviron: Go
Back to my Unit Attributes stuff. I see what you mean but do you think you can do it throught "Set Catalog Field Value"? I haven't tried. At office right now can;t try...
But if so, what field name would that be? Can you help me try? I hope once I got home I can implement it.
Set Catalog Field Value for Units, Marine, [then not sure which field] I can imagine "Unit - Attributes" to Value [not sure as well] as unit attributes is most likely boolean.
Set Catalog Field Value for Units Marine "Unit - Attributes" to value "Armored" can you do that?
TIA
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@obliviron: Go
Obviously certain flagship is weak against certain attack right? i.e armored is weak against heavy attack etc etc. More like elemental thing. Fire weak against water/ice. So if you wear Fire armor, and the enemy attack is fire you can absorb, if enemy attack is ice you are doomed.
It's crucial to my map mechanic as the player has to decide which equipment to use but it's such a pain in the ass to morph everytime you change equipment.
0
@obliviron: Go
In a situation when changing equipment will change attributes.Right now I am using morph ability everytime the character is equipped with new armor. Pain in the ass I basically make every combination, then depending on armor it will morph. Thinking if there's an easy way out