This has been posted for a while (2 weeks roughly).
That experience, is really important experience.
I am in love with that poster.
I thought it was clear with the original post that religious nutters were not welcomed in this thread.
It is very nice to see that one of our resident mods can not help but troll in this thread with religious intollerance. And @Hookah, I was temp-banned because A) I called out a certain Mod (that has posted in this thread) and said there had been a walk-out in relations to his project, of which there has been and he banned me and censored the post relating to the project and tried to blame it on me making OP aware of not spamming his own threads, even when I posted evidence for my actions and it was ignored, and B) Because I decided not to go over his head and get the ban overturned straight away, instead I was too busy planning the release of my own project and a few days without Mapster isn't gonna kill me. It is one of the rare times that I have not had something overturned and instead rode it out, you should feel honoured to have witnessed it :)
BTW, Are we going to censor the above paragraph as well mate? Feel free, all it does is increase my reputation everytime a certain person chucks a tantrum. (from 8-20 in 3 days baby!).
But yes, I agree with Stephen Hawking in that time could not exist before the big bang, nor inside a black hole. But time is merely a measurement, and I think that things can exist outside of time - much like time being a flowing river and you standing on the banks and watching it go by (maybe I have watched one too many episodes of Doctor Who).
If you think of it this way, that the river is the universe, the flowing aspect is time, and it starts at a dam. In the dam, there is no time because nothing is flowing, but it still takes someone to flip the switch to release the dam to create the river, that person would have created the river, henceforth he would be considered god, whether or not he looked after the river is another story. You could throw a rock into the river from the shoreline and it would have just 'suddenly appeared' in the universe, as according to the river nothing can exist outside it. It is just one interesting way of thinking about it.
Quantum Mechanics is all kinds of fun and I find it extremely interesting. I should really study it more, but alas, no time. (Pun Intended).
Fail troll EW, I thought Moderators were not meant to troll those who are more skilled than them if they wished to keep their expertise on this website.
Think before you reply to me.
Mate, it is nothing against you, but go look in the trigger forum. I am all for teaching, I have no problem doing so, but quoting yourself and posting numerous replies instead of editing the original is doing my head in. I cannot collect my thoughts to give you a comprehensive answer.
So I listened to your music last night (I was the first one by the looks of the view count), and decided to sleep on my opinion.
I like it.
It reminded me of 80's and 90's games, very awe-inspiring techno. This kind of music I would be proud to listen to in an indie game, it is a pity mainstream games never have stuff like this, but then again, I think it is better suited for the indie environment cause people don't know good music if it slaps them in the face.
Can you stop double, triple, quadruple, quintuple posting whilst quoting yourself everyday. It is annoying as all hell.
You make numerous stupid threads short threads where you keep posting non-sensical crap, what are you, like 12?
You know, you could use the search function because it has been answered over a dozen times already.
Or you could look in the stickied thread at the top of this forum, the 101 one, the one you should read before you post.
And then, maybe, just, you will find that it was answered in that thread as well.
Trolls, Religious nutters, Scientist nutters, don't start shit in this thread.
Very simple explanation with a very logical conclusion. Just thought I would share given the recent events of past. I have my own thoughts about everything, which are not what you would expect, but I can agree logically with this hypothesis.
Oh btw, when you get your worker add him automatically to Control Group 1, the same with the Mule to Control Group 2 ... it took me ages to see the 'F1' button my screen (shows my lack of playing Melee) and I was constantly loosing my SCV.
I agree with your points Skrow, that replayability is something people should be less concerning with in the Arcade. But at the same time, we still use the popularity list which means even if your project is super awesome, eventually it will be lost. The most memorable game for me would be F.E.A.R, because I purposely played it in a way to allow myself to get fully immersed and scared shitless. I only played it past 10pm with all lights off, and thoroughly enjoyed myself, but I could never play it again the same way. The same as Minecraft, the first time it was night I locked myself in my little dugout, with a 1 block opening trying to jump and see what was out there and I couldn't see anything. It wasn't until a few nights later that I actually built a little fort at the top of a mountain with a window that I could see just how many monsters came out at night and I was like OMG ...
Now, after admining a server for a few years, constantly using hacks (takes one to know one), I can never go back to that feeling ... because in my mind I am just like ... all it takes is one hotkey and I know where everything is ... or this is a waste of time because I can just spawn diamonds. What I wouldn't give to go back and wipe my memory of Minecraft and start all over again, it is an awesome game, but as with any game, once you reach that point of no return with your knowledge, it ruins the experience for the rest of your life.
I love Tower Defense Tycoon, and all the cheering and fireworks makes me want to go back and play it again, but I cannot really justify spending 2 hours playing it when I have so many things that need to be done (with my own work). It is a feel good game, which is unique to say the least. It actually made me happy playing it, everytime the fireworks went off, and I got some awesome kill, it made me feel good. Compare it to Dota where I am always like, I swear this game I'll be nice to my teammates, and it turns out I get stuck with noobs or trolls and I am like FML. I was on Dota II with a bunch of Chinese teammates (because Australians get paired with the Chinese server), and there was no communication ... I ended up swearing my ass off in Mandarin over the voice chat because even though they could all speak English (cause that got their attention to respond to me in English -_-) they simply chose not to talk to each other, needless to say I don't play Dota II anymore (played 3 games total).
Dota is a very angry game for the majority of players, as is LoL. Basically it comes down to a sense of entitlement - When you do the best in the game and you still loose, that leaves rage inside your heart. You can go 50-0 in Dota and still loose because if your teammates. Most games are over by the 5-10 minute mark but last for another 50 odd minutes after that - in principle that is very, very bad design. Where as a TD doesn't fall into that trap (but some do - unless you execute perfect build orders at the start of the game (ELE TD was once like this with Interest) regardless how well you do later on, one round will come and you will die). TDT is a much better designed TD in this game because if you're gonna die you're gonna die because you made constantly bad decisions - not because it wasn't excuted flawlessly.
IMO, the improvements I could see made to TDT in particular would be custom UI, nice choosing of Fonts for the game, a few different tricks with the camera and it would be as polished as I could ever foresee it being for a long time to come. In regards to the SCV builder, the way I was thinking is that you could have preplaced (blank) towers around the map and click on them to upgrade them into what ever. The same as having the upgrades (your upgrade buildings) in pre-designated spots (could be more spots than buildings to allow for customization), and then have a Doodad city around them, so when you do upgrade it is like Wow, another building pops up it looks like your extending your simcity.
The insane upside down moments are the most memorable ... when my score went from like 100 popularity to -350 I was like WTF, impossbruuuuuuuu ... then went everything went backwards I was honestly like, this just became the best fucken TD ever.
I think TDT is actually really polished, hence the reason I said I was pleasently surprised.
But it was more so speaking of TDs in general and people not thinking outside of the box.
A good example of this would be Plants vs Zombies - that definately thought outside the box in terms of gameplay. Simple yes, but it was appealing to the iOS market (where the main player base are casual players). But it did do the TD in a way that had not been seen before, the UI was simple and effect and there is nothing to stop people here doing the same type of innovation.
Single player ... and I was pleasantly surprised.
It got me on a few moments ... I was like wtf ... then I was like ... that was pretty cool.
Replayability? I do not believe it is as great as other TDs, but it is definately one of the more boundry pushing TDs, in relation to the ideas behind it. It has a really good sense of humor which is a nice change, but overall it is just another TD.
So why is it after 10 years of creating TDs, have we not evolved them?
We have Maze TDs and Lane TDs and that is pretty much all. Basically every TD created to date could fit into these two categories. Do I believe that we can create new genres? Well we can mix and match and add new ways of dealing with things (like TDT did), but essentially TDs are TDs.
But what we can do is we change the way in which we build the buildings and interact with the game.
I talked about this with Karawasa and we discussed such things in great detail, mainly the way in which to evolve the UI of TDs. (Well more so me telling him what we should do and he agreeing we can test it out on EleTD). I designed a new UI for EleTD on paper in ways I thought it could be improved (I design a lot of new UI for games I play on battle.net just for fun).
It got me thinking though today during this game, why does no one actually just try and implement some custom UI into a TD? If there is a lack of knowledge in this area I understand, but even if the TD creators designed it on paper and photographed it, or in paint, I could steer them in the right direction to implement it.
Also why do we still rely on on a SCV builder? There are other ways in which buildings could be built.
Also why do we still build buildings for upgrades? Or research upgrades all together (through buildings or units etc)?
It could all be done through the UI ... in unique and amazing ways still in people's dreams.
Thats all ... I just think there is a great room for improvement in TDs and really wanna them improve into something amazing.