It is possible to get 32 updates per second using a while loop:
Test 2 Events Game - Map initialization Local Variables Conditions Actions General - While (Conditions) are true, do (Actions) Conditions Actions Variable - Set test = (test + 1) General - Wait 0.0 Game Time seconds
However, it is possible that's updating twice per game loop (in chunks) instead once per half game loop. I'll find out in a moment though.
EdwardSolomon Regular ShmoeI know in the past, the "Wait 0 game-time seconds" would allow you to update a trigger 32 times per second (0.03125 seconds) instead of 16 times per second.
However, running tests upon the 0 wait, I haven't been able to achieve this effect, which leads me to believe it was patched for some aweful reason (why would blizzard remove functionality?). It is possible though that the triggers I'm using to test this theory aren't appropriate. I put the triggers below:
Then I had it display the integer variable in a separate trigger: