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    posted a message on Global Publishing

    Screenshot the Chinese reviews and I will get them translated for you off the missus.

    Concerning your tutorial you only need the client to login the first time and register your character, changing the target upload server of the editor can easily be done from editing the editor's registry file. I have my own reg files that load a specific target server into the registry to upload between EU, SEA and NA.

    Posted in: General Chat
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    posted a message on HELP - Actor Set Tint to Life Percentage

    ?

    Failed attempt at trolling?

    Posted in: Triggers
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    posted a message on HELP - Actor Set Tint to Life Percentage

    This was a very simple exercise, and whilst you cannot expect everyone to know every little way to do things, it appeared from your first post's attitude that you had in fact not even tried to attempt this and instead were asking here to save yourself time.

    Posted in: Triggers
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    posted a message on Ship It Early Or Ship It Perfect?

    It depends on where you are in development.

    We are still in closed beta (and its private) until we are happy enough that we know that a brand new player who has never seen the map before, will be able to join and hopefully enjoy themselves. At that stage we open it publically, under its full name but make clear that its an open beta, but its ultimately up to you.

    Posted in: General Chat
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    posted a message on New BAS Art for ImagineFX magazine

    Don't believe me go ask Blizz -_-

    Posted in: Heroes of the Storm
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    posted a message on Ship It Early Or Ship It Perfect?

    Release it when you feel you are comfortable enough that if you needed to use it in a job interview, it would be a good asset to you rather than detrimental.

    Seriously.

    Don't set the bar too high but at the same time don't release it when it is clearly unfinished. We have delayed our project over a year and we have gotten a tonne of shit for it, but - I believe that it was for the best. We have had the opportunity to take our time and really polish things up to a level we are comfortable with. Is it finished? God no ... but it is at that stage where we are comfortable releasing it as an Open Beta. There will be a few things missing for sure, perhaps even a few things that people might have wanted from the start, but these things can be implemented in time and are not needed to enjoy the game.

    Don't get in the trap of never releasing a project because you feel it is not good enough.

    Posted in: General Chat
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    posted a message on HELP - Actor Set Tint to Life Percentage

    Did you actually even try to do this or did you just post a theory question?

    Yes it is entirely possible, and yes you would it like said above.

    Posted in: Triggers
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    posted a message on track assists

    The way we do it is we track when players are in combat with each other (each time someone takes damage, the countdown is reset - roughly 10 seconds).

    We also track the amount of damage a player has recieved, when the timer hits 0 it wipes the damage information.

    We then run a function to check all the other players in the game who are not allied, and then if they had done damage to that hero (and are still in combat when the hero dies), then they get an assist.

    We also work out a pie for the cash + exp, but that is getting quite a bit more complicated as it then works out who gets the kill credit etc. Its not as simple as who got the last hit.

    BTW, When I say timer I don't mean Blizzard's timers, I mean simply an integer that is counting down on the game loop.

    Posted in: Miscellaneous Development
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    posted a message on Data vs. Triggers in Optimization

    As far as I know, in this regard, data would be the way to go.

    Most of the things in our project are done through Data, very little is done through triggers (basically just UI, reviving and score tracking). People I think will be quite surprised as a lot of what is possible through Data in Sc2 was only possible through triggers in Wc3. You could theoritically make an entire game through Data.

    Posted in: Miscellaneous Development
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    posted a message on New BAS Art for ImagineFX magazine

    I like that name, best one I heard so far.

    Samwise is the person at Blizzard I respect the most, and it would be cool to get a loading screen done, but we already have one which is pretty unique, and fits in well with the theme of Tofu. Sam's art has defined Blizzard's art direction more than anything else, and we want to be able to have our own unique vision for our game.

    Tofu is finished fyi, just not released.

    Posted in: Heroes of the Storm
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    posted a message on The final round of Tofu testing ...

    So as most of you know we "finished" Tofu a few weeks ago, since then we have been adding a few extra features that we thought would be important for release (like Simple/Advanced toggable tooltips to reduce the wall of text). Basically trying to make the game as new-player friendly as possible.

    I want to get some gameplay videos to add to the next video we release, and for that I would like a rather fullish couple of games.

    If all goes well early next week (Say tuesdayish?) I would like to host some games if anyone is interested. For those who have played before (and there are quite a few of you) you are welcome to come again, there should be a large amount of noticable polish done as well as final scoring in. The experience/gold amounts may need some tweaking (the game should be quite a bit faster now), so if we find out we level up stupidly fast or get a huge amount of gold then we will change it for release.

    And for the new people who have never played Tofu, this is your chance to see it before release :)

    I will usually be available from 7pm Los Angeles time onwards to about 7am. (or like around 11am AuWST to 11pm).

    If you are interested reply in this thread with your skype ID, or send me a PM or w/e.

    Games will be hosted on the NA server only for this test.

    Posted in: General Chat
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    posted a message on New BAS Art for ImagineFX magazine

    Thankyou captain obvious!

    Posted in: Heroes of the Storm
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    posted a message on Battleship Turret made from pure triggers

    Thats pretty sweet mate.

    Posted in: Triggers
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    posted a message on Current State of Mapster (My Farewell?)

    No ... Mapster was poorly orgranised from the beginning. This much is obvious when you are running on a flawed platform. This issue has been discussed by myself with quite a few people for going on two years, however, because Curse is ultimately in charge we never recieved any support.

    A good comparison would be to compare Warcraft III (Mapster) to Starcraft II. Both engines do the same thing, one was well designed before it was ever written, with a huge forward thinking on behalf of the devs (sc2), the other was not.

    Mapster was not designed with this type of community in mind. If we want a forum any forum would be sufficient. We need more tools which can not exist on the curse platform without a significant investment on their behalf.

    Posted in: General Chat
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    posted a message on Current State of Mapster (My Farewell?)

    That I believe is obvious - the fact that the majority of people follow Sixen and not this website.

    IMO, Curse has signed their own death sentence in regards to Mapster, if they choose to replace Sixen.

    Without Sixen there will be no advanced map makers left, without them there is no knowledge, and without knowledge, there is no mapster.

    Posted in: General Chat
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