Nice! Now that I know BiS is going to be a real campaign, I'll add u to the CCI.
All 3 CCI's....
Hopefully each map will be as high quality as Bottleneck was.
well the thing is with reavers is that they can kill a zealot, DT, or ascendant in 2 seconds (4 if you heal them after the first shot), where a colossus only does 120 in 4 seconds, not enough to kill. Of course the minor downside is damage is more spread out among your units, but that's what you have an AoE heal for. I'd rather fight 2 colossi (even if they had thermal lance giving them 9 range) than a single reaver.
I am curious as to why there's no colossi in this mission, they'd be pretty good against your army without being 1-shotty like reavers. Could also run multiple of them in a single squad for DT's to go to work.
Played through M5:
I don't feel the reavers are too terrible to deal with, buut the 9 range (compared to your max range of attacks abilities of 6 and sight of 10) means that you're going to get surprised a ton). Attack speed is the wrong nerf, and is relatively meaningless imo. I'd much rather have a flat range nerf and re-positioning across all difficulties so a) that there's some time to react b) you can see them before they start their attack animation (looking at you, left base reaver).
The 2 main ways to deal with reavers:
The boss melts to blood hunters.
Overall, a bit too reliant on reavers to slow the pace of the mission down.
In reply to JayborinoPlays:
I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread.I reluctantly second this, though the causes of it are widespread and cyclical. The CCI and this site in general are just not that conducive to great community building. The projects are randomly listed; there's no indication pointing newcomers to which ones are really good, no ratings, no stickied reviews, just a few projects on the front page which are not really indicative of anything in particular besides Mass Recall being popular. If we nudged folks to the best ones first, they'd more likely stick around, become part of the community, and leave feedback on other campaigns.It's cyclical because less feedback means less bug fixing means less polish means less feedback. Not to mention the SC2 scene is relatively small now and there is no Blizzard support of the types of projects we have here. For what it's worth, VastanX, I think Time Convergence has a great foundation and only needs a bit of polish to excel even further - I've got hours of feedback on my channel that hopefully has helped!
Hey Jayborino just letting you know there's also a google sheet designed by Pr0nogo and I:
Thank you guys. Can you update this page: https://www.sc2mapster.com/projects/custom-campaign-initiative/pages/list-of-custom-campaigns
with the list, please.
What do you think, do we lose information if short description of each campaign is not writen after each campaign?
This is based off of Jayborino's forum post, is an easily shareable google doc, and has links to all projects
Should I add a brief description of why you should play each campaign?
Have I left out yours?
Is yours in the wrong place?
Is a link not working?
Let me know!
Edit: also willing to accept more editors
Shouldn't WotT be in stasis since Cybros seems to have it on hold for Dawn of Conflict?
Needs to be a to be released in the future (hopefully) section, including stuff like LifeForce: Part 2 and whatnot.
Edit: this list has earned you 1 thank.