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    posted a message on [Campaign] "Episodes from Brood War II" logs

    Nice! Now that I know BiS is going to be a real campaign, I'll add u to the CCI.

     

    All 3 CCI's....

     

    Hopefully each map will be as high quality as Bottleneck was.

    Posted in: Project Workplace
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    posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANO

    well the thing is with reavers is that they can kill a zealot, DT, or ascendant in 2 seconds (4 if you heal them after the first shot), where a colossus only does 120 in 4 seconds, not enough to kill.  Of course the minor downside is damage is more spread out among your units, but that's  what you have an AoE heal for.  I'd rather fight 2 colossi (even if they had thermal lance giving them 9 range) than a single reaver.

    Posted in: Map Review
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    posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANO

    I am curious as to why there's no colossi in this mission, they'd be pretty good against your army without being 1-shotty like reavers.  Could also run multiple of them in a single squad for DT's to go to work.

    Posted in: Map Review
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    posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANO

    Played through M5:

     

     

    I don't feel the reavers are too terrible to deal with, buut the 9 range (compared to your max range of attacks abilities of 6 and sight of 10) means that you're going to get surprised a ton).  Attack speed is the wrong nerf, and is relatively meaningless imo.  I'd much rather have a flat range nerf and re-positioning across all difficulties so a) that there's some time to react b) you can see them before they start their attack animation (looking at you, left base reaver).

     

    The 2 main ways to deal with reavers:

    1. Alarak charge->push->flee.  I showcase this method at 4:00 to destroy the cannon.  Note that alarak only takes 1 hit.  Downside is that reavers will move a long way before heading back, can be a bit of a surprise.
    2. Blood hunter disable.  2 blood hunters can permanently disable a target, and you can have 4 when you hit the first reaver

    The boss melts to blood hunters.

     

    Overall, a bit too reliant on reavers to slow the pace of the mission down.

    Posted in: Map Review
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Sorry to bring this up yet again, but the update to M3 seems to have brought back the "freeze when wave can't completely spawn" bug.

    Posted in: Map Feedback
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    posted a message on [Campaign] Dawn of Conflict

    What an original joke.

     

    I think it started being funny after the 100 times I told it.

    Posted in: Project Workplace
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    posted a message on Custom Campaign Initiative - Remastered

    In reply to EDHRIANO:

     Would like to add one, but don't think that provides enough info on why it's good or where it falls short.
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    In reply to Deltron:

     Indecisiveness.
    Posted in: General Chat
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    posted a message on Feedback / Downloads

    In reply to JayborinoPlays:

     I think you're overestimating the number of people who have played through a significant number of static (completed/abandoned) campaigns.
    In the 6 months I've spent among this community, I've done 3 (and attempted a couple more)
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    In reply to JayborinoPlays:

     
    Yes, I have links to both in my signature (the 2nd and 3rd links)
    Posted in: General Chat
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    posted a message on Feedback / Downloads
    Quote from JayborinoPlays >>
    Quote from Bilxor >>

    I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread.

    I reluctantly second this, though the causes of it are widespread and cyclical.  The CCI and this site in general are just not that conducive to great community building.  The projects are randomly listed; there's no indication pointing newcomers to which ones are really good, no ratings, no stickied reviews, just a few projects on the front page which are not really indicative of anything in particular besides Mass Recall being popular.  If we nudged folks to the best ones first, they'd more likely stick around, become part of the community, and leave feedback on other campaigns.
    It's cyclical because less feedback means less bug fixing means less polish means less feedback.  Not to mention the SC2 scene is relatively small now and there is no Blizzard support of the types of projects we have here.  For what it's worth, VastanX, I think Time Convergence has a great foundation and only needs a bit of polish to excel even further - I've got hours of feedback on my channel that hopefully has helped!
     Well jayborino if you feel so inclined I can give you access to the CCI - Remastered and you can write a few sentences about the strengths and weaknesses of each campaign.
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    Hey Jayborino just letting you know there's also a google sheet designed by Pr0nogo and I:

     

    https://docs.google.com/spreadsheets/d/1XZKWVxL6vRrCKMVTn_V2NtJmo1gm0gubqXZUXLTE9dQ/edit#gid=0

     

    Quote from Terhonator >>

    Thank you guys. Can you update this page: https://www.sc2mapster.com/projects/custom-campaign-initiative/pages/list-of-custom-campaigns

    with the list, please.

    What do you think, do we lose information if short description of each campaign is not writen after each campaign?

     I think a short description does explain what people are getting into, as long as it's objective and unapologetic about shortcomings.
    Posted in: General Chat
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    posted a message on Custom Campaign Initiative - Remastered

    This is based off of Jayborino's forum post, is an easily shareable google doc, and has links to all projects

     

    https://docs.google.com/document/d/1s2obM_0nivJNg3yCUZ6quyR6c_RJ1dadeOF7YW1kAFw/edit#heading=h.lyja6lklmsqt

     

    Should I add a brief description of why you should play each campaign?

     

    Have I left out yours?

     

    Is yours in the wrong place?

     

    Is a link not working?

     

    Other suggestions/feedback?

     

    Let me know!

     

    Edit: also willing to accept more editors

    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    Shouldn't WotT be in stasis since Cybros seems to have it on hold for Dawn of Conflict?

     

    Needs to be a to be released in the future (hopefully) section, including stuff like LifeForce: Part 2 and whatnot.

     

    Edit: this list has earned you 1 thank.

    Posted in: General Chat
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