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    posted a message on [Campaign] Dawn of Conflict

    What an original joke.

     

    I think it started being funny after the 100 times I told it.

    Posted in: Project Workplace
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    posted a message on Custom Campaign Initiative - Remastered

    In reply to EDHRIANO:

     Would like to add one, but don't think that provides enough info on why it's good or where it falls short.
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    In reply to Deltron:

     Indecisiveness.
    Posted in: General Chat
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    posted a message on Feedback / Downloads

    In reply to JayborinoPlays:

     I think you're overestimating the number of people who have played through a significant number of static (completed/abandoned) campaigns.
    In the 6 months I've spent among this community, I've done 3 (and attempted a couple more)
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    In reply to JayborinoPlays:

     
    Yes, I have links to both in my signature (the 2nd and 3rd links)
    Posted in: General Chat
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    posted a message on Feedback / Downloads
    Quote from JayborinoPlays >>
    Quote from Bilxor >>

    I won't even get started on how many maps and campaigns I've played, on mapster, wc3 and other games, that I'm just amazed at the poor quality. Oftentimes everything seems thrown together, unbalanced and not even proofread.

    I reluctantly second this, though the causes of it are widespread and cyclical.  The CCI and this site in general are just not that conducive to great community building.  The projects are randomly listed; there's no indication pointing newcomers to which ones are really good, no ratings, no stickied reviews, just a few projects on the front page which are not really indicative of anything in particular besides Mass Recall being popular.  If we nudged folks to the best ones first, they'd more likely stick around, become part of the community, and leave feedback on other campaigns.
    It's cyclical because less feedback means less bug fixing means less polish means less feedback.  Not to mention the SC2 scene is relatively small now and there is no Blizzard support of the types of projects we have here.  For what it's worth, VastanX, I think Time Convergence has a great foundation and only needs a bit of polish to excel even further - I've got hours of feedback on my channel that hopefully has helped!
     Well jayborino if you feel so inclined I can give you access to the CCI - Remastered and you can write a few sentences about the strengths and weaknesses of each campaign.
    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    Hey Jayborino just letting you know there's also a google sheet designed by Pr0nogo and I:

     

    https://docs.google.com/spreadsheets/d/1XZKWVxL6vRrCKMVTn_V2NtJmo1gm0gubqXZUXLTE9dQ/edit#gid=0

     

    Quote from Terhonator >>

    Thank you guys. Can you update this page: https://www.sc2mapster.com/projects/custom-campaign-initiative/pages/list-of-custom-campaigns

    with the list, please.

    What do you think, do we lose information if short description of each campaign is not writen after each campaign?

     I think a short description does explain what people are getting into, as long as it's objective and unapologetic about shortcomings.
    Posted in: General Chat
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    posted a message on Custom Campaign Initiative - Remastered

    This is based off of Jayborino's forum post, is an easily shareable google doc, and has links to all projects

     

    https://docs.google.com/document/d/1s2obM_0nivJNg3yCUZ6quyR6c_RJ1dadeOF7YW1kAFw/edit#heading=h.lyja6lklmsqt

     

    Should I add a brief description of why you should play each campaign?

     

    Have I left out yours?

     

    Is yours in the wrong place?

     

    Is a link not working?

     

    Other suggestions/feedback?

     

    Let me know!

     

    Edit: also willing to accept more editors

    Posted in: General Chat
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    posted a message on Updated Campaign Listing

    Shouldn't WotT be in stasis since Cybros seems to have it on hold for Dawn of Conflict?

     

    Needs to be a to be released in the future (hopefully) section, including stuff like LifeForce: Part 2 and whatnot.

     

    Edit: this list has earned you 1 thank.

    Posted in: General Chat
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    posted a message on Monthly Community Project Testing (Continued)

    If it's a solo mission or a SC-like PvE, i'll test it.  May be up for some not incredibly tasking not-SC-like PvE.

    Posted in: Map Review
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    posted a message on Does Curse pay bots to search their sites, or what?

    You've found me out, I was a bot all along!  To this day I don't know which images contained a storefront.

    Posted in: General Chat
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    posted a message on RTC 2017: Odin of War
    Quote from AlexanderNova >>

    Hello dear community. I have entered the RTC for my first time and I would like some feedback and bug reports on my Coop Map. Information and map link has been provided below!

     

    Map Link: battlenet:://starcraft/map/1/285892

     

    Battle.net forum: https://us.battle.net/forums/en/sc2/topic/20754445388

     

    Some info before you dive into the map with a partner:

    - This map is difficult, even on casual. Teamwork is the only thing that can keep you alive!

    - Bug with the mineral patches preventing a mule call down. Will fix this soon. 

    • Too cheesable with calldowns
    • Map lasts less than the 20 minutes minimum (because the timer is set to 20min).
    •  Missiles aren't fun imo.  When you're playing kerrigan, the last thing you need is to look away from her because she will die.
    • Random widow mines spawning in base
    • Resources aren't set right
    • rocks aren't set right
    • Attack waves are too big and are just a constant, boring stream of enemies rather than army to army combat. (also my opinion)
    Posted in: Map Feedback
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    posted a message on Marauders!

    DEFILERRULEZ is correct at all points.

     

    Some additions: you can hook up most cliffs by grappling the pixel below the edge of the "no placement" no-go zone.

    You can go up the right cliff by hooking just below the right pipe (you'll go past the pipe, go further into the cave and voila)

     

    All the issues I found (except the weapon specific ones) seem to be fixed.

     

    One more point, you may want to make it a bit clearer you need to get IN the warthingy, confused me at first.

    Posted in: Map Feedback
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    posted a message on Hammer of Dawn - Custom Campaign Feedback

    In reply to DEFILERRULEZ:

     I disagree with the boss stuff, I didn't have much trouble on the bosses other than figuring out their skillsets.
    I can't remember them all, but boss 9 you are on a very tight timer, and I think one of my guys was about to die just as I killed it, so not impossible (as I'm not the greatest players)
    Posted in: Map Feedback
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