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    posted a message on My Ultimate Project: LifeForce
    Quote from Scbroodsc2 >>

    Got your mail from Lifeforce website. Where to go to play the mission and test for feedback?

     email says to reply to it.  I'm sure there'll be a second one if accepted.
    Posted in: Map Feedback
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    posted a message on My Ultimate Project: LifeForce

    In reply to Bilxor:

     hey i'm just happy it's coming out at all :P
    Posted in: Map Feedback
  • 0

    posted a message on My Ultimate Project: LifeForce

    Soon(tm)

     

    Posted in: Map Feedback
  • 0

    posted a message on SC2mapster Discord

    In reply to Veratai:

     yeah we're sitting at a pretty decent active member count.  Chat quality sometimes (but rarely) goes downhill, tho.
    Posted in: General Chat
  • 0

    posted a message on [Ask] No longer curse premium ?

    What a lovely comment Deltron.

     

    In reply to EDHRIANO:

     This might help you.
    Likely you've fallen under the popularity threshold for too long.
     
    Posted in: General Chat
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    posted a message on Working on a DBZ RPG. Custom Models, etc...

    What's going to prevent this from being taken down due to copyright?

    Posted in: Project Workplace
  • 0.960768614891913

    posted a message on Alarak's Conquest custom campaign Feedback

    Oh. I see the issues Vastan had.  For me the base seems to have constructed itself (wonder if Vastan prevented the nexus from being built with hold position)

     

    The final cinematic played for me, may just be Vastan's machine.

    Posted in: Map Feedback
  • 1.32767060767688

    posted a message on Alarak's Conquest custom campaign Feedback

    Problem with looking like alarak cares is that everyone, even his own troops, know that he doesn't.  Heck, even Ji'nara knows better than to cross him.

     

    First off, I'm pretty impressed by the new units and the custom voice acting.  Was unique to say the least.

     

    The mission isn't lacking as well.  Wrathwalkers and vanguards provide spikes in difficulty on demand, and I decided to fight the hybrid and his two lackeys as solo alarak (and won).

     

    For a relatively new hand at the editor, this is a strong first mission, and hopefully once we get into macro missions the fun will remain. 

     

    issues:

    • Armored votary doesn't get armor/shield upgrade
    • Stalkers don't autocast their autocast ability
    • Setting the game speed to faster (force of habit/more exciting micro) screws with dialogue triggers

     

    small issues:

    "youareatraitor"  and "noitcan'tbe" - feels to fast

    "This campaign is placed in time one year after epilogue of Legacy of the Void" -> ""This campaign is placed one year after the epilogue of Legacy of the Void"

    "Alarak declined the alliance"

    "true strenght" -> "true strength"

    "to clear it from trees" -> "clear the trees"

    "could damage your force" -> "could damage your forces"

    "briefs his forces inside the warchamber"

    "confrontation with the Hybrid" 

    "if anyone other" -> "if anyone else"

    "surrending" -> "surrendering"

    Posted in: Map Feedback
  • 0

    posted a message on New website for Risk: World War 1

     The link is formatted wrong, takes me to 

    "https://www.sc2mapster.com/forums/player-zone/map-feedback/riskworldwar1.com"

    Posted in: Map Feedback
  • 0

    posted a message on Cross-Game Single Player Map Contest (WC3/SC1/SC2)
    Quote from JayborinoPlays >>

    We had no idea how to forecast realistic participation.  I'd like to split the games into their own categories, but only if we have at least 3 participants per game, which seems like a lot for a community run contest.  We'll see how it goes.  There is no point making it more detailed for absolutely no reason, especially if there is low participation, but feel free to expand your thoughts for us.  I can't glean anything from "I'm disappointed" with no elaboration.

     

    The prizes and overall stakes are purposefully low here and it's more to give a basic excuse for folks to show off their mapmaking chops and have them showcased to a large audience.  The reason is to encourage someone to participate even if they don't necessarily intend to be the absolute best, plus it also makes it easier for us as administrators too.

     as I already mentioned to deltron via PM's, I think that there should be "honorable mentions" (rewards not necessary) for the best of a certain map type (perhaps something like "best holdout map", whatever).  Of course this only should be done if there's enough entries for such a thing, but I hope that this would encourage some cross platform competition.
    EDIT: THE CONTEST HAS STARTED
     
    Posted in: General Chat
  • 0

    posted a message on Cross-Game Single Player Map Contest (WC3/SC1/SC2)
    Quote from OutsiderXE >>

    Might be they make up the categories if there are many entries. This is also the first contest of its kind, so I guess its also some sort of test-run.

     sure, but at least some mention that they'd consider categories would be good.  Right now we're at just complete silence except for 1st place and rules.
    Posted in: General Chat
  • 0

    posted a message on Cross-Game Single Player Map Contest (WC3/SC1/SC2)

    Apparently the contest has started running now.

     

    Am a little disappointed that it has no categories.

    Posted in: General Chat
  • 0

    posted a message on CO-OP Maps

    How often are these updated? This patch got a fix to Chain of Ascension (Vorazun being unable to skip hybrid with timestop anymore), is the map any different?

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on Nemesis (RPG Campaign)

    In reply to EivindL:

     so it's "elect a dictator" rather than a "check-and-balances" system?
    Posted in: Project Workplace
  • 0

    posted a message on [Campaign] Wrath of the Tal'darim

    The pause before jump feels weird and they don't feel 'lifelike" at all while in the air tbh

    Posted in: Project Workplace
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