While there weren't many submissions, there were some major breakthroughs in the development of AI through GalaxyEdit and i'm really impressed. Hopefully this submission will help with the future of AI creation and open up more possibilities for whatever kind of map you're creating. I'd like to thank those of you who spent the time for this contest, it was well worth it.
I'd also like to give a big shout out to Th3LaughingMan, who created an entire framework to base your own AI off of.
{Contest Rules/Thread}
Since the Clock and Cinematic Contests were a great success, we decided to start a new one. This time we want to feature the creation and customization of Spells within the GalaxyEditor.
Entries may be submitted here. You may also upload your map to our Map Database. Good luck and happy mapping!
What to do?
You can use the GalaxyEditor or anything available to you to create your own Unit Spells. That means you can use either the Data Editor, the Trigger Editor, or both. These spells can be applied to units, heroes, mob, anything you like! We just want to see the coolest (may not necessarily be the most useful) spell out there. Remember, we want to further knowledge within GE, so use your imagination and use your creativity!
Deadlines
You have 7 days to complete this contest, and then during one day a poll will be launched for you to vote and elect the winners!
- End of the submissions: Wednesday, June 16th - Midnight PDT (Los Angeles) [Thursday, June 17th - 9 AM GMT (Paris)]
- End of the votes: 3 days later
Reward
The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:
- First: 1-year Curse Premium
- Second: 6-month Curse Premium
- Third: 3-month Curse Premium
- Everyone else: 1-month Curse Premium
Yes, NiNToxicated is the man. His recent update to the M3 Plugin tools includes animation support now!
Quote:Animation support is now live!
Animations should work perfectly well. I've exported M2's, which you can
see here, and they animate entirely correctly. I've also exported MD5's
from Doom3 (an Imp model) which required an adjustment of the FPS, but
it also has correct animations. I'm sure there will still be problems
though, animations have been difficult to get working properly. Make
sure you make start frame and end frame animations for your bones you're
going to animate, or else you'll get weird animations.
If anyone knows of an MDX/MDL (those are Warcraft3 models) importer that
WORKS for a recent version of 3ds max, please let me know. I'd like to
export some wc3 models into sc2 because there's been alot of demand for
it, and because it'll be fun. Even though the quality of the models will
be horrendous compared to the sc2 ones :D.
At some point when I'm not so busy I'd like to do up some tutorials on
how to work the tools so people aren't so lost using them. I've done my
best to make them as intuitive as possible. Cheers all and enjoy ^.^
View the Animated Worgen! ...
All Diablo Fans will appreciate this nostalgic piece of work. egodbout decided to take a chunk of Blizzard history (Battle.net 1.0 was first released with Diablo 1!) and recreate it within SC2. I hope you all enjoy the sentimental value from this map as much as I did. He's got a bunch of cool screenshots from the SC2 look, I recommend checking it out.