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03 Sep 2010 |
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Release |
| Coming soon |
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03 Sep 2010 |
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Release |
| A zone that will make you want to loos. "it jus to hard to kill the other players". |
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03 Sep 2010 |
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Beta |
| "As the Sons of Korhal left, breaking contact with the ground forces, protoss and zerg forces battled across the core continent of Tarsonis. An angry Jim Raynor announced that he was leaving the Sons of Korhal, and that the Commander should come with him. Arcturus Mengsk contacted them, claiming that they still had a job to do, and that they'd sown the seeds of a new Empire. Raynor cut him off, however. Mengsk replied that it was a mistake to cross him, as he had sacrificed too much to let... |
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03 Sep 2010 |
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Planning |
| im close to getting my map done in Alpha Release you guys can look at that and see what im missing things need do on that map is Upgrades all away up to (50 ups) med kits and some other things i need add also story and unit Balance ( i have not touch this a lot yet but i will get around doing it) this map like Special forces but work together and also i will be making Singleplayer too |
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02 Sep 2010 |
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Beta |
| This is one of my first maps I am currently working on. As of right now I have the Layout completed. I am still thinking of Ideas on how to make this map fun and exciting. At the same time I have been struggling with trying to figure out how to use the Map editor. This is a Starcraft 2 Zombie defense. Please take a look at it and if you have any suggestions let me know! |
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02 Sep 2010 |
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Planning |
| This is a remake based on Star Wars: Empire at War space battle system: Gameplay Video of Star Wars: Empire at War (SWEaW) The main objective is to create a map that features this system with the following characteristics: Complete remake of every single flying unit in SC2, making them similar to the ones seen in the video. Squads of small ships (such as X wings or imperial interceptors) will be made by using the SC2 interceptor actor with different models (wraiths, corsairs...) Using... |
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02 Sep 2010 |
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Release |
| A beautiful melee map with custom computer AI that acts like a human and talks to you throughout the game. Fun for practicing new builds or playing with a friend. - Improved A.I |
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02 Sep 2010 |
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Beta |
| Remake of classic LTW from wc3 ! Upgrades, Custom Units, Bosses, Custom Towers, Day/Night System, Polished Terrain .If you will find any bugs or want to help me with testing, just let me know : Mansha code:483 . Enjoy the game ! |
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02 Sep 2010 |
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Beta |
| This is a melee 1v1 map with many ways of defeating your enemy, such as using high ground advantage, taking hold of Xel'naga towers near main bases, flying over space to your enemy, exploiting the cliffs or rushing for easy-to-defend rich resources. The map is balanced the way that every path you take during the game looks great, but it has some deadly flaws in it, which don't come into your mind at the start. On this map you can use your creative ideas to trick your enemy the way he would... |
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02 Sep 2010 |
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Release |
| A High Resource Map - for 3v3 , I made some new textures !! it like a map what i was played from SC1. Hope you like it ! |
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02 Sep 2010 |
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Planning |
| Risk Craft by RodOfNOD is a risk map that will be released by Dec 2010. |
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02 Sep 2010 |
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Beta |
| 2v2 melee map, Space Platform Teams start in the corners of the map. There is one expansion between each team that is protected by their main bases. Additional expansions lie in the mid-left, mid-right and mid-center of the map. Entrances to each players base are on higher ground so sitting inside your base is not advised. Xel Naga watch towers near the center help keep a watch on the approach to your base. Version 2 uploaded and is a slightly different take on the map. The side expansions... |
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02 Sep 2010 |
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Release |
| The Third Person (TPS) Direct Control of a any Unit on the battlefield in the Real-Time Strategy (RTS) Mode with Role Playing (RPG) system in StarCraft 2!!! Multiplayer Cooperative version is done! Version 1.7 is uploaded to Euro BNet and have 4 players coop mode versus AI. Name in BNet "Big Battle TPS Coop v1.7" You can control any unit on the battlefield with arrows from keyboard and attack enemy forces with your units around the map. Feel the Epic battle of StarCraft 2 from first person :D... |
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02 Sep 2010 |
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Alpha |
| A Capture the Flag map with squadrons, battlefield style. |
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02 Sep 2010 |
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Beta |
| UNIT SIEGE X v. 1.11 Your goal is to destroy the opponent's Academy with Units you create in the Factory. The units then go straight to the top. If they have reached the top at the teleporter, they "slide" along a track and then run to opponent's Academy. Pay attention to your income, benefiting the looks and your skills in your academy. Very Unique Unit - Siege with perfect balanced game variant. - 55 different Units with different Abilities. - over 20 unique Abilities. - 99% Bug-Free!! -... |
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02 Sep 2010 |
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Beta |
| A player is randomely selected to play as Mokmok a space explorer life form. Other players play the SCV. They have 15 minutes to gather as much mineral as they can (if Mokmok is completely gathered the game ends). Mokmok gameplay : Mokmok has no offensive abilities, he must relies on his cloaking skills. SCV : Play together die alone ! SCV players have 15 minutes to gather the mineral. The one with the highest mineral count win. |
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02 Sep 2010 |
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Planning |
| Hi, I'm making a not linear campaign, infact you can explore a complete space sector causing permanent changes. Features: - Dialogs like Mass Effect (player decisions affect the game play). - Possibility to explore a complete sector rich of stars and planets (explorable planets and space stations). - Manage your spaceship and crew. - Research new technologies in the spaceship's laboratory. - Possibility to call reinforcements in-game (scientist too). - Possibility to establish colonies. -... |
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02 Sep 2010 |
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Release |
| This is a 2 Player melee map based around a river on Shakuras called "The Nhive" (Completely made up). The goal of the map was to create 2 sides separated by a nonlinear river, and still make it equal on each side, which this does surprisingly well. This map is a bit small, with medium distances between each main with a very short path blocked by destructible rocks. Because of the potential short distances, this map can favor aggressive play, but as all your expo'es are pointing away from... |
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02 Sep 2010 |
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Release |
| A well balanced four player map good for 2v2s, 1v1s or FFAs. Many options for unique strategy. |
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02 Sep 2010 |
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Alpha |
| A futuristic tower defense based on mazing and other unique play style types. A must-play Tower Defense! |