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NameUpdatedCategoryAuthorStage
Island Troll Tribes By Zaysite

Island Troll Tribes Remake

May 17, 2012 Release
This map is based off of the concept of Island Troll Tribes for warcraft 3. Current Buildings Available: Fire Forge Workshop Witch Doctors Hut Tent Large Tent Mixing pot Tannery Omni-Defender Enabled will Attack currently Adding more features Features to be added later Upgrades Detection Spike Baricade Double Shot Net Addon Reinforced Structure Current Buildings Disabled Hatchery Because Currently unused no recipes are made in them yet. Randomly spawning Items Sticks Rocks Flint Tinder Leaves...
EN3

Empires & Nations III

May 16, 2012 Alpha
Humanity finally did it. They began the war to end all wars... in the year of 2064, the global powers entered into a war which quickly escalated, forcing the East Asian Federation to use their nuclear weapons. There were 9 billion people. They believe that figure to be as low as 50 million, even now in 2100. Since then, local governments have banded together and managed to form their own nations, gradually rebuilding civilisation. Your nation recognises this region as one of the few areas...

Hive Keeper

May 16, 2012 Beta
Official Hive Keeper forum: Official Forum Hive Keeper thread on SC2Mapster Official Thread Single Player Release The map is currently published on EU and US servers. Alternatively you can download it from the following link but the map is protected so the simplest way to play it is to drag & drop the map file on your starcraft2 esecutable. Download link Release video <iframe width="480" height="390" src="http://www.youtube.com/embed/-n9RciHZITE" frameborder="0" allowfullscreen></iframe>...
Act I Desert

Shadows of the Tal'Darim

May 16, 2012 Release
Shadows of the Tal'Darim is a 3-part 1-5 player RPG for Starcraft 2. This RPG features 12 Unique heros A hero save system that holds 3 heroes per player Content that adjusts difficulty based on how many players are present (+100% per player) Content that drops more loot when there are more players present (allowing you to progress further) A Unique Stat-point spending system that allows you to customize your character, and re-spend these stat points freely at any time. A talent system that...

Secret Service

May 16, 2012 Planning
its tower defense and you have teams of 2 max players 8

The Last Hour

May 15, 2012 Alpha
In The Last Hour, you struggle for survival in a city turned to ruins. You have objectives to complete with barely a couple of units and your barracks, but the more tasks you succeed in the more enemies will rush at you. The gameplay in The Last Hour is pretty similar to Left 2 Die, you need to protect an area under siege but still manage to deal damage behind the enemy lines. Units from both sides are customized to provide an even more unique gameplay. Objectives are picked at random among a...
CmodelTAG

mission01

May 15, 2012 Planning
The Iron Fist Mission 1 edit.

Viking Wars Flight Simulator

May 15, 2012 Release
This is a flight simulator with 4 player in an epic viking war. I made this early this year. It is currently only in SEA server, I want to share it with the rest of the world. Simple Features List: Mouse control for both pitch and direction Barrel Roll In the middle of an Epic aircraft war Max 4 player MPI support Rocket Launcher with reload etc Credits(I used their resources without asking): Windexglow for idea of camera roll BacklitAvenger for rocket launcher EdwardSolomo for terrain...
CCI Logo2

Custom Campaign Initiative

May 15, 2012 Release
The Custom Campaign Initiative is a centralization of authors and projects that are intended to mimic the Blizzard single-player campaign format. All campaign mission designers are welcome to become a part of this group and contribute, the only request is that you must have completed a mission of your own that is at least at a beta level of completeness. (i.e. not polished and perfect, but playable with minimal or no show stoppers). All projects are the creations of their respected authors....

SquadCraft 2

May 15, 2012 Beta
A strategy game where gameplay is governed by turns but plays out in real-time. Command and customize individual squad members to take down your enemies. Supports up to 12 players, 2 teams, and a wide variety of equipment, strategies, and game settings to experiment with. Inspired by X-COMs designed by Julian Gollop

Planet Zenile

May 13, 2012 Beta
Planet Zenile Help me come up with a better name. This is my first map published on SC2mapster. This is not finished and will be updated a lot. I need some help with some stuff in the editor. Summary You have recently arrived on this planet. Time to start your adventure... Places I need help in Achievements Which is better: Achievements through triggers Achievements through data and triggers I need help with making a dialog to show which achievements you have unlocked. I can probably do the...

Custom Map Achievement System

May 12, 2012 Beta
This map demonstrates a custom map achievement system which awards players with custom-made achievements and displays those achievements to the players in a scrollable dialog window. Thank you to Helral, maticpl, and Doubotis for their own achievement libraries (links below) which helped me in the development of this project. http://www.sc2mapster.com/assets/achievement-library/ http://www.sc2mapster.com/assets/achievement-lib/ http://www.sc2mapster.com/assets/achdataaward/

Key of Life

May 12, 2012 Release
Key Of life Details The key of life is the artifact looked at again, and discover'd there are still missing pieces. These pieces were scatter'd around the galaxy much like how the first three were, but randomly. most of them fell to the zerg and with the queen now neutralized, these pieces have become useless with the zerg. and will need these pieces for the full power of the artifact to stop an upcoming danger. Episodes Episode one: The key of life (zombie Survival with 3 boss triggers)...

Remake SC1 ita

May 12, 2012 Planning
Questo è il remake di SC1 modificato da me, attualmente solo i nomi delle unità sono italiani, il resto è in inglese. Queste campagne (ep 1, 2 e 3) sono stete create da Ultraling, Jones e Christdaugherty. Il progetto è tradurle in italiano, cia DEFILER e Torrasque mi aiutano, ma gradirei l'aiuto di altro personale. Le mappe presentano varie modifiche per renderle + simili a SC1 e presenta anche la correzione di alcuni bug. Ecco la lista delle modifiche EP 1-TERRAN-IL GRIDO RIBELLE -MODIFICHE...

Concept Hero Defence

May 12, 2012 Planning
Concept Hero Defense is loosely based on war3's Enfo's Hero Defense. However, the only thing that's being taken from EHD is the map design, but even that has been altered. Concept Hero Defense is a 5v5 hero defense map. Players will have to choose a hero to defend their lane, while suffering harassment from the other team and vice versa. Players will have to work together in order to bring out the best of their heroes. Teamwork is highly prized and highlighted throughout the game in the form...
big city from alpha version

Empire Builder

May 12, 2012 Release
You are the leader of a new colony, but you aren't alone - zerg inhabit the planet, and there may be other colonies here too. Build up your empire. - Pick a government type which will provide varying bonuses. Such as democracies having a higher tax rate, but high upkeep costs. - Choose an area to place the capital. - Build its economy, by providing houses for your people to live in. Produce metal, oil, food, and electricity. - Sell resources on the market to gain credits, however other...
SC Expanded

SC EXPANDED

May 11, 2012 Beta
SC Expanded adds variety to the standard melee maps. It was planned as a mod to be used with any melee map file. Players can select a few units, upgrades and abilities for each race, but the main feature is that players can affiliate to a faction (or brood, tribe), unlocking exclusive units, structures and abilities. It uses many units and abilities seen in SC2 campaign, but many more were created for this mod. Many "useless" units got a new role and are avaiable for players. Updated here on...

Special Forces: Jungle

May 11, 2012 Planning
This is map is based on "Mikelats Special Forces: Elite" wich is a map where you defend your base against hordes of zergs. You upgrade your units and purchase new ones to increase your strength and to push the enemy lines. This map is also my first and maybe my last, d*mn this was time consuming to create but it was very fun to build this map and it feels great to finally publish it. Balancing was truly the hardest part to master but I have tried my best and I hope I have got rid of most of...

Sandstorm Defense

May 11, 2012 Release
Sandstorm Defense Alpha (Development Stages) Files I will soon add my FPS engine as a library. This will contain everything you need for movement, camera work, shooting, respawns, toggling on/off, and a weapon framework requiring some work of the user to utilize. All of my work is open-sourced and has been developed by myself and with help from SC2Mapster's community. Brief Description Sandstorm Defense is a FPS base defense map. In addition to playing in first person, each player has their...

Legion TD 2

May 10, 2012 Beta
Very much the same as Squadron TD with added features. This map is made for anyone interested in making their own version of the game. The map is already 100% playable from start to end, and includes 2 races. It needs polishing, such as more races, missing abilities for some summons and units of the races, tooltips. Add in your own ideas to make the game truely unique! Comments in trigger sections there to guide you to easier understand how to edit. Legion TD 2 forum is up for tutorials...