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    posted a message on Noir : Ascension - Custom Campaign Feedback

    Updating 02 Path of Ascension

     

    2nd release.

    - Fix the bug during ending cinematic that queued unit will still be trained.
    - Fix the bug during ending cinematic that the heroes can still 'wander off' during cinematic.
    - Fix the bug that sometimes cause the game to freeze momentarily.
    - Minor terrain polishing.


    Thanks to WingedArchon for bug report.

     

    Currently waiting for approval.

    Posted in: Map Feedback
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    posted a message on New project

    In reply to TheJarago29616:

    What !? 2 weeks !?
    Perhaps try re-upload ?
    Posted in: General Chat
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    The Vaporizer model is so cool.

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Automata Update 24th Sept 2018

     

    Epilogue - Last Stand Update

    - Fix the bug that sometimes cause Popola/Devola boss fight A.I / triggers to bugged out,
    making them just stand and do nothing.
    Fix it by major revamp of the A.I, tested it should be fine now.

    - Minor terrain polishing.

    - Slight increase the difficulty of the Central Core boss fight.

    - Add Kyra Han and Mira Kel from Hammer of Dawn to Ending B cinematic.

    - Improve Sin Ar's Zero Shift visual FX.

    - Improve Sin Ar's *.dds textures. Now the color of her forehead Gems is blue, just like her
    portrait.

    - Add Youtubers JayborinoPlays at the ending credits.

    - Add bilibili.com videos author Pareto optimal RUC at the ending credits.

     

    Mission Launcher Update

    - Add the link to english project page at sc2mapster.com

    https://www.sc2mapster.com/projects/noir-automata

    to the loading screen. 

    - Add Pareto optimal RUC from bilibili.com

    https://space.bilibili.com/49369226/#/favlist?fid=445573

    at credits and special thanks for Videos playthrough.

     

     

    Currently waiting for approval.

    Posted in: Map Feedback
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    posted a message on [Showcase] Taylor Mouse's Models

    In reply to TaylorMouse:

     Ohh soldier 24. Neat. 
    Posted in: Artist Tavern
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    posted a message on Noir : Ascension - Custom Campaign Feedback

     

    Quote from WingedArchon >>

    Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale! 

    I would however mention a few things.

    During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was. 

    And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.

     

    Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.

    Ooh. And the music. I love the music, it really creates a strong atmosphere!

    I'm going to make some  food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.

     
     Hello there WingedArchon,  how are you. 
    I'd like to thank you for playing Ascension.
    Well, I have triggers to select all units at X location and have them attack y location. 
    Unfortunately  if there are none sometimes 'the frezee' happened. 
    This was reported during Automata - Perfect Soldier.  I though I had fixed this. I will have look. 
    Ahh,  that moving during cinematics, seems i might forget to add 'pause all units' and 'cancel all training'. 
    Ohh,  the reinforcements?  I wilk look into it. 
     
    Thanks for the report,  and the feedback. 
     
    Posted in: Map Feedback
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    posted a message on New project

    In reply to Hultmanable:

     It's been approved, conratz !
    Posted in: General Chat
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    posted a message on [Showcase] AV Reinforces

    Ohh my ! Zombies !

    Posted in: Artist Tavern
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    posted a message on New project

    Uploaded an update of Automata about 4 hours ago. 

     

    Perhaps they are off for the weekend? 

    Posted in: General Chat
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    posted a message on New project

    Wut ?! Really ?! Two days ?!

     

    Well ... perhaps because your project very hard they need more time to complete it before they approve it and release it ?

    Posted in: General Chat
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    posted a message on New project

    Umm ... 6 hours ? More or less ?

    Posted in: General Chat
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to WingedArchon:

     

    Ha ha, yeah.

    Really grateful for the youtuber playthrough.

    Now add 1 more from bilibili.com.

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    With what happened with WC3 patches  I think I am going to replay Automata.

     

    See if Automata also got bugged out and need to be fix before continue with Ascension. 

     

    From Deltron's , Jay's and Roc's Noir videos the most noticeable is Maya's ranged attack animation. 

     

    But,  just to be sure .....

     

     

    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

     Alright,  cci page has been updated. 

    Adding you and your project. 

     

    Conratz! 

    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to WingedArchon:

     Alright, I will pm Terhonator.
    Posted in: Map Feedback
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