1. Order Medivac to move to unit
2. Wait 10 Seconds
3. Hide (target unit)
4. Wait 1 Second
5. Order Medivac to Move (to point)
6. Wait 10 Seconds
7. Move (target unit)(to point)
8. Wait 1 Second
9. Unhide (target unit)
If I remember correctly someone here already did a classic Kerrigan model.
That even included classic portrait.
But can't remember who.
You should be able to find it if you do the search.
Assuming the author haven't delete the model.
That happened sometimes.
Hello and welcome to sc2mapster.
Here is how I would do it.
1. Add a Neutral Raynor to where you want him to spawn / drop and hide him.
2. Add a point where you want him to spawn.
3. Make a region where you want him to spawn.
4. Command medivac to go to that point.
5. Make a trigger to command the medivac to stop when the unit enter the region.
6. Unhide Raynor.
7. Command raynor to go to ( attack targeting move point)
8. Change owner of neutral raynor to player.
This is a reminder on the missing water ripple topic.
Should anyone experience missing water ripple on mission 5, please let me know.
If many people also experience it , I will change the water ripple and put grass / water plant.
Q : What is up with the water ripple
A : It shows where a lurker is burrowing. Allowing people to avoid / hit it with EMP.
Q : Why can't I see it / why is it missing ?
A : Graphics setting on low ? Editor Bug ? I dunno.
Q : How to fix this ?
A : Let me know and I will update the mission. Or , if people would rather change it them self that is also fine.
Q : How many people experience the missing water ripple ?
A : 5 people reported playing the mission, one reported the missing water ripple. Other 4 can see the ripple just fine.
No report other than those 5.
I might, but now really not a good time.
I am currently maping my entry for MAPORINO ! 2019.
Only about a month left and I am not even finish with terrain and doodads.
Perhaps you could try contacting the Recall project manager ?
In reply to jegc86:
That would be :
Unit A (shield generator 1) = Alive
Unit B (shield generator 2) = Alive
Headquarter shield = On
Or something similar would work just fine I think.
Epilogue - Remember Me
- Fixed the bugs reported @ discord [thanks to Kukusik].
- Fixed missing hero Icon for Ending B route.
- Fixed mixed icons on tips for Ending B route.
- Fixed missing kaiser if skip cinematic for Ending B route.
- Fixed re-appearing heroes for Ending B route.
- Fixed re-appearing prison shield if skip cinematic.
- Greatly increases the boss fight difficulty for Ending B route.
- Minor change to banters.
- Add Kukusik to end credits.
Waiting for upload approval.