In reply to WingedArchon:
Hey there WingedArchon, how are you.
Thanks for stopping by.
Well, the deprecated stone zealot and the HotS portraits.
Q : Why revamping the classic Hammer of Dawn ?
Should've done it like this, it would look better if I do this, ohh there is a bug there etc.
You know what, I am going to fix that, revamp that.
And here it is.
Q : What changes from the classic ?
A : Model update for Ben Ar, Radamantis, bosses [waiting for wingedarchon].
Improve A.I for the mission and the Boss.
Difficulty adjustment, received discord message[s] that casual is still very hard.
Heroes skills adjustment.
Small to Major revamped of the terrain and doodads.
Add Cinematic maps, Prologue, Epilogue and many other things.
Hello sc2mapster, how are you.
This is a feedback thread for upcoming The Hammer of Dawn [Revamped].
Currently under final testing and waiting for the last model from WingedArchon.
Please kindly leave feedback, or perhaps if you found bugs that I missed.
Prologue - Finish
Cinematic Hammer of Dawn - Finish
Temple of Doom [Revamped] - Finish
Maze Runner [Revamped] - Finish
Cradle of Life - Under revamp.
Will release the first act as a zip bundle after Cradle of Life is finish.
Spoiler Alert !
Update note :
- Add a mission launcher.
- Add a prologue mission.
- Add a cinematic map after prologue / before mission 01 temple of doom.
- Add a cinematic map after cradle of life / before paradise lost.
- Add a new map after last remnant / before lost world.
- Add a new map after attack on titan / before remember me.
- Devide mission remember me into two parts.
- Add custom portrait to Kaiser [courtesy of VastanX].
- Add custom wireframes to units with custom models.
- Change Radamantis unit model to match his Noir : Automata counterpart.
- Change Ben Ar zealot model to match his Tal'darim heritage.
- Major change to some boss A.I and ability, trying to give a unique feel to each encounter.
- Add custom music to the stage and boss fight.
- Minor change to banters, here and there.
Finish uploading the new version,
Currently waiting for Approval.
Whats new ?
- Add custom portrait to El Diablo, Kaiser , Naktra, Naktra Ultimate, Zarak and Admiral Jackson/Dugalle.
Thanks to VastanX ,DaveSpectre and Cacho56
- Display custom portrait during cinematic / ingame banter [no portrait shown on previous version].
- Fixed El Diablo attack animation [check out 10 seconds video file in the feedback page].
- Slightly increase the size of the boss fight area for Prologue.
- Add new banter to mission what lies beneath.
- Minor change to the intro cinematic of mission what lies beneath.
- Add hidden passage for mission graveyard of memories, significantly changing the gameplay.
- Add "mysterious helper" for mission the gauntlet, significantly changing the gameplay.
- Terrain polishing here and there on various maps.
- Improve enemy Boss A.I and mission A.I on few maps .
- Major change to ending A cinematic banter to make better continuation with Noir : Ascension.
- Minor change to ending B cinematic camera.
- Fixed the bugs shown in DeltronLive's and JayborinoPlays's videos.
- Make R.A.I unburrow during cinematics [When the player burrow him just before cinematics start, RAI will remain burrowed].
- Update credits and special thanks in mission launcher.