Unfortunately, no she cannot swap :( she uses normal Ghost animations. I could probably do a version with sword using Nova coop animations but it would be only katana.
Player might be able to modelswap in game but I can't make them one single model :/
That is great, sword nova animation would work just fine.
But if I may. Perhaps an alternate model with just one sword on the back ?
I did a combination of Data and triggering to model swap WingedArchon Katarina from rifle, sniper and sword on Automaton Dreadnout map.
Model swap two or even three models in game should not be a problem imo.
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I want this.
Download page please ?
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Well, you could try to replace existing doodad with said model .
Perhaps light yellow or red ?
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Could be dependencies conflict.
It happened before.
I was using WoL, edited the buttons.
But for some reason I ended up adding LotV dependency.
Some buttons overlapped, some missing.
I had to manually fix it.
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This is ending cinematic for Mission 02 : Path of Ascension.
It seems there are bugs in the triggers for ending cinematic.
I've received report that it took 10 minutes of utter darkness before the cinematic finally play.
But, I've also received report that stopping unit and research production just before the cinematic will allow the
cinematic to play without delay.
But, there are also report that killing the ascendants in particular order will fix the bug.
At any case.
I will hit the editor to try to fix the bug, alternatively I will try to separate the ending cinematic
from the mission.
For now, for those the experienced the bug, here is a video of the Ending.
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Ohh, looks very cool and very promising.
The possibilities.
Thank you for sharing it.
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Epilogue is Finish.
Final map of Alter FateS : Amon's world.
Add experimental custom minimalist UI, to give player better view of the battle field.
Currently waiting for upload approval.
Special Thanks to WingedArchon for Grammar Check and Difficulty test.
To Alevice for input on custom UI.
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I've experienced significance FPS drop during gameplay.
Most noticeable is when the army count is over 100.
I've tried reducing it by removing almost 1/3 of the doodads.
Reducing enemy preplaced units almost by 1/2.
But suddenly it hit me "what if the fps drop only happened on my pc?"
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Currently testing the Epilogue.
I feel the hard difficulty is a bit difficult even for a final mission.
Will run more testing.
Also add triggers to allow players to switch between classic ui or minimalist ui.
Since cofid and social distancing, things has not been easy to make map and mods.
Time will tell.
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That is great, sword nova animation would work just fine.
But if I may. Perhaps an alternate model with just one sword on the back ?
I did a combination of Data and triggering to model swap WingedArchon Katarina from rifle, sniper and sword on Automaton Dreadnout map.
Model swap two or even three models in game should not be a problem imo.
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She looks good.
Waw, is that twin katana on her back ?
Sweet.
She can swap / have attack animation with the katana ?
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In reply to lorddawnreaver:
Sure, wait.
I think I still have my old screenshots from that time.
Let me check.
[Edited]
Here you go.
Good luck and have fun.
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Already did.
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Welcome back !
Good to see you still mapping and moding !
It's been a long way since this map yes ?
Hope to see more project from you.
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Tau please.
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Ahhh, I see.
Well on that case, here are some videos tutorial that might help you.
A fair warning, the videos is from way back.
It is possible with all the blizzard's patches etc, there might be few differences with current version.
Good luck.