So, I've had a simple idea for a campaign involving Stukov.
Out of fun, I started to do actually some terraining work and I thought I'd share it here.
I'm not sure yet how far I will go with this, but either way, enjoy!
It looks very clean and you can clearly tell what other experiments are happening in the lab, from this I am kinda expecting there to be a Hybrid boss fight. Oh and I see those turrets you sly dog you, I'll be on the lookout for them when I play.
It looks very clean and you can clearly tell what other experiments are happening in the lab, from this I am kinda expecting there to be a Hybrid boss fight. Oh and I see those turrets you sly dog you, I'll be on the lookout for them when I play.
Actually, as of now there is no Hybrid boss! The Hybrid is here to establish Stukov's awereness of the Hybrid program in the facility.
Basically, my idea for the story is about what happened BEFORE Stukov joins up with Kerrigan in HotS. I did find it always weird how Stukov entered the picture out of nowhere. Therefore, why not make use of that and try and tell his story how he got away from Narud. Obviously I'm taking a few liberties with this, though, I'll try to fact check the story as much as I can.
That's cool. Very dark for a laboratory... I feel like you could add more paths but have them blocked so the player has to follow a specefic path. You could add rooms with blood and what not... maybe even use the vision tool to only have a little glimpse of what is behind a door.
Just a concept idea:
If you want, i can make you a detailled feedback on your terrain, point by point for texture, water, lighting, doodads, etc.
I don't want to chase you or anything but please create a thread under the Map Feedback section for this WIP Project as the Terrain section is not really appropriate for feedback related things as opposed to technical issues within the Editor.
I will say, however, that it looks really pretty and fits the dark background of Moebius Corps.
Edit: People are more likely to check this thread if it's under Map Feedback, that way you can keep us posted on everything that goes on.
I don't want to chase you or anything but please create a thread under the Map Feedback section for this WIP Project as the Terrain section is not really appropriate for feedback related things as opposed to technical issues within the Editor.
I will say, however, that it looks really pretty and fits the dark background of Moebius Corps.
Edit: People are more likely to check this thread if it's under Map Feedback, that way you can keep us posted on everything that goes on.
I don't want to chase you or anything but please create a thread under the Map Feedback section for this WIP Project as the Terrain section is not really appropriate for feedback related things as opposed to technical issues within the Editor.
I will say, however, that it looks really pretty and fits the dark background of Moebius Corps.
Edit: People are more likely to check this thread if it's under Map Feedback, that way you can keep us posted on everything that goes on.
Hey there! At the time when I posted this thread, I wasn't planning to be posting about the project itself. I simply intended this to be just a terrain gallery thread, akin to Daara87's "[WIP] Daara's Draenic City" or Sirdeeds' Terrain Gallery in this subforum. :)
Either way, by now I actually created a thread for the project in the Project Workplace subforum. I'll likely post future Screenshot in said thread. As for the Map Feedback subforum, it's far too early for that as I don't have it in a playable state yet to even test it myself properly.
I didn't want to communicate the wrong idea. Terrain stuff is perfectly fine here, I just made the suggestion since I didn't see a Project Feedback thread.
So, I've had a simple idea for a campaign involving Stukov. Out of fun, I started to do actually some terraining work and I thought I'd share it here. I'm not sure yet how far I will go with this, but either way, enjoy!
Looks interesting. Keep us posted!
A bit of progress:
It looks very clean and you can clearly tell what other experiments are happening in the lab, from this I am kinda expecting there to be a Hybrid boss fight. Oh and I see those turrets you sly dog you, I'll be on the lookout for them when I play.
Apparently my name is correct now I guess
thank
and story? :o
That's cool. Very dark for a laboratory... I feel like you could add more paths but have them blocked so the player has to follow a specefic path. You could add rooms with blood and what not... maybe even use the vision tool to only have a little glimpse of what is behind a door.
Just a concept idea:
If you want, i can make you a detailled feedback on your terrain, point by point for texture, water, lighting, doodads, etc.
Working on projects:
Your work with lighting and details since the last time is absolutely on point. Love it.
I don't want to chase you or anything but please create a thread under the Map Feedback section for this WIP Project as the Terrain section is not really appropriate for feedback related things as opposed to technical issues within the Editor.
I will say, however, that it looks really pretty and fits the dark background of Moebius Corps.
Edit: People are more likely to check this thread if it's under Map Feedback, that way you can keep us posted on everything that goes on.
KSNumedia's Assets: Custom Models for campaigns and mods!
Considering that the only thing he posts here are terrain screenshots I think it's doing fine in the terrain subforum.
Working on projects:
I simply intended this to be just a terrain gallery thread, akin to Daara87's "[WIP] Daara's Draenic City" or Sirdeeds' Terrain Gallery in this subforum. :)
I didn't want to communicate the wrong idea. Terrain stuff is perfectly fine here, I just made the suggestion since I didn't see a Project Feedback thread.
Sorry for the confusion.
KSNumedia's Assets: Custom Models for campaigns and mods!