Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
So I played the 2nd mission last night. A few notes:
The warp prism that was periodically sent to the middle of my base did nothing. I'm assuming it's supposed to warp in units or not be there at all.
There are a lot of upgrades available in the Factory and Starport tech labs that do nothing because you can't build the units. I would recommend removing all upgrades or buildings/add ons that don't benefit the player at all just to streamline things.
After upgrading stimpack, the marines did not have the ability.
The delta personnel (all but one group I think) were all killed right after the bonus objective popped up.
There is 1 mineral patch in the expansion on the right side of the map that you can't mine from because scvs can't reach it.
There was a miniature warp gate in the enemies base.
After completing it and the ending cinematic, the screen went black but I never got the victory screen.
Overall it was a pretty fun map. I liked the hero scvs abilities and the terraining. There was a lot of empty space in the map however. Maybe try to reduce this. What did make the map more difficult though is that the enemy units would spawn from the bottom base. So even after destroying the enemy buildings they kept respawning. It just made it a little frustrating.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Thanks for the feedback. Most of the things you mentioned is fixed now.
So you went and destroyed the enemy base? Was that your first strategy? I hade hoped that you didn't want to do that, and just go for the beacons =)
My first strategy was to just get the beacons but I didn't have enough units to keep at each beacon while I walked to the next one. After depleting all of the minerals in the starting base and the expansion on the right side of the map, I had a pretty large army so I thought why not just kill the enemy base so they stop reinforcing. I could have just got the beacons at that point though.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I just finished playing the 3rd mission. I feel like with some refinement this could be a really fun mission. I really enjoyed the gameplay aspect as it was pretty unique. I ended up beating it by taking control of the area where the vehicle would spawn. Some comments:
What is the advantage of destroying the psi emitters? The terran units never attack you and when you destroy the psi emitters the zerg just build a base there so it doesn't make it easier to get the minerals/vespene.
Maybe have markers on the minimap where the psi emitters are and the hive. At the start of the map, as it is now, I feel like the player will be really confused as to where they are supposed to go.
Possibly give the player a few more units so they can more easily defend the first few waves of attacks.
Units can walk right through the gates.
Some psi emitters are neutral, some aren't.
Mission doesn't end when your hero dies.
The boss is much easier than the first boss.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
For me the advantage was that the zerg does not have any detector units,
So they goes in to the enemy base and starts destroying everything. You can
Just walk in there cloaked and take all minerals. You dont lose any units that way.
I Agee regarding the number of starting units.
I made the psi destroyers go neutral you destroyer the gate generator. So if you wanted
You could move your base there. I have to look up why the units can walk right
Trough , hmm.
And good Idea to get some pointers. At least for the main objekctive.
Thanks for playing and giving feedback. What are you thoughts ob the story and terrain?
The zerg do not have any detector units - They definitely had spore crawlers in the bases they built (aren't they detectors)?
Psi destroyers going neutral - Okay that makes sense. I just didn't notice that I guess. Maybe specify that in the tips.
Story and terrain - I really liked the terrain on the first mission. I also liked that the terrain has varied each mission so far. The story seems fine to me. It's kind of hard to come to a conclusion about the story when everything is kind of a mystery right now. My only advice would be to give more character development. Why should we care about these people so much?
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
That is true regarding the Zerg but my idea for the mission was that before the new zerg base is constructed you can sweep
in and take the minerals =).
yeah I will concider doing that regarding the psi.
Thank you again so far, there is no mission 4..yet ;)
I played Mission 1 and have a 50 min video for it coming on Tuesday. I did barely manage to destroy the final boss, but it was quite challenging! At one point in my video I mention how it's good to give the boss a lot of health, but the Protoss Statue has perhaps too much. Anywhere between a 30% - 50% reduction would still make for a solid 10 min fight.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Very nice map, the terrain is nothing incredible but ok, (even if some giant doodad, like shakuras debris are a bit lame imho), great mission and very challenging, especially if you don't pick the ammo instead of health (i reached the support troops with 7 health, i am not kidding !), the spines are hard to deal if you don't burst them down with D charges and the Aberration patrol was a nice addition... Also the healing platform was a good idea and unexpected.
Micro the zerglings and save all the ammo you can make the ultralisk more easy to deal with (i bursted it down on less of 45 seconds with my 7 grenades and 2 rifle shots :D), i am really a fan of this sort of "consumable items" management required for this mission.
I see the point that the bots help you save precious greandes, but two 50 hp bots with a marine dps... Imho they are not so meaningfull, maybe three, just to throw you this idea :)
Second part was very easy, make the train with the 500 hp hero on the front plus firebat babysitting and is all fine, i loved the baneling traps and the fungals that oneshotted marines and medics, i laughed so much ;D, but then my immortal tank simply alone killed everything... Even better the final zergling/baneling trap, priceless.
I really enjoyed the final bossfight, really good pace and once you clump up the zealot and one shot them with a grenade, the battle become easy, but still fun, congratulations!
Random Preserver brakes free... TAN ! TAN ! TAN ! (Sp00ky)
Hey, thank you so much for showing my map and well played. It´s quite something to see my own map being played and reviewed.
And it´s interesting to see peoples strategies.
I for example use a lot of chrono rifts and grenades to deal with all the zealots and of course stims =).
and also I wait for the abberition and brutalisk to pass and just sneak by them and some just kills them
Thank you sir for you kind words =) Yeah...the bots... they are mostly to add to ALL the tech that the Chronos Corporation possess =).
heh 7 Hp? once I played I had something like that and the raptors always killed me before I could get to the medics, no saves either so had to restart =/
Thank you sir for you kind words =) Yeah...the bots... they are mostly to add to ALL the tech that the Chronos Corporation possess =). heh 7 Hp? once I played I had something like that and the raptors always killed me before I could get to the medics, no saves either so had to restart =/
Yeah 7 HP (i passed all the final raptor phase thinking "i am gonna die-i am gonna die-i am gonna die...") the medic healed me for the whole cinematic :D
Update: I have released the 1st mission again, did some minor changes but it´s mostly the same.
The second and third mission of the Pandora campaign is up too. A big thanks to DeltronLive for helping ou with the testing.
And as always please leave any feedback you want at the feedback page. I have tried to check for bugs since the new patch, but if you happen to find any please report them to me.
@Hultmanable: Go
I would be happy to try it out.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Thanks man. I'll PM you during the day ^^
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@deltronLive: Go
Hmm it would seem that you can not attach files to PM´s...
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
So I played the 2nd mission last night. A few notes:
Overall it was a pretty fun map. I liked the hero scvs abilities and the terraining. There was a lot of empty space in the map however. Maybe try to reduce this. What did make the map more difficult though is that the enemy units would spawn from the bottom base. So even after destroying the enemy buildings they kept respawning. It just made it a little frustrating.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Thanks for the feedback. Most of the things you mentioned is fixed now. So you went and destroyed the enemy base? Was that your first strategy? I hade hoped that you didn't want to do that, and just go for the beacons =)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
My first strategy was to just get the beacons but I didn't have enough units to keep at each beacon while I walked to the next one. After depleting all of the minerals in the starting base and the expansion on the right side of the map, I had a pretty large army so I thought why not just kill the enemy base so they stop reinforcing. I could have just got the beacons at that point though.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Up for mission three? =)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
I just finished playing the 3rd mission. I feel like with some refinement this could be a really fun mission. I really enjoyed the gameplay aspect as it was pretty unique. I ended up beating it by taking control of the area where the vehicle would spawn. Some comments:
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Hi.
For me the advantage was that the zerg does not have any detector units, So they goes in to the enemy base and starts destroying everything. You can Just walk in there cloaked and take all minerals. You dont lose any units that way.
I Agee regarding the number of starting units.
I made the psi destroyers go neutral you destroyer the gate generator. So if you wanted You could move your base there. I have to look up why the units can walk right Trough , hmm. And good Idea to get some pointers. At least for the main objekctive.
Thanks for playing and giving feedback. What are you thoughts ob the story and terrain?
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@Hultmanable: Go
The zerg do not have any detector units - They definitely had spore crawlers in the bases they built (aren't they detectors)?
Psi destroyers going neutral - Okay that makes sense. I just didn't notice that I guess. Maybe specify that in the tips.
Story and terrain - I really liked the terrain on the first mission. I also liked that the terrain has varied each mission so far. The story seems fine to me. It's kind of hard to come to a conclusion about the story when everything is kind of a mystery right now. My only advice would be to give more character development. Why should we care about these people so much?
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
That is true regarding the Zerg but my idea for the mission was that before the new zerg base is constructed you can sweep in and take the minerals =).
yeah I will concider doing that regarding the psi.
Thank you again so far, there is no mission 4..yet ;)
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
I played Mission 1 and have a 50 min video for it coming on Tuesday. I did barely manage to destroy the final boss, but it was quite challenging! At one point in my video I mention how it's good to give the boss a lot of health, but the Protoss Statue has perhaps too much. Anywhere between a 30% - 50% reduction would still make for a solid 10 min fight.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Very nice map, the terrain is nothing incredible but ok, (even if some giant doodad, like shakuras debris are a bit lame imho), great mission and very challenging, especially if you don't pick the ammo instead of health (i reached the support troops with 7 health, i am not kidding !), the spines are hard to deal if you don't burst them down with D charges and the Aberration patrol was a nice addition... Also the healing platform was a good idea and unexpected.
@JayborinoPlays: Go
Hey, thank you so much for showing my map and well played. It´s quite something to see my own map being played and reviewed. And it´s interesting to see peoples strategies.
I for example use a lot of chrono rifts and grenades to deal with all the zealots and of course stims =). and also I wait for the abberition and brutalisk to pass and just sneak by them and some just kills them
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
@DEFILERRULEZ: Go
Thank you sir for you kind words =) Yeah...the bots... they are mostly to add to ALL the tech that the Chronos Corporation possess =). heh 7 Hp? once I played I had something like that and the raptors always killed me before I could get to the medics, no saves either so had to restart =/
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Yeah 7 HP (i passed all the final raptor phase thinking "i am gonna die-i am gonna die-i am gonna die...") the medic healed me for the whole cinematic :D
I forget a little mistake, you keep using "okey" instead of "okay"
God! The new patch messed up my map sooooo bad...=(
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Update: I have released the 1st mission again, did some minor changes but it´s mostly the same.
The second and third mission of the Pandora campaign is up too. A big thanks to DeltronLive for helping ou with the testing.
And as always please leave any feedback you want at the feedback page. I have tried to check for bugs since the new patch, but if you happen to find any please report them to me.
Added two images of mission three.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Map 4 almost done.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant