Mapsters is a single player campaign where the characters are primarily named from users on some random website (or variations thereof). It primarily follows the story of Wargirl, a broodmother, and her Lieutenant, Hockleberry. Wargirl is a middle management broodmother who intends on making her way up the ladder, perhaps even to head advisor to the Queen of Blades one day.
The zerg have received intel that there is a terran enemy conducting strange vespene experiments. Middle management broodmother, Wargirl, and her lieutenant, Hockleberry, have been sent to investigate.
Wargirl's next conquest is on a terribly cold map with frequent flash freezes. In order to counter this, she has decided to strike hard and fast! She has ended up far from the primary hive, but it matters not as the enemy seems nearly defeated.
Because of Wargirl's recklessness in her last mission, she has been sentenced to cleaning up feral zerg on the planet Omashu as a performance review. Her nemesis, EvilDL, will be directly supervising her actions as well as rating her performance.
Wargirl commits to a daring rescue mission to save EvilDL despite her negative feelings towards him! Hockleberry is maintaing a force outside the lab to secure their escape. Special thanks to Narudek for contributing a custom model for this mission!
Yay Mission 2 is here, and this thread looks slightly nicer than the old vespene warlord one yaaaaay!
I am pretty scared, i am not sure that i can resist to another demonstration of your idea of "brutal" difficulty, i will have to improve my noscopeing skillz
Well I think it shouldn't be as bad... This time brutal just had faster timing than hard, but same amount of units per attack. I beat hard pretty easily. I sorta cheesed the second gate control though when I didn't feel like building a force back up... I think I won't reveal the strategy though unless people seem desperate.
Also you don't even have to kill the enemy, just gotta bring Wargirl to a beacon and you win :D
Also I think it might be fun to throw Sixen in a map as like an all powerful deity character who rarely actually does/interferes with anything. He could have some cultist protoss following him, cuz like protoss love cults n stuff. He currently isn't planned as part of the story, but I really feel I should throw that in somewhere.
So I'm not sure if this is new to 3.0 but I just noticed this. There's an action of "Set bully rebuild delay". Should be useful in limiting the AI from reinforcing their defenses too fast.
I just played Snowball's Chance on the Arcade. I played on Normal and it did seem a bit easier than the Vespense map. However, I wasted a bunch of money on those overlords which almost made me loose. What happens if you don't accept the extra queens? There is a lot of dialogue to read, which is difficult when you are getting attacked, but you can always look later in the message logs. I did manage to get every bonus objective. Overall it was a fun map and I think better than the first! Don't know if this is a bug or was intentional but the group of zerglings that you could rescue (bottom-left?) of your base would respawn after awhile.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
EvilDL is quite rude with his overlords! However, you do eventually get working ones if you go far enough (I think it ends up being 2.5k minerals and 2.5k gas total, like 4 button transactions). Not accepting the queens just ends up in a minor one line dialog change (and no queens). And Wargirl probably slightly resents Hockleberry for doing it, lol. But I don't intend on anything else happening from it. It's mostly just a neat thing meant to add character to the map. Not sure why the zergling would respawn, that's pretty odd. There is two groups of 3 zergling you can rescue (6 total). Maybe you missed one of them and found it later? Otherwise the map is haunted which is cool i guess. So I'm guessing you won by destroying both gate controls then and running Wargirl to the beacon? The other way is paying all those resources to EvilDL then using the overlords to bring Wargirl back.
And although it's cheap, I've found mass zergling runby during flash freeze works great on the east gate control...
I actually ended up killing all of the enemies first and then paying for the rest of the overlord stuff (I bought the first one right away) just to see what happened. The pooping overlords definitely gave me a laugh. I do like giving the player choices - choosing the queens and overlords - makes it more engaging. I probably did end up confusing the two groups of zerglings though. So probably no ghosts in your map.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
A sneak peak at a new destructive ability for Hockleberry.
I'm wondering if I want to make it energy based, cooldown based, or charged based. If I wanted to make it charged based I was thinking maybe I could have hockleberry eat banelings or something to gain more charges.
I really liked this map, a great improvement, is a bit confusionary but fun...
Defeated on Brutal, not too hard (EviDL is really avid >.>), i was about to win with my uberslow drop overlord to can return Wargirl home, but i was too tempted to do a pincer attack on the terran base on the middle of the map... You know... Explosions, death, blood, ragdolls, roars... All that kind of stuffs...
As alwais mind controlled siege tank help a lot, unfortunately i didn't destroy the science facility on time (not a big problem), then ling/bane/abomination/hydra rolled everything
Here are some suggestions and ideas
During the Alpha Ursadon hunt phase, there are too many dialogues imho, i don't think much people can read dialogues while controlling a squad and a base... I pratically readed half of them.
You should make Wargirl says "i cannot pass here" or "destroy the gate for your queen", when you reach the floor at the left side of your base, where there is a giant door that needs to be unlocked, i lost like 5 minutes searching another way to open it for nothing
BTW nice, fun and interesting map, the waves are ok, even if my expansion were never touched by waves of any kind... Is really nice to ravage stuff while a zerg debate is going on
1. Yea pincer is pretty tempting. Combined with your 5 comment, maybe I should have made a way to open that door from wargirls side (and moved the gate control to another spot). Then another route to winning could have been having wargirl and Hockleberry attack from both sides. I'll keep that as a possible idea for future maps.
4. Yea, I kinda wonder what the right balance between gameplay dialogue and cutscene dialogue. I don't like making cutscenes too long, especially if I don't have anything new visually to show. Maybe I should just consider making each message last longer? As deltron said, it does also go to the message log, but idk how many people will look back at that.
6. I think I programmed 2 waves that go around the long way through the expansion then attack from the right side of the main base. It could be you already were hit by those waves by the time you created your expansion. The brutal waves do come faster.
I've got some work done on mission 3 and it's looking like it could get pretty difficult if I'm not careful. I'll try my best :D
Good news. So yesterday I figured out just how far I want to go with this story as well as what the motivations are of the "Bad Guy", Jayborino, are who you got a teaser about in mission 1. I plan on it being 6 missions in total, with introducing who Jayborino is in mission 3, and his motivations in mission 4. I wanted to give him something unique to the Starcraft universe that I hadn't seen before, but at the same time serious. So no "I just want to control a powerful zerg army", or "I want to capture zerg creatures to have in my youtube videos!". Though I'll admit his motivations aren't 100% original as I have seen them in other series/shows. But hey, just about every idea in storytelling has been done already :P.
Mission 3 progress is going well, it's a lava planet. I hope for it to be done within a week. :D
Mission 3 is out. The Omashu Performance Review. More shenanigans with that EvilDL guy. I hope Wargirl passes the review!
I've played the mission on normal, hard, and brutal. I've beaten it on all. I lost the first time on normal simply because I overextended and lost my army. I didn't find brutal too bad, but I also know where the attack waves come from so....
Also I've been having an odd thing where in phase 2 of the mission will suddenly freeze for 5-10 seconds. I'm not sure why. Lemme know if anyone else experiences this. It usually only happens to me once per playthrough so it's not game breaking.
Just finished it... Another improvement, congratz!
Here's my list of feedbacks.
Very fun map, a nice mix between defending the base and push the attacks, the hardest part is at start, where you have really high chances to die if you are not ready.
Strategy was to spread a lot my spores (to lure on them the mutalisks and defend my drones) and my spines, so ultralisks have really great difficulties to can do AoE damage on them; Plus a classic, landmines banelings on ramps, this is mostly because AI hesitate to walk my ramp because they know that there are enough banelings underground to kill them, too funny seeing zerglings terrified behind my banelings
Really useful the Ursadons when holding the first waves (don't know why, but on the moment they land, all the attackers goes on ursadon-blood thirst, what about make that they upgraded into Primal Ultralisks on later missions? They almost have the same attacks... Or maybe on a single Alpha Ursadon
Half of the first baneling drop are locked inside K5's base (i know that Hockleberry can eat them but it would be better to fix the location, never used this ability, nor the baneling throw)
Suggestion, put on Hockleberry a superweak long range attack, so he can follow me and i can use often his abilities, without risking to lose him.
Enjoyable silly story as alwais (i deserved the high score, damned moron >.>)
Love to see new names on this campaign, even for new entries on sc2mapster like Ksunomedia, so sad i am not a mapamaker T.T
4 - I think one thing I should probably do is make the ursadons get affected by upgrades (attack/armor). Also for some reason I noticed they have bad pathing, like they think they are air units or something. Not too big a problem though since you won't be moving across the entire map with them.
5 - So do you think I should just have those first baneling spawn at the cave too? That probably would be a better idea.
6 - His toss ability was slightly longer at first (11 instead of 9). But then I didn't want the player just sniping the hives from super far away with his baneling toss so I lowered it. Maybe I should make the ability weak or no damage to buildings but high to units? After all they can dodge it since it takes time to land.
7. haha yea, EvilDL is preeeetty mean. Did you manage to get all 3 bonus objectives too? I mean he still says you didn't score high enough, but they're still fun to grab. I think the overlord one is a little bit tough, but it's definitely possible. They tended to spawn right as I managed to get hydras for my army. There's also a brutalisk one that pops up, unless you beat the first phase too fast. It usually popped up when I was defeating my second hive.
8. I suppose I have leaned more towards map makers, though I could probably take any name from the forums :D. So far I'm only thinking of one character added in mission 4. I'm thinking it'll be an installation mission, infiltrating Jayborino's lab or lair or something. So Jayborino will need a head of security. Oh wait, actually they'll be two new characters introduced but I'll keep the second secret for now, but I know the name for that guy :)
The whole campaign will be 6 missions, and the 3rd sorta has like a mid season cliffhanger haha. Which is sort of good cuz I'll need to take a little time off from map making as I've finished all my studies, and now I need to search for jobs.
Ok, so quick question. Do I have to delete the old file then upload a new one on my mapsters project page? I click on edit file, and there doesn't appear to be a spot to upload a new one, but I can delete it.
I went ahead and uploaded the new version as a separate file (on SC2mapster) since I'm not sure if you can update the old file or not. It's got the same name but v1.1 at the end. I'll delete the old file after a few days if no one knows how to update the old. The SC2 arcade of course just has the new version.
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SC2Mapster Project Page: http://www.sc2mapster.com/maps/vespene-warlord/
Mapsters is a single player campaign where the characters are primarily named from users on some random website (or variations thereof). It primarily follows the story of Wargirl, a broodmother, and her Lieutenant, Hockleberry. Wargirl is a middle management broodmother who intends on making her way up the ladder, perhaps even to head advisor to the Queen of Blades one day.
Mission 1: Vespene Warlord
American Arcade Link: battlenet://starcraft/map/1/263246
European Arcade Link: battlenet://starcraft/map/2/184852
Jayborino Playthrough:
The zerg have received intel that there is a terran enemy conducting strange vespene experiments. Middle management broodmother, Wargirl, and her lieutenant, Hockleberry, have been sent to investigate.
Mission 2: Snowball's Chance
American Arcade Link: battlenet://starcraft/map/1/264095
European Arcade Link: battlenet://starcraft/map/2/185394
Jayborino Playthrough:
Wargirl's next conquest is on a terribly cold map with frequent flash freezes. In order to counter this, she has decided to strike hard and fast! She has ended up far from the primary hive, but it matters not as the enemy seems nearly defeated.
Mission 3: The Omashu Performance Review
American Arcade Link: battlenet://starcraft/map/1/264733
European Arcade Link: battlenet://starcraft/map/2/185813
Jayborino Playthrough:
Because of Wargirl's recklessness in her last mission, she has been sentenced to cleaning up feral zerg on the planet Omashu as a performance review. Her nemesis, EvilDL, will be directly supervising her actions as well as rating her performance.
Mission 4: Jayborino's Laboratory
American Arcade Link: battlenet://starcraft/map/1/265694
European Arcade Link: battlenet://starcraft/map/2/186549
Jayborino Playthrough:
Wargirl commits to a daring rescue mission to save EvilDL despite her negative feelings towards him! Hockleberry is maintaing a force outside the lab to secure their escape. Special thanks to Narudek for contributing a custom model for this mission!
Mission 5: The Cult of Sixen
American Arcade Link: battlenet://starcraft/map/1/266621
European Arcade Link: battlenet://starcraft/map/2/187198
Jayborino Playthrough:
Jayborino has escaped! With no leads to his wherabouts and unable to contact TacoManDan, Wargirl decides to pay Narudek a visit.
Yay Mission 2 is here, and this thread looks slightly nicer than the old vespene warlord one yaaaaay!
I am pretty scared, i am not sure that i can resist to another demonstration of your idea of "brutal" difficulty, i will have to improve my noscopeing skillz
i tried vespane on hard and it was tough!!! fun map!!
@DEFILERRULEZ: Go
Well I think it shouldn't be as bad... This time brutal just had faster timing than hard, but same amount of units per attack. I beat hard pretty easily. I sorta cheesed the second gate control though when I didn't feel like building a force back up... I think I won't reveal the strategy though unless people seem desperate.
Also you don't even have to kill the enemy, just gotta bring Wargirl to a beacon and you win :D
Also I think it might be fun to throw Sixen in a map as like an all powerful deity character who rarely actually does/interferes with anything. He could have some cultist protoss following him, cuz like protoss love cults n stuff. He currently isn't planned as part of the story, but I really feel I should throw that in somewhere.
@Hockleberry: Go
well it does have the best Lieutenant amiright?
So I'm not sure if this is new to 3.0 but I just noticed this. There's an action of "Set bully rebuild delay". Should be useful in limiting the AI from reinforcing their defenses too fast.
I just played Snowball's Chance on the Arcade. I played on Normal and it did seem a bit easier than the Vespense map. However, I wasted a bunch of money on those overlords which almost made me loose. What happens if you don't accept the extra queens? There is a lot of dialogue to read, which is difficult when you are getting attacked, but you can always look later in the message logs. I did manage to get every bonus objective. Overall it was a fun map and I think better than the first! Don't know if this is a bug or was intentional but the group of zerglings that you could rescue (bottom-left?) of your base would respawn after awhile.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
EvilDL is quite rude with his overlords! However, you do eventually get working ones if you go far enough (I think it ends up being 2.5k minerals and 2.5k gas total, like 4 button transactions). Not accepting the queens just ends up in a minor one line dialog change (and no queens). And Wargirl probably slightly resents Hockleberry for doing it, lol. But I don't intend on anything else happening from it. It's mostly just a neat thing meant to add character to the map. Not sure why the zergling would respawn, that's pretty odd. There is two groups of 3 zergling you can rescue (6 total). Maybe you missed one of them and found it later? Otherwise the map is haunted which is cool i guess. So I'm guessing you won by destroying both gate controls then and running Wargirl to the beacon? The other way is paying all those resources to EvilDL then using the overlords to bring Wargirl back.
And although it's cheap, I've found mass zergling runby during flash freeze works great on the east gate control...
@MaskedImposter: Go
I actually ended up killing all of the enemies first and then paying for the rest of the overlord stuff (I bought the first one right away) just to see what happened. The pooping overlords definitely gave me a laugh. I do like giving the player choices - choosing the queens and overlords - makes it more engaging. I probably did end up confusing the two groups of zerglings though. So probably no ghosts in your map.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
A sneak peak at a new destructive ability for Hockleberry.
I'm wondering if I want to make it energy based, cooldown based, or charged based. If I wanted to make it charged based I was thinking maybe I could have hockleberry eat banelings or something to gain more charges.
I really liked this map, a great improvement, is a bit confusionary but fun...
@DEFILERRULEZ: Go
1. Yea pincer is pretty tempting. Combined with your 5 comment, maybe I should have made a way to open that door from wargirls side (and moved the gate control to another spot). Then another route to winning could have been having wargirl and Hockleberry attack from both sides. I'll keep that as a possible idea for future maps.
4. Yea, I kinda wonder what the right balance between gameplay dialogue and cutscene dialogue. I don't like making cutscenes too long, especially if I don't have anything new visually to show. Maybe I should just consider making each message last longer? As deltron said, it does also go to the message log, but idk how many people will look back at that.
6. I think I programmed 2 waves that go around the long way through the expansion then attack from the right side of the main base. It could be you already were hit by those waves by the time you created your expansion. The brutal waves do come faster.
I've got some work done on mission 3 and it's looking like it could get pretty difficult if I'm not careful. I'll try my best :D
Good news. So yesterday I figured out just how far I want to go with this story as well as what the motivations are of the "Bad Guy", Jayborino, are who you got a teaser about in mission 1. I plan on it being 6 missions in total, with introducing who Jayborino is in mission 3, and his motivations in mission 4. I wanted to give him something unique to the Starcraft universe that I hadn't seen before, but at the same time serious. So no "I just want to control a powerful zerg army", or "I want to capture zerg creatures to have in my youtube videos!". Though I'll admit his motivations aren't 100% original as I have seen them in other series/shows. But hey, just about every idea in storytelling has been done already :P.
Mission 3 progress is going well, it's a lava planet. I hope for it to be done within a week. :D
Mission 3 is out. The Omashu Performance Review. More shenanigans with that EvilDL guy. I hope Wargirl passes the review!
I've played the mission on normal, hard, and brutal. I've beaten it on all. I lost the first time on normal simply because I overextended and lost my army. I didn't find brutal too bad, but I also know where the attack waves come from so....
Also I've been having an odd thing where in phase 2 of the mission will suddenly freeze for 5-10 seconds. I'm not sure why. Lemme know if anyone else experiences this. It usually only happens to me once per playthrough so it's not game breaking.
Just finished it... Another improvement, congratz!
3 - haha, that's funny.
4 - I think one thing I should probably do is make the ursadons get affected by upgrades (attack/armor). Also for some reason I noticed they have bad pathing, like they think they are air units or something. Not too big a problem though since you won't be moving across the entire map with them.
5 - So do you think I should just have those first baneling spawn at the cave too? That probably would be a better idea.
6 - His toss ability was slightly longer at first (11 instead of 9). But then I didn't want the player just sniping the hives from super far away with his baneling toss so I lowered it. Maybe I should make the ability weak or no damage to buildings but high to units? After all they can dodge it since it takes time to land.
7. haha yea, EvilDL is preeeetty mean. Did you manage to get all 3 bonus objectives too? I mean he still says you didn't score high enough, but they're still fun to grab. I think the overlord one is a little bit tough, but it's definitely possible. They tended to spawn right as I managed to get hydras for my army. There's also a brutalisk one that pops up, unless you beat the first phase too fast. It usually popped up when I was defeating my second hive.
8. I suppose I have leaned more towards map makers, though I could probably take any name from the forums :D. So far I'm only thinking of one character added in mission 4. I'm thinking it'll be an installation mission, infiltrating Jayborino's lab or lair or something. So Jayborino will need a head of security. Oh wait, actually they'll be two new characters introduced but I'll keep the second secret for now, but I know the name for that guy :)
The whole campaign will be 6 missions, and the 3rd sorta has like a mid season cliffhanger haha. Which is sort of good cuz I'll need to take a little time off from map making as I've finished all my studies, and now I need to search for jobs.
Made some edits, uploading to arcade now, will upload to mapster shortly.
Mission 3 changes:
Changed HockleBerry's toss baneling ability. It is now longer ranged and rapid fire. However, it no longer harms structures.
The first group of banelings now spawns at the cave like all the others, rather than on the mountain.
The yeti's wargirl spawns with her ability are now affected by zerg armor and melee upgrades.
Ok, so quick question. Do I have to delete the old file then upload a new one on my mapsters project page? I click on edit file, and there doesn't appear to be a spot to upload a new one, but I can delete it.
I went ahead and uploaded the new version as a separate file (on SC2mapster) since I'm not sure if you can update the old file or not. It's got the same name but v1.1 at the end. I'll delete the old file after a few days if no one knows how to update the old. The SC2 arcade of course just has the new version.