I know there are a lot of old threads and tutorials on this topic, but so many of them are gutted (the pictures are too old, and not showing).
In short, I've created a custom unit and get the error: "Unable to create unit actor. Creating fallback sphere unit." In-game, I see both the model that I expect to see, and the default sphere on top of it.
What I did:
1) Created a new unit called "VortexUnit", race Protoss, object type Unit. Edited some flags like cannot be clicked, cannot be targeted, invulnerable, and so forth.
2) Created an actor called "VortexActor", added an event on UnitBirth.VortexUnit - Create, and on UnitDeath.VortexUnit - Destroy. Set the Art: Model field to "Vortex Model" (which then links to "Assets\Effects\Protoss\SingularityAreaImpact\SingularityAreaImpact.m3").
3) Added a trigger to create 1 "VortexUnit" at a point, and tested the map.
So I must have missed a step or two. Could anyone help fill in what I need to do?
I'm not sure what tokens are, so probably not. I could upload a new clean map with just this unit added if my explanation wasn't clear enough to see the problem.
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I won't worry about this for now, I've worked around it. But the data editor is definitely my weak point, and I need to figure this stuff out at some point.
I know there are a lot of old threads and tutorials on this topic, but so many of them are gutted (the pictures are too old, and not showing).
In short, I've created a custom unit and get the error: "Unable to create unit actor. Creating fallback sphere unit." In-game, I see both the model that I expect to see, and the default sphere on top of it.
What I did:
1) Created a new unit called "VortexUnit", race Protoss, object type Unit. Edited some flags like cannot be clicked, cannot be targeted, invulnerable, and so forth.
2) Created an actor called "VortexActor", added an event on UnitBirth.VortexUnit - Create, and on UnitDeath.VortexUnit - Destroy. Set the Art: Model field to "Vortex Model" (which then links to "Assets\Effects\Protoss\SingularityAreaImpact\SingularityAreaImpact.m3").
3) Added a trigger to create 1 "VortexUnit" at a point, and tested the map.
So I must have missed a step or two. Could anyone help fill in what I need to do?
swithch to xml view and check if your unit id is right
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
You using tokens?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg