They look interesting and I'm curious as to how they work but it's impossible for me to figure out without an example to look at. Google gives me no posts discussing them, let alone tutorials. And all the dependencies in SC2 don't seem to use them.
Apparently there exists a trigger action called "Set Talent Tree Pause Game When Selection Panel Is Shown" which would be fantastic for what I'm trying to do.
Are there any maps out there I could look at? Has anyone ever used them?
Ah thanks, I found some Heroes and some Talents. There isn't much to them though.
I did some more looking around in the editor and here's my theory on this:
HotS obviously has two things in it that we don't have access to: The trigger library and the UI.
When Blizzard employees created the trigger library they did most of it just like any of us would do it: With normal triggers and custom scripts.
But they wanted to do some things they couldn't do in the normal editor, so they added some new native/built-in functions to do those things (e.g. pause the game when talent screen is open for the tutorial). Same thing with the data fields "Talent profiles", "Hero abilities, and "Artifacts"/"Artifactslots".
We have those new things because there is no reason for Blizzard to remove them. But they are useless without the corresponding UI elements and the trigger library.
A video of my project which is based around heroes and talents and such. This is all triggered though, and does not use the talent system and such that was recently added to the editor.
The easiest way to do "talents" and such, is with upgrades. Heroes, abilities, talents, stats, ect, are all managed by triggers, and a little bit of data. Really not a hard system to build; just time consuming to fill in the blanks with game content.
A video of my project which is based around heroes and talents and such. This is all triggered though, and does not use the talent system and such that was recently added to the editor.
The easiest way to do "talents" and such, is with upgrades. Heroes, abilities, talents, stats, ect, are all managed by triggers, and a little bit of data. Really not a hard system to build; just time consuming to fill in the blanks with game content.
Thanks, but that isn't really what I was interested with this thread. It was for the most part curiosity about all these features that are unused and never discussed.
You mean like the Co-op commander triggers in the RTC 2017 template map?
I haven't looked at that map, but probably yes in terms of triggers. I don't think Co-op commanders would use a custom UI considering you could do everything with just triggers afaik.
Are these Heroes of the Storm features?
They look interesting and I'm curious as to how they work but it's impossible for me to figure out without an example to look at. Google gives me no posts discussing them, let alone tutorials. And all the dependencies in SC2 don't seem to use them.
Apparently there exists a trigger action called "Set Talent Tree Pause Game When Selection Panel Is Shown" which would be fantastic for what I'm trying to do.
Are there any maps out there I could look at? Has anyone ever used them?
Look at the co-op mod. I believe at least some of those are used for that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah thanks, I found some Heroes and some Talents. There isn't much to them though.
I did some more looking around in the editor and here's my theory on this:
HotS obviously has two things in it that we don't have access to: The trigger library and the UI.
When Blizzard employees created the trigger library they did most of it just like any of us would do it: With normal triggers and custom scripts.
But they wanted to do some things they couldn't do in the normal editor, so they added some new native/built-in functions to do those things (e.g. pause the game when talent screen is open for the tutorial). Same thing with the data fields "Talent profiles", "Hero abilities, and "Artifacts"/"Artifactslots".
We have those new things because there is no reason for Blizzard to remove them. But they are useless without the corresponding UI elements and the trigger library.
You mean like the Co-op commander triggers in the RTC 2017 template map?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
A video of my project which is based around heroes and talents and such. This is all triggered though, and does not use the talent system and such that was recently added to the editor.
The easiest way to do "talents" and such, is with upgrades. Heroes, abilities, talents, stats, ect, are all managed by triggers, and a little bit of data. Really not a hard system to build; just time consuming to fill in the blanks with game content.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Reply: GlornII,
I think the question was more how to use the specific game feature than how to achieve a similar result.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You would be surprised how just one trigger action links together so many of the campaign data types.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Most of those data types are just glorified UserData. There is notihng really special to them.
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