The german scans have some nice info, at least on the protoss:
Probe Droid: The little "flying thing" (mostly used for recon) is equipped with light armor and an almost cute photon cannon
Dragoon: Protoss fighters who are severely wounded in battle and therefore stop fully functioning (what???) may choose to become Dragoons. The brain and all the still functioning parts are installed into giant combat robots
Zealot: Young, dynamic, aspiring wannabe warriors who enlist for the army out of their own motivation are put into special combat suits crammed with modern technology.
Templar: If there is one unit in the Starcraft universe that commands respect through its mere appearance, then it's certainly the "Templars". Their supernatural energy is so highly concentrated that they don't participate in battle themselves. Their killing would cause a catastrophe of unprecedented severity. Thus they travel safe and sound aboard the Arbiter, casting their spells from there.
Archon: This ominous unit is one of surprises in the story and is revealed during the campaign Scout: These high speed cruisers instinctively find even the most hidden enemy outpost
Carrier: The "battleships" among the Protoss units are the leaders of the army – Little wonder with THAT weaponry, THOSE shields and THAT armor. Not even the strongest enemy phalanx can defy their power/superiority for long. In the back of the carrier, there are a maximum of 5 small Interceptors that are made and repaired there.
Inceptor: Small, agile and rather annoying: A swarm of interceptors can throw off any enemy army. Five interceptors fit into a Carrier. Losses are recovered after a short production time.
Assuming the journalist who wrote that didnt add too much of his own we can infer that:
Probes werent the original worker units, shuttles were.
Scout had detector abilities. This is mentioned in another scan in english too. Given no mentions of the observer, I guess that unit was a late addition.
Archon might have started as a campaign only unit
Apparently the Arbiters were crewed by Templars, who could only attack from there.
No mentions of reavers.
Zealots were more enthusiastic and not machines of eternal rage. This is the one that seems more like a creative liberty by the author tho.
gonna echo the previous sentiments, was really surprised to see some i'd never seen before. here i thought old StarCraft Evolution had it all.
i always thought the earlier versions had very cool graphics. i actually was working on a mod back in the day to try to restore some of the beta visuals/content/etc, but i managed to corrupt it in some way i forget and dropped the project
the pylon over the water is nuts... i wonder if it was supposed to be a 'flying' structure. i remember all the worker units used to be flying units, so i could see that happening. never seen this title card before either. so cool.
I've seen most of these before. I always liked those old pictures. It gives an idea of what are the "unused structure" found in 3rd party editor and stuff like that. There are also legacy stuff that could have been a thing, but did not, like an upgrades that affect building armor, worker's damage, storm damage, etc.
Another cool thing is adding a scarab to a specefic player to make the whole game engine run faster (like on a replay x2 x4 or x8) although in-game x8 is buggy, x2 is stable and quite funny to see... a vulture with Iron Thrusters and the map in x2 or x4 can cross diagonally a 256x256 is a few sec, like lighting-fast. haha.
I've been able in the past to install the beta, but never played it, same as stratostygo, can't pass the b.net. Because you have to kind of create your own server, and the beta does not have a single player enabled... So it kind of sucks, but its still really fun to see the game actually works... one day someone will get it back working. Always cool to see so old legacy stuff. :D
The german scans have some nice info, at least on the protoss:
Probe Droid: The little "flying thing" (mostly used for recon) is equipped with light armor and an almost cute photon cannon
Dragoon: Protoss fighters who are severely wounded in battle and therefore stop fully functioning (what???) may choose to become Dragoons. The brain and all the still functioning parts are installed into giant combat robots
Zealot: Young, dynamic, aspiring wannabe warriors who enlist for the army out of their own motivation are put into special combat suits crammed with modern technology.
Templar: If there is one unit in the Starcraft universe that commands respect through its mere appearance, then it's certainly the "Templars". Their supernatural energy is so highly concentrated that they don't participate in battle themselves. Their killing would cause a catastrophe of unprecedented severity. Thus they travel safe and sound aboard the Arbiter, casting their spells from there.
Archon: This ominous unit is one of surprises in the story and is revealed during the campaign Scout: These high speed cruisers instinctively find even the most hidden enemy outpost
Carrier: The "battleships" among the Protoss units are the leaders of the army – Little wonder with THAT weaponry, THOSE shields and THAT armor. Not even the strongest enemy phalanx can defy their power/superiority for long. In the back of the carrier, there are a maximum of 5 small Interceptors that are made and repaired there.
Inceptor: Small, agile and rather annoying: A swarm of interceptors can throw off any enemy army. Five interceptors fit into a Carrier. Losses are recovered after a short production time.
Assuming the journalist who wrote that didnt add too much of his own we can infer that:
Probes werent the original worker units, shuttles were.
Scout had detector abilities. This is mentioned in another scan in english too. Given no mentions of the observer, I guess that unit was a late addition.
Archon might have started as a campaign only unit
Apparently the Arbiters were crewed by Templars, who could only attack from there.
No mentions of reavers.
Zealots were more enthusiastic and not machines of eternal rage. This is the one that seems more like a creative liberty by the author tho.
Interesting...Do you think you can translate the Terran and Zerg units, as well?
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Well lookie here, I found this on Reddit:
http://blizzardarchive.com/pub/Images/Screens/Sc1_2/clean.html
Things that stand out:
- Some Terran starport unit called "Spy Satellite"...Looked like a Widow Mine
- Better picture of all alpha units
- Alpha Siege Tank design, both deployed and undeployed (looks REALLY SICK!)
- Science Vessel started out as an air unit early on, became a land unit, then again an air unit in beta.
- Terran Marines (called "Marauders") were actually not wearing power suits back in really early alpha
- Command Center in the early alpha looked like an old, rusty Comsat Station
- Cleaner, sharped, clearer picture of all the Terran buildings, including the alpha and beta ones that were removed afterwards.
- Protoss could build Pylons on water! (Reminds me of the abandoned "Water StarCraft/Aqueous Rift" mod)
Interesting.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Indeed,.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
The german scans have some nice info, at least on the protoss:
Assuming the journalist who wrote that didnt add too much of his own we can infer that:
Probes werent the original worker units, shuttles were.
Scout had detector abilities. This is mentioned in another scan in english too. Given no mentions of the observer, I guess that unit was a late addition.
Archon might have started as a campaign only unit
Apparently the Arbiters were crewed by Templars, who could only attack from there.
No mentions of reavers.
Zealots were more enthusiastic and not machines of eternal rage. This is the one that seems more like a creative liberty by the author tho.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yup, saw this on SClegacy, good shit.
I can't believe I haven't seen a few of those before (like those cool alpha/beta siege tanks)
Was surprised as well to see some new ones. I dismissed the whole thing at first, then upon taking a second look...Wow.
EDIT: OMG, you can actually download the beta!
http://www.blizzardarchive.com/pub/index.php?id=starcraft
gonna echo the previous sentiments, was really surprised to see some i'd never seen before. here i thought old StarCraft Evolution had it all.
i always thought the earlier versions had very cool graphics. i actually was working on a mod back in the day to try to restore some of the beta visuals/content/etc, but i managed to corrupt it in some way i forget and dropped the project
the pylon over the water is nuts... i wonder if it was supposed to be a 'flying' structure. i remember all the worker units used to be flying units, so i could see that happening. never seen this title card before either. so cool.
thanks for sharing!
Has anyone been able to actually PLAY the beta? because I can't get passed the battle.net part :(
I've seen most of these before. I always liked those old pictures. It gives an idea of what are the "unused structure" found in 3rd party editor and stuff like that. There are also legacy stuff that could have been a thing, but did not, like an upgrades that affect building armor, worker's damage, storm damage, etc.
Another cool thing is adding a scarab to a specefic player to make the whole game engine run faster (like on a replay x2 x4 or x8) although in-game x8 is buggy, x2 is stable and quite funny to see... a vulture with Iron Thrusters and the map in x2 or x4 can cross diagonally a 256x256 is a few sec, like lighting-fast. haha.
I've been able in the past to install the beta, but never played it, same as stratostygo, can't pass the b.net. Because you have to kind of create your own server, and the beta does not have a single player enabled... So it kind of sucks, but its still really fun to see the game actually works... one day someone will get it back working. Always cool to see so old legacy stuff. :D
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