In 1.5 you can use triggers to control almost all built-in UI elements. It also allows you to make your owner unit status bar, and control it with your trigger.
But the latter one (Unit Status Bar) is a a little harder than just control the UI layer with triggers - it crashed my game and editor thousands of times before I finally figure out the keys of this system...
Here is just a video which I recorded during my test. Of course, this one is done by customized unit status frame, which means its a part of the UI, not some "create a dialog and attach it to the unit" trick. (Still I used a very few trigger to control some part of its logic though)
Plan to write a tutorial about the UI stuff when I get enough time.
As the video - It's actually a custom unit status layout frame which I created with the UI editor and then used triggers to control it dynamicly. But yea, I can also attach trigger dialog items into this frame (or the default unit status frame) if I want.
And as the Item Containers... Actually, controling them dynamicly with trigger is much easier than controling the unit status bar. Because the Item Containers are in the Game UI layer, while the unit status bar are per unit things.
The word "controling Item Containers by trigger" means you can truly control almost every thing of it.
For example, the most basic usage: You can use the triggers to force show/hide an specific inventory container panel frame at any time.
I think many people here want a true EVER-STAYS-OPEN INVENTORY? Now you can get it!
Here is probably a dumb question. How does the paint lighting work? I know I can paint lighting regiosn, but how do I set each lighting to a given region?
Are you able to go over what you did in a little more detail?
I'm just Curious if your able to have multiple bars over the unit.
Or are they just for Health Energy and Shield?
I would love it if its possible to have 4 or 5 status bars.
Anyways just curious how you accomplished this.
Are you able to go over what you did in a little more detail?
I'm just Curious if your able to have multiple bars over the unit.
Or are they just for Health Energy and Shield?
I would love it if its possible to have 4 or 5 status bars.
Anyways just curious how you accomplished this.
Thanks
Soon (TM), currently I just have too much things to do, so I will make the tutorial after I finish them
In 1.5 you can use triggers to control almost all built-in UI elements. It also allows you to make your owner unit status bar, and control it with your trigger.
But the latter one (Unit Status Bar) is a a little harder than just control the UI layer with triggers - it crashed my game and editor thousands of times before I finally figure out the keys of this system...
Here is just a video which I recorded during my test. Of course, this one is done by customized unit status frame, which means its a part of the UI, not some "create a dialog and attach it to the unit" trick. (Still I used a very few trigger to control some part of its logic though)
Plan to write a tutorial about the UI stuff when I get enough time.
Wait a second!
You hooked your unitstatus dialog item to an specific unit status bar? Does this mean we can fiddle with Item COntainer UIs too?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
As the video - It's actually a custom unit status layout frame which I created with the UI editor and then used triggers to control it dynamicly. But yea, I can also attach trigger dialog items into this frame (or the default unit status frame) if I want.
And as the Item Containers... Actually, controling them dynamicly with trigger is much easier than controling the unit status bar. Because the Item Containers are in the Game UI layer, while the unit status bar are per unit things.
The word "controling Item Containers by trigger" means you can truly control almost every thing of it.
For example, the most basic usage: You can use the triggers to force show/hide an specific inventory container panel frame at any time.
I think many people here want a true EVER-STAYS-OPEN INVENTORY? Now you can get it!
Marry me.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Here is probably a dumb question. How does the paint lighting work? I know I can paint lighting regiosn, but how do I set each lighting to a given region?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Are you able to go over what you did in a little more detail?
I'm just Curious if your able to have multiple bars over the unit.
Or are they just for Health Energy and Shield?
I would love it if its possible to have 4 or 5 status bars.
Anyways just curious how you accomplished this.
Thanks
Soon (TM), currently I just have too much things to do, so I will make the tutorial after I finish them
very nice
Awesome job! Would you be able to upload your demo map so that we could figure it out for ourselves until you have time to make a proper tutorial?
LOL.. I really eager to see tutorial :D
Ah, very cool. This could have some really interesting applications.