Really cool stuff there, those vids are getting me hyped for LotV. Also, that Hybrid slowly floating to the Protoss Ship in one of Computer1194's vids looked funny to me, dunno why. :P
I received a reply on youtube, we was whining about the death on starcraft 2 of the dark war-torn feeling that we loved so much on starcraft 1...
And that's a shitty motivation from Metzen, it was like "i didn't like what i wrote, you sc1 fans liked it ? FK YOU ALL PU*ES! I am going to do a lovely and shining BattleStar Galactica shitty story... GTFO please, i am 100% sure that you did the same thing with Slutty Diablo III story ( a bit better on diablo 3 reaper of souls that "Coincidence" was not wrote by Metzen).
"Did you know Chris Metzen doesnt like the original Sc story? He says he was a "Mean, young and depressed boy". Thats why its a "
dark, war-torn" story, he wasnt feeling good when he wrote the story, heck it could be him telling us his love life in the middle of the Terran campaign"
PS: I don't care a sh*t if you are not longer depressed, i only care that you stop writing Twilight-Based stories ! GTFO u mad !
He himself admitted SC at it's core was a story about a boy and a girl. Goes to show he sucks at writing and that James Phinney was the real brain behind the SC1 storyline. That's why BW was worse.
And BSG was actually awesome. SC2 is nothing like BSG. Nothing. Doesn't matter that he screwed over the loyal fanbase by hiring Helfer instead of Glynnis.
Ah yeah, even the Kerrigan voice... From being evil and badass to be "Oh look i am so cool and sexy, and badass!" ... Damn, Zeratul voice on SC2 instead is good, also because dead people cannot be resurrected... Or they can ? "Evil Laugh in lontanance"
I hope Metzen will never write a new story anyway...
Ok that BW wasn't perfect, but i anyway liked it, even if DuGalle was simply disappointing :/
That's funny. Out of all comparisons between Tyranid and Zerg units, structures and mechanics, I'd say that of the Cerebrate and whatever the Tyranids have is the weakest. Of course I'm not a huge Warhammer fan, but from the Warhammer 40.000 games I've played this idea was barely touched upon
http://us.battle.net/sc2/en/forum/topic/8414822057 I already noticed all of this but now i see that this guy gave some exact datas... And his conclusion is right, why all these buffs ? For retarded 8 years old bms ? They are still thinking to lure casual gamers on starcraft and the dead market of RTS ? Lol
Whoa whoa whoa, let's everybody hold up. What was this thread about? Legacy. It's basically transformed into a 'let's point out every conceivable flaw to do with Sc2' discussion. Now, please try to reel it back, and discuss ideas for the release of Legacy of the Void (the campaign, ideally). If you want to keep hating on Sc2 with criticism (constructive or not), please make a separate thread.
Now, what kinds of unit upgrades do you guys expect for the campaign Protoss?
I've already discussed this in a similar thread I created on the Battle.net forum, but I'll re-state some ideas here:
PROBE
Advanced harvesting
Mineral and vespeign harvest rate increased by 20%
Priority warp in
Pylon build time reduced to 0
STALKER
Void missiles
Attacks deal splash damage, and +2 damage to primary target
Salvo flash
When the Stalker blinks, small Aoe damage is dealt in a short radius around it upon reaching its destination
CARRIER
Compact hangars
Carrier may hold 4 additional interceptors
Annulo cannon
The Carrier fires a powerful energy beam to a single target, dealing 350 damage and splash damage, costing 100 of what would be a 150 energy cap for the Carrier
TEMPEST
Void energy
Attacks deal splash damage (do they already?), and deal +30 damage to primary target
Static cells
Ground attacks leave a psi storm-like field that deals DoT to units (lasts 4 seconds)
GENERAL STRUCTURE ALTERATIONS:
All structures
Build times reduced by 10-25%, depending on the particular structure (nexus reduced by 25%, photon cannon by 10%, etc)
Shield Battery
Useless as a common building, but could be a unique structure seen in some select missions
Nexus
Can be upgraded to have a permanent super-turret upgrade, which may be purchased (after being unlocked) in-game on each individual Nexus
Can also be upgraded to construct 2 probes at a time instead of one (original, I know)
Feel free to be as critical as possible about these ideas. Some may seem overpowered, so perhaps suggest tweaks?
Rollback Post to RevisionRollBack
I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
Ok i ranted enough about hots storyline and difficulty, i ma not a hater, i am angry because the Zerg campaign had the potential to be a great campaign but it turned into a crap, i am scared that with LotV will happen the same, LotV units ideas will come soon
My faith on Metzen Story-Telling is zero... So i expect a predictable and shitty Story...
I hope to see a stunning opening cinematic, especially after the DIVINE Warlords of Draenor Opening Cinematic!
Now let's go with units and buildings speculations...
Protoss armor with Ground units, protoss mission giver room, and a sort of protoss lab with upgrades... I think we will be on that old carrier of the short Story
For immortals Maybe we will have an air attack or a splash damage attack... Or a reflect damage shield
Zealot: Dps and movement speed variation and tank variation
Stalker: Some blink upgrades and new abilities
Sentry and HT new spells
Phase cannon
Protoss Kamehameha
Gym addicted Brotoss
Nipples
Back all scbw units
Zer'Atai and Lenassa variations for DT, one is Dps, the Other is tank
Don't really know what to think of air units or mothership
CE multiplayer colossus
That crab-claws hybrid of Flashpoint
Tassadar... Maybe some talk about Fenix and Raszagal... Even "Additional Pylons Guy" aka Aldaris
Amon of course and more Xel Naga stuffs
Funny easter eggs
Multiplayer Revolution... Complete redesign...
David Kim and Chris Metzen fired
Some infos about Zeratul and his journeis
Brutal difficulty challenging and innovative level design
Shield battery and beautiful environments/musics
Explosions... I need more explosions, Also more Warhounds!
Terran or Zerg missions
Corruptors and scbw Zerg units, new primals, evolved Dehaka
Looks awesome. I hope SC2 Legacy of the Void campaign and storyline is good similar to the Wings of Liberty and Heart of the Swarm campaign and story. I also wish that they do some SC1 Protoss unit models appear in the editor like what they did to some classic SC1 Zerg unit models that did not appear in the campaign but in the editor and can be used as custom units.
Really cool stuff there, those vids are getting me hyped for LotV. Also, that Hybrid slowly floating to the Protoss Ship in one of Computer1194's vids looked funny to me, dunno why. :P
Ye I am pretty hyped myself! Can't wait for it to release
I received a reply on youtube, we was whining about the death on starcraft 2 of the dark war-torn feeling that we loved so much on starcraft 1...
He himself admitted SC at it's core was a story about a boy and a girl. Goes to show he sucks at writing and that James Phinney was the real brain behind the SC1 storyline. That's why BW was worse.
And BSG was actually awesome. SC2 is nothing like BSG. Nothing. Doesn't matter that he screwed over the loyal fanbase by hiring Helfer instead of Glynnis.
Ah yeah, even the Kerrigan voice... From being evil and badass to be "Oh look i am so cool and sexy, and badass!" ... Damn, Zeratul voice on SC2 instead is good, also because dead people cannot be resurrected... Or they can ? "Evil Laugh in lontanance"
https://scontent-a-ams.xx.fbcdn.net/hphotos-xfp1/t1.0-9/10489703_10152089111092385_6534813575861311943_n.png
@DEFILERRULEZ: Go
Wings of Liberty concept art, i believe.
So the cerebrates was removed "also" for the comparison with Game Workshop ?
That's funny. Out of all comparisons between Tyranid and Zerg units, structures and mechanics, I'd say that of the Cerebrate and whatever the Tyranids have is the weakest. Of course I'm not a huge Warhammer fan, but from the Warhammer 40.000 games I've played this idea was barely touched upon
http://us.battle.net/sc2/en/forum/topic/8414822057 I already noticed all of this but now i see that this guy gave some exact datas... And his conclusion is right, why all these buffs ? For retarded 8 years old bms ? They are still thinking to lure casual gamers on starcraft and the dead market of RTS ? Lol
Whoa whoa whoa, let's everybody hold up. What was this thread about? Legacy. It's basically transformed into a 'let's point out every conceivable flaw to do with Sc2' discussion. Now, please try to reel it back, and discuss ideas for the release of Legacy of the Void (the campaign, ideally). If you want to keep hating on Sc2 with criticism (constructive or not), please make a separate thread.
Now, what kinds of unit upgrades do you guys expect for the campaign Protoss?
I've already discussed this in a similar thread I created on the Battle.net forum, but I'll re-state some ideas here:
PROBE
Advanced harvesting Mineral and vespeign harvest rate increased by 20%
Priority warp in Pylon build time reduced to 0
STALKER
Void missiles Attacks deal splash damage, and +2 damage to primary target
Salvo flash When the Stalker blinks, small Aoe damage is dealt in a short radius around it upon reaching its destination
CARRIER
Compact hangars Carrier may hold 4 additional interceptors
Annulo cannon The Carrier fires a powerful energy beam to a single target, dealing 350 damage and splash damage, costing 100 of what would be a 150 energy cap for the Carrier
TEMPEST
Void energy Attacks deal splash damage (do they already?), and deal +30 damage to primary target
Static cells Ground attacks leave a psi storm-like field that deals DoT to units (lasts 4 seconds)
GENERAL STRUCTURE ALTERATIONS:
All structures Build times reduced by 10-25%, depending on the particular structure (nexus reduced by 25%, photon cannon by 10%, etc)
Shield Battery Useless as a common building, but could be a unique structure seen in some select missions
Nexus Can be upgraded to have a permanent super-turret upgrade, which may be purchased (after being unlocked) in-game on each individual Nexus Can also be upgraded to construct 2 probes at a time instead of one (original, I know)
Feel free to be as critical as possible about these ideas. Some may seem overpowered, so perhaps suggest tweaks?
@HydraMannequin: Go
I remember spurting out some ideas years ago back in SCLegacy. Somewhat like this. http://sclegacy.com/forums/showthread.php?15621-Protoss-campaign-upgrade-ideas
So that explains it. I wonder if we'll get to explore the Aiur underground, in a possible attempt to locate the khaydarin crystal.
better to get some cool assets, especialy some humanoid protoss units.
Btw in this video you can see that guy working on protoss campaign assets at 0.40 and 0.49:
@HydraMannequin: Go
Ok i ranted enough about hots storyline and difficulty, i ma not a hater, i am angry because the Zerg campaign had the potential to be a great campaign but it turned into a crap, i am scared that with LotV will happen the same, LotV units ideas will come soon
My faith on Metzen Story-Telling is zero... So i expect a predictable and shitty Story...
http://us.battle.net/sc2/en/forum/topic/13923142268 What we know for now about LotV, i hope it will be a redemption for StarCraft 2... Like patch 2.0 and Reaper of Souls was for Diablo 3.
I want the return of Ulrezaj
http://metatorial.blogspot.it/2010/08/starcraft-ii-narrative-disaster.html EPIC WIN
Looks awesome. I hope SC2 Legacy of the Void campaign and storyline is good similar to the Wings of Liberty and Heart of the Swarm campaign and story. I also wish that they do some SC1 Protoss unit models appear in the editor like what they did to some classic SC1 Zerg unit models that did not appear in the campaign but in the editor and can be used as custom units.
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units