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    posted a message on TD map I am working on

    @TerranMaster23: Go

    Hey, cool idea in general. Though I would shift around the income structure a bit. Zerg unit from origin are fed to the meat grinder. So you need many to be effective. So basically a single zerg unit is useless. Those units should give income as it should be a trade off. income vs effectiveness. Protoss units are known for their rebustness / effectiveness, and terran units are something in between.

    Its like with building mines to early with the desert strike game in the arcade. If you build one to early the enemies might have more units which will enable them to get the bunker faster = more income to further snowball their unit count, they will have the middle longer, etc etc. The trade in your game should be the same I feel like. And it would be cool if you could follow the lore of SC a bit on that. Protoss units = costly - Terran units = avarege - zerg units = cheap

    Hope this helps :)

    Posted in: General Chat
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    posted a message on Diablo III: Reaper of Souls

    @xcorbo: Go

    So I did hear the game improved by wayyyyy a lot. Removing the AH etc. making the loot drops more class specific for you. But I gave up on D3 after like a month. Not going to buy this expansion.

    Posted in: Off-Topic
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    posted a message on Heroes Mapmaking: Beginnings
    Quote from MMOSimca: Go

    @TyaStarcraft: Go

    They are now called 'Knights', apparently.

    And are these so called knights, knights that we know of? or are they actually something else?

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    Ye I am pretty hyped myself! Can't wait for it to release

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    I hope they will implement something innovative. Either an old idea implemented in the right way, or just something new.

    @DEFILERRULEZ

    If they are implementing new units, protoss won't get a new t3 air unit. They already got 2. I still feel like they get a new, high mobility unit

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    I feel like... if protoss gets a new unit, it should be a gateway unit. something cheap, something usefull like a marine to dump minirals in. Zealots just wont cut it.

    Posted in: General Chat
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    posted a message on Map file too big for Mapster??

    There should be an import overview section, clean that up

    Posted in: General Chat
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    posted a message on Hearstone discussion

    I only got to say that I like these card games, but not for to long. Not getting in to it too seriously simply because there is a high level of unluck involved if the right cards do not show up, or your enemy gets a streak of perfect cards.

    Posted in: Off-Topic
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    posted a message on What's going on with everyone?

    Yo guys! at the moment I am trying to finish my thesis and next monday Il start at my new job. Hope i can combine the two :)

    Posted in: Off-Topic
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    posted a message on TPS lovers

    Is this made with the SCII engine? Holy crap nice job!

    Posted in: General Chat
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    posted a message on SCII legacy of the void
    Quote from TyaStarcraft: Go

    @Crazio: Go

    I think you just described the point and purpose of the oracle.

    The oracle is just to... takes to long to get it, is to expansive to get it and has an use only once function. As opposed to reapers/halions or zerglings. The latter two are simply units you can get by teching up. As a toss to get the oracle you actually have to go towards air which can lose its purpose all together in a later stage. Where as for terran, you need a factory to tech up, you need a stargate because all terrans want vikings/medivacs. So imo the oracle is not a good alternative to counter the snailness of the toss.

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    Oh and on another note. What kind of new units do you think the races will get?

    I believe / hope that protoss will get something that will give them some more agility. Protoss mostly stick to big deathballs. If the other 2 races do enough counter attacks, split attacks, etc. protoss is stuck to defending. I feel like they are a tad easy to contain.

    For terrans I have no clue what they might get. Maybe some new Tier 3 unit which they are more likely to get since Thors and BC are hardly ever used.

    For zerg its hard to tell as well. I really think they don't have any gap in units. Maybe something to accompany the Ultra with, since ultra's can be easily countered by either race.

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    I guess HoTS could have been a lot better (more towards WOL) if they did put some more effort in developing the story around the xel naga and how Zerg was used by Amon. I felt like they stuck to much to the relationship between raynor and kerrigan and the rebellion vs Mengks. The Primal zerg story line is a bit meh. Could have been a lot better if they stated more about how when what happened with the primal zerg. Though I must say, i did enjoy the mini boss fights. Thought that was a really fun thing they added.

    I just hope LotV will add some braincracking story lines or something really unexpected.

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    @DeltaCadimus: Go

    I don't really see how Tychus made the WoL campaign work. Ye he was a cool character with some depth to 'm, but in my opinion it's to simple to say that he was what made WoL better than HoTS. The overall problem with SCII campaigns in my opinion is the amount of missions you have to play. It just doesn't leave that much room for true character development.

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    @SearingChicken: Go

    Killing of their best is what can make a story good imo. Not to cliche etc.

    Posted in: General Chat
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