Started working on this a few days ago, so far it's been mostly exporting/importing models and working with textures. Still quite a few doodads I'd like to add but the basic shape and layout of the city is about finished.
Create a distortion material on some water textures so I could get water into the shape of the fountains. The ripple effect is off but a few tweeks and I'm sure it will look better.
Sorry I went on vacation to Blizzcon. All of the models and textures are from World of Warcraft.
I Spoke with a few of the level designers and game designers from both WoW and Starcraft 2. I found out some information that will continue to improve my work and which might be beneficial to anyone else looking to create beautiful terrains easier.
After watching a video about World of Warcrafts level design panel from a few years ago I decided to watch a bunch of the panels this year in person. If you haven't watched them, do it, do it right now. I learned a whole lot about the processes which Blizzard uses to create the landscapes instead of just trying to recreate them myself. With that said the Sc2 editor isn't as fully capable as WoWedit but it is as close as we can get. I don't know if there is a way to do vertex painting but if I do I'll share it.
I did however find out how to do height mapping for terrain textures. Here is an example of grass being placed in the cracks of a rock texture.
I like it! Those are nice WoW terrains into sc2. You could make a melee map out of those models or something more working for something like an arcade map or what not.
Worked a bit around the pond in town and on a mineshaft that has a track leading down into town. Had to create a custom track to fit the landscape. Figured out how to billboard properly and am starting to add glow emissives to light doodads and adding omni lights to them as well.
ATTACHMENTS
Progressive_15.jpg
Pond.jpg
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Started working on this a few days ago, so far it's been mostly exporting/importing models and working with textures. Still quite a few doodads I'd like to add but the basic shape and layout of the city is about finished.
Create a distortion material on some water textures so I could get water into the shape of the fountains. The ripple effect is off but a few tweeks and I'm sure it will look better.
That looks pretty great. How big is the file size?
@TyaArcade: Go
23 mbs
Wow! I love those water doodads.
Still lots of things to add.
That's pretty cool! Is that made with the w3 mod ? Or its all imported models from stuff like WoW?
When I look at those picture I feel much more in WoW than Starcraft, it's awesome.
Working on projects:
@Scbroodsc2: Go
Sorry I went on vacation to Blizzcon. All of the models and textures are from World of Warcraft.
I Spoke with a few of the level designers and game designers from both WoW and Starcraft 2. I found out some information that will continue to improve my work and which might be beneficial to anyone else looking to create beautiful terrains easier.
After watching a video about World of Warcrafts level design panel from a few years ago I decided to watch a bunch of the panels this year in person. If you haven't watched them, do it, do it right now. I learned a whole lot about the processes which Blizzard uses to create the landscapes instead of just trying to recreate them myself. With that said the Sc2 editor isn't as fully capable as WoWedit but it is as close as we can get. I don't know if there is a way to do vertex painting but if I do I'll share it.
I did however find out how to do height mapping for terrain textures. Here is an example of grass being placed in the cracks of a rock texture.
Working on another terrain.
@Daara87: Go
I like it! Those are nice WoW terrains into sc2. You could make a melee map out of those models or something more working for something like an arcade map or what not.
Working on projects:
@Scbroodsc2: Go
The scale would be way too large for a practical melee map, but I could size them down a bit. The above image is almost an entire 256x256 map.
I think he reather means you design a traditional melee map (within the usual melee map sizes) keeping that look and feel from what you have shown.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
I'd have to create new cliffs but it could be done.
Here's the latest on the map.
Added in foliage. Been busy the last 4 days, only map baby steps.
It looks good.
@DOOMEDEARTH: Go
Thank you :D
Worked a bit around the pond in town and on a mineshaft that has a track leading down into town. Had to create a custom track to fit the landscape. Figured out how to billboard properly and am starting to add glow emissives to light doodads and adding omni lights to them as well.