Anyone knows where to set the maximum number of minerals and gas players can have in their bank?
For example, if a player has 2000 minerals, no more minerals will be added to the bank. (So resources collected by workers will be worthless)
There are different way, but basicly just have some kind of event (could be periodic check, return cargo ability check..) and basic if then else, if triggering player has > 2000 minerals, then set minerals to 2000.
Working on projects:
In reply to kabel_gossen:
easy https://drive.google.com/open?id=12cKh2i9vERO3izQKvP2GtgCSSqasFJpq only I have attributes and comments in Russian - you will understand, I hope ))