I have created this Zerg structure in the editor: https://imgur.com/a/JhlLUfu
I have just combined two Hatcheries and rotated them and placed them next to each other. But I would like it to be a real model with a basic birth animation, some kind of basic death animation, attachment points, an icon and wireframe.
If you are interested, PM me and we can discuss the payment!
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Jan 18, 2020kabel_gossen posted a message on Looking for a model maker to create a Zerg structure (Paid job)Posted in: Artist Tavern
Sep 29, 2019kabel_gossen posted a message on How to make an ability that orders the caster to go to a specific location?Posted in: Data
Hello, this should be easy, but I can not get it to work...
I want an ability on a unit. When it uses the ability, it has to click on a structure. The unit will move very fast to that structure. It does not obey other orders until it has reached its destination or the structure is destroyed. If possible, the ability can be canceled.
Any ideas how to approach this ability?
Sep 27, 2019kabel_gossen posted a message on How to show progress above a unit when it channels an ability?Posted in: Data
I have an ability that channels a periodic effect for 10 seconds. When I go to the ability, I click "Show progress" and there I select "Channel".
When the unit starts to channel the ability, a progress bar appears above the unit but it is not moving. It only stays at 0. No progress happens.
Any idea how to make a progress bar appear above a unit when it channels a spell?
Sep 21, 2019kabel_gossen posted a message on How to set a maximum amount of resources players can have?Posted in: Data
Sep 15, 2019kabel_gossen posted a message on How to make an instant ability ONLY cast if there are structures nearby?Posted in: Data
I have an Instant ability on a structure. When I click on it, all nearby structures get a buff.
I want the ability to ONLY be used if there are other structures nearby. It is so lame if a player accidently clicks to cast the spell and there are no structures near, so it has no effect.
Any idea how to check if there are nearby structures?
Aug 4, 2019kabel_gossen posted a message on How to make dead units increase the stats of all other units on the battlefield?Posted in: Data
Thank you! I found a solution based on the Modify Player effect
Aug 3, 2019kabel_gossen posted a message on How to make dead units increase the stats of all other units on the battlefield?Posted in: Data
whenever a unit dies, all other units that player control will gain increased stats permanently.
For example, 3 minutes into the game, 12 units have died for player A. This means that all other units player A controls would get for example +12 armor. 5 minutes into the game, 24 units have died. Now player A units gain +24 armor.
Any ideas how to build this?
The only way I can think of is that whenever a unit dies, it spawns an invisible dummy unit on the battlefield with a search effect that adds a buff to all other units. But I think that will lag because there will be a lot of units that die. Is there any other way?
Jul 28, 2019kabel_gossen posted a message on How to make Parasite spell from BW that changes color of Wireframe?Posted in: Data
Jul 27, 2019kabel_gossen posted a message on How to make Parasite spell from BW that changes color of Wireframe?Posted in: Data
in Brood War the Queen has a spell called Parasite. When you cast it on an enemy unit, you gain vision of it and the color of the wireframe changes. Can the color of the wireframe be changed in the SC2 editor? I can't find out how
Jul 10, 2019Posted in: Data
I have an ability that targets a structure. When it does, 4 units are spawned, each at every side of the structure. See picture below.
I use persistent effects to determine the positions via offsets, but no units are created at those locations. Since the spell targets a structure, I think the persistent effect can not determine the positions on the ground where the units will be spawned? If the spell targets a point, then it works better.
Any idea how to come around this?
Jul 4, 2019Posted in: General Chat
yep, thanks, works now
Jul 2, 2019Posted in: General Chat
yep, same here, HoTS and LoTV dependencies vanished for me too :p
I can only add WoL dependencie to newly created maps
Jun 26, 2019Posted in: General Chat
After the patch I reinstalled Starcraft to see if it would help. It seems like the new installation does not allow users to access the C:/Program/Starcraft/Mods directory anymore? See attached picture below
When I create a test map and try to add a dependencie into it, I can not change the directory /Mods to any other folder in order to add a .sc2mod file into the map from anywhere else on my computer. It is as if everything must be done via battle.net now?
Has anyone experienced a similar problem?
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