My dependencies are in the following order: Void (Mod), Void (Campaign), Void Story (Campaign)
I want to make all the standard multiplayer units be the same as in melee games, so for example Barracks should only be able to train marines marauders reapers and ghosts, Tech Labs should be able to research stuff, Nexus should be able to produce Mothership Core, and so on (there are a lot of differences between these standard units with melee and campaign dependencies).
I've tried messing around with the dependencies, removing Void Story, shifting Void (Mod) to the bottom, adding Void (Multi Mod) to the bottom and so on, but I am still unable to achieve my desired result.
Does anyone know how to make it such that standard multiplayer units are the same like in melee games even with campaign dependency? Thanks!
Hey. Long story short: There is no way to easily combine "best" things of multiplayer + campaign. Only way to make things work as you want is to do some editing. And there is no "right" values for any unit so each invidual mapmaker have to decide the "right" values.