Your spell effects are bloody awesome. Hope you'll get a job in some game company (mb Blizzard) some day (if you haven't one already). This is already a great portfolio imo.
I'm a big fan of Disciples 2 gothic art style, and i don't know why but muradin stone death anim was so well made and reminds me of that awesome game.
Thanks everyone, I am glad to share, the thunder effect will be upload to Assets with some of my other lightning effects.
I am not working in a game company now, I am a science student and work one very different area (comparing with the 3D art). But 3D art and effect creations are really cool to me and I do look for chances that my skills can be used.
I really like the new Terran unit "Cyclone". So I made a very similar model, it's not finished yet.
The Cyclone was exactly the design I had in mind for my Terran rocket drone request, ironically. And...You just one-upped Blizzard's art team with that model. Congrats. Can't wait to see it finished.
Yeah, that's your nice MK model, a Russian Team requested the animations fixing and some skill effect models (Zolden know that team.) Thanks very much(I haven't got a chance to say that since you are absent these days.)
Thanks very much, I am glad that you like it, I love the original cyclone too, someone said that it's OP now, my idea is that we can limit the numbers of missile that a cyclone can carry, and need time to rearm itself after the battle. I change the missile tank to much bigger ones, so that I can convince myself that it's the volume of missiles that limits it's quantity.
Very nice. Would you be willing to share the max file for the latter one?
The ship now is better, standard animations are added.
@IskatuMesk: Go
Sure, I will send it to you on Skype.
Wow. Awesome shockwaves. They would be helpful for my thunder spells. Can you share it somwhere?)
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
@Delphinium1987: Go
Your spell effects are bloody awesome. Hope you'll get a job in some game company (mb Blizzard) some day (if you haven't one already). This is already a great portfolio imo.
I'm a big fan of Disciples 2 gothic art style, and i don't know why but muradin stone death anim was so well made and reminds me of that awesome game.
@xxxNEARBYxxx: Go
@abvdzh: Go
Thanks everyone, I am glad to share, the thunder effect will be upload to Assets with some of my other lightning effects.
I am not working in a game company now, I am a science student and work one very different area (comparing with the 3D art). But 3D art and effect creations are really cool to me and I do look for chances that my skills can be used.
Ship model: Emissive textures added.
Another Hum unit model for a Russian mod team.
I have uploaded the lightning effect mod to the Assets brief, should be ready tomorrow.
@Delphinium1987: Go
I'm liking that ship. I have no idea where the protoss people would operate that from though.
@JacktheArcher: Go
Protoss people will operate that this way:
Bad news to the Russian Beluga fishes.:-)
@JacktheArcher: Go
I think that the void seeker is nice design, so why not the Aiur Protoss make a Z(G)olden one for themselves.
I really like the new Terran unit "Cyclone". So I made a very similar model, it's not finished yet.
@Delphinium1987: Go
nice, if all models from lotv will be ready, we could work on the community version on lotv multiplayer with less imba balance
Hey, is that the model I did :) ?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Nice! Any new Terran mech units are certainly useful.
The Cyclone was exactly the design I had in mind for my Terran rocket drone request, ironically. And...You just one-upped Blizzard's art team with that model. Congrats. Can't wait to see it finished.
Great idea, actually. Let's do that, just like we had that old HotS community version back in 2011.
@TaylorMouse: Go
Yeah, that's your nice MK model, a Russian Team requested the animations fixing and some skill effect models (Zolden know that team.) Thanks very much(I haven't got a chance to say that since you are absent these days.)
@AlexO6: Go
Thanks very much, I am glad that you like it, I love the original cyclone too, someone said that it's OP now, my idea is that we can limit the numbers of missile that a cyclone can carry, and need time to rearm itself after the battle. I change the missile tank to much bigger ones, so that I can convince myself that it's the volume of missiles that limits it's quantity.
Just want to say that your modeling and animation skills are amazing! Very impressive stuff!
@Imperfect1987: Go
Thanks~ I will keep working on this.
This model still needs some adjusts. There are much different render results between the paint software and SC2.
The texture looks great, but it does need to have a more Terran look to it.