Guys, any idea how to hide that APM meter? I've custom UI and no need it. Tried via layouts, but I think I did it wrong. May be trigger way or right layout way?
My guide actor moves away beyond the radius of the ability, following the mouse cursor. But it must be attached to caster. It must looks like fenix drogoon range ability guide, but I has no mind why it broken. How to fix it?
I have looked through similar topics but still haven't found a solution.
So, I have a ranged unit with an auto-cast ability which must improve his weapon attacks (add any kind of effects at impact, etc, nvm). The idea is to check auto-cast state of an ability when my unit launches a weapon missile... BUT cant find a good validator for this. Only need solution via Data.
There are fixed amount of units of the same type on my map. I need to create cracks when each of them dies. So event is next (btw actor type is splat, parent - CActorSplat, and Not Doodad):
UnitDeath.MyUnitType -> Create
Strange one thing: the same unit can create the splat when it dies, and on the next map launch (or on the second/third) - not.
Tried preload spalt, juggled with Layer field - nothing helps.
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Guys, any idea how to hide that APM meter? I've custom UI and no need it. Tried via layouts, but I think I did it wrong. May be trigger way or right layout way?
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Bump. I'm about APM frame on the command panel.
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Hi there. Is it possible to hide APM via layouts or triggers? Couldn't found current frame.
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Can't find where output file appears. Not in the game folder, not in the map folder, not in the documents folder.
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Do you mean (Basic) Quad^ (-0.500000,-1.000000,0.500000,0.000000)? It has default values.
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It hasn't any SOp, but moves with the cursor.
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My guide actor moves away beyond the radius of the ability, following the mouse cursor. But it must be attached to caster. It must looks like fenix drogoon range ability guide, but I has no mind why it broken. How to fix it?
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Ohhh, It is not unit order queue, it's just unit order.
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Well. I can see only (Basic) Queued Disabled/Enabled.
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Ok. But I think I must add an index number in the Ability Command field. Which one?
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I have looked through similar topics but still haven't found a solution.
So, I have a ranged unit with an auto-cast ability which must improve his weapon attacks (add any kind of effects at impact, etc, nvm). The idea is to check auto-cast state of an ability when my unit launches a weapon missile... BUT cant find a good validator for this. Only need solution via Data.
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I am about next thing:
When you move the mouse cursor over the Crystal, or the Big Sphere in the campaign (between missions), it changes on a green gear wheel.
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Hi there. How to change the cursor model, when hovering over a certain unit (as in the story mode - gear wheel f.e.)?
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There are 9 units and be destroyed can only 1 at once.
But all buildings have splats. And for example I can create 1000 Terran Barracks and all of them will have splats...and all splats will work fine =\
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There are fixed amount of units of the same type on my map. I need to create cracks when each of them dies. So event is next (btw actor type is splat, parent - CActorSplat, and Not Doodad):
UnitDeath.MyUnitType -> Create
Strange one thing: the same unit can create the splat when it dies, and on the next map launch (or on the second/third) - not.
Tried preload spalt, juggled with Layer field - nothing helps.