Well, tried all yours hints, exclude "change terrain", nothing helps. Hope "change terrain" = create 1 cliff in the corner of the map will fix it...hope I don't need to change everything in my terrain.
In which MPQ folder I could find all ingame fonts like Eurostile-bol.otf, Eurostile-reg.otf, etc. Or any threads with attached fonts (search done nothing)?
Target isn't unit. It is just a shot at pathable terrain area..and sometimes it shows that error. Especialy if my caster is on a low cliff level or launch a missile on a ramp.
USER: Missile target below target: 76.2,94.7,9.0. Adjusting target position to surface. What it can be and how could I fix that? P.S: Missile launches via parabola to the target point.
Вероятно нашим забугорным друзьям не понравится твой вопрос на русском языке, т.к. это не российский ресурс.
Отвечу - открываешь Actor (агент) твоей Spectre, затем клацаешь по строке Events. Там клацаешь правой кнопкой и выбираешь Add Event. Затем Ability.#НужнаяТебеАбилка#.SourceCastStart - AnimPlay SpellCast (хотя здесь можешь любое имя вписать) #НужнаяТебеАнимация# NonLooping
p.s: that guy asks about "How to cause a custom unit to play required animation on ability use"
English editor and english locale only. Any text, edited in the data tab or added as new, not saving into GameStrings.txt and in the game it looks like 'ErrorMessage/CustomAbilityErrorHint' (for example). Tried to many things to fix that, but still on bad result =\
Ok. Strange thing, but editor dont save any text (edited and new) from Data, but any text (old and new added) via triggers works normal. Has no mind how to fix that(
Ok. I've made an ability, which has an effect with validator. That validator has a custom error message (will name it EM). Ok. I can see that EM in the Text Editor, I can see that EM in the validators tab, I can see it in my localized data (GameStrings.txt), BUT when I want to modify it or (f.e) change my loading screen hint, this EM disappearing from GameStrings.txt and in the game it looks like "ErrorMessage/ValidatorNameErrorText". AND after I cant see it in my GameStrings.txt, but still can see it in the Text Editor or in the validators tab. What wrong with it?
P.S: I can add that EM through editing GameStrings.txt, but if I'll modify that in editor it will removed again =\
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Well, tried all yours hints, exclude "change terrain", nothing helps. Hope "change terrain" = create 1 cliff in the corner of the map will fix it...hope I don't need to change everything in my terrain.
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Under "sc2 casc archive" you mean "data" folder, but it closes my casc viewer with error. But may be I'm doing something wrong.
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In which MPQ folder I could find all ingame fonts like Eurostile-bol.otf, Eurostile-reg.otf, etc. Or any threads with attached fonts (search done nothing)?
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Nope. Just tested. Still same errors.
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@DrSuperEvil: Go Unckecked. Well, it can be a solution)
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May be I did something wrong in my mover? Any blizzard example with non-unit target?
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Target isn't unit. It is just a shot at pathable terrain area..and sometimes it shows that error. Especialy if my caster is on a low cliff level or launch a missile on a ramp.
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USER: Missile target below target: 76.2,94.7,9.0. Adjusting target position to surface. What it can be and how could I fix that? P.S: Missile launches via parabola to the target point.
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But it breaks BO in practice. If I disable train - BO works.
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How about LotV sheets?
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Вероятно нашим забугорным друзьям не понравится твой вопрос на русском языке, т.к. это не российский ресурс.
Отвечу - открываешь Actor (агент) твоей Spectre, затем клацаешь по строке Events. Там клацаешь правой кнопкой и выбираешь Add Event. Затем Ability.#НужнаяТебеАбилка#.SourceCastStart - AnimPlay SpellCast (хотя здесь можешь любое имя вписать) #НужнаяТебеАнимация# NonLooping
p.s: that guy asks about "How to cause a custom unit to play required animation on ability use"
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English editor and english locale only. Any text, edited in the data tab or added as new, not saving into GameStrings.txt and in the game it looks like 'ErrorMessage/CustomAbilityErrorHint' (for example). Tried to many things to fix that, but still on bad result =\
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bump
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Ok. Strange thing, but editor dont save any text (edited and new) from Data, but any text (old and new added) via triggers works normal. Has no mind how to fix that(
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Ok. I've made an ability, which has an effect with validator. That validator has a custom error message (will name it EM). Ok. I can see that EM in the Text Editor, I can see that EM in the validators tab, I can see it in my localized data (GameStrings.txt), BUT when I want to modify it or (f.e) change my loading screen hint, this EM disappearing from GameStrings.txt and in the game it looks like "ErrorMessage/ValidatorNameErrorText". AND after I cant see it in my GameStrings.txt, but still can see it in the Text Editor or in the validators tab. What wrong with it?
P.S: I can add that EM through editing GameStrings.txt, but if I'll modify that in editor it will removed again =\