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    posted a message on Missile impact error

    Well, tried all yours hints, exclude "change terrain", nothing helps. Hope "change terrain" = create 1 cliff in the corner of the map will fix it...hope I don't need to change everything in my terrain.

    Posted in: Data
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    posted a message on SC2 fonts

    Under "sc2 casc archive" you mean "data" folder, but it closes my casc viewer with error. But may be I'm doing something wrong.

    Posted in: UI Development
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    posted a message on SC2 fonts

    In which MPQ folder I could find all ingame fonts like Eurostile-bol.otf, Eurostile-reg.otf, etc. Or any threads with attached fonts (search done nothing)?

    Posted in: UI Development
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    posted a message on Missile impact error

    Nope. Just tested. Still same errors.

    Posted in: Data
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    posted a message on Missile impact error

    @DrSuperEvil: Go Unckecked. Well, it can be a solution)

    Posted in: Data
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    posted a message on Missile impact error

    May be I did something wrong in my mover? Any blizzard example with non-unit target?

    Posted in: Data
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    posted a message on Missile impact error

    Target isn't unit. It is just a shot at pathable terrain area..and sometimes it shows that error. Especialy if my caster is on a low cliff level or launch a missile on a ramp.

    Posted in: Data
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    posted a message on Missile impact error

    USER: Missile target below target: 76.2,94.7,9.0. Adjusting target position to surface. What it can be and how could I fix that? P.S: Missile launches via parabola to the target point.

    Posted in: Data
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    posted a message on Train orders breakes BO

    But it breaks BO in practice. If I disable train - BO works.

    Posted in: AI Development
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    posted a message on StarCraft II Achievement Sheets

    How about LotV sheets?

    Posted in: Art Assets
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    posted a message on Анимация

    Вероятно нашим забугорным друзьям не понравится твой вопрос на русском языке, т.к. это не российский ресурс.
    Отвечу - открываешь Actor (агент) твоей Spectre, затем клацаешь по строке Events. Там клацаешь правой кнопкой и выбираешь Add Event. Затем Ability.#НужнаяТебеАбилка#.SourceCastStart - AnimPlay SpellCast (хотя здесь можешь любое имя вписать) #НужнаяТебеАнимация# NonLooping

    p.s: that guy asks about "How to cause a custom unit to play required animation on ability use"

    Posted in: General Chat
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    posted a message on Text bug

    English editor and english locale only. Any text, edited in the data tab or added as new, not saving into GameStrings.txt and in the game it looks like 'ErrorMessage/CustomAbilityErrorHint' (for example). Tried to many things to fix that, but still on bad result =\

    Posted in: Data
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    posted a message on Text bug

    bump

    Posted in: Data
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    posted a message on Text bug

    Ok. Strange thing, but editor dont save any text (edited and new) from Data, but any text (old and new added) via triggers works normal. Has no mind how to fix that(

    Posted in: Data
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    posted a message on Text bug

    Ok. I've made an ability, which has an effect with validator. That validator has a custom error message (will name it EM). Ok. I can see that EM in the Text Editor, I can see that EM in the validators tab, I can see it in my localized data (GameStrings.txt), BUT when I want to modify it or (f.e) change my loading screen hint, this EM disappearing from GameStrings.txt and in the game it looks like "ErrorMessage/ValidatorNameErrorText". AND after I cant see it in my GameStrings.txt, but still can see it in the Text Editor or in the validators tab. What wrong with it?

    P.S: I can add that EM through editing GameStrings.txt, but if I'll modify that in editor it will removed again =\

    Posted in: Data
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