Thanks for the amazing script Taylor. I do have a question regarding the path of the textures? Does the path has to be pointed to the actual folder were the textures are located? Because i'm not quite sure what you mean with the "asset root folder"?
I've tried all different paths were the textures are located but none of them imports the textures automaticcly?
Oh, so when you export the stuff to a specific folder, there are probably going to be some dummy folders created by the casc viewer, I always rename that to assets, because it was like that in SC2 and HotS:
like in the image below, that's the asset folder, that is the one you should pick
To view the materials in the viewport, open the material editor, (press M) and make it viewable in the viewport
Owh wait a minute.. You said: "To view the materials in the viewport, open the material editor, (press M) and make it viewable in the viewport"
Does this mean i have to manually make it viewable within the material editor? I thought it would be viewable in the viewport automaticcly?
It's not working like a .FBX file? Because when I export an model with textures as a .FBX file and re-import it back into 3ds max, the textures are automaticlcy shown in the viewport...
How do YOU make them viewable in the viewport? You apply the textures for every parameter yourself?, so for the Diffuse channel you pick the diffuse texture, for the Normal Map you pick the Normals texture.. You all select them manually?
Because in other cases i have to select the "Show shaded material in viewport" checkbox but in this case it's already selected and it's not showing the textures on the mesh in the viewport?
I got a hint from a guy on discord to process the animation differently, although there is still a dirty hack in there ( export to FBX and reimport ) it does fix my animation problem nicely and positions the bones correctly !
Hey TaylorMouse. I've downloaded and installed your latest script on your github today. It imports the mesh and bones and textures correctly but i'm getting an error when clicking on another animation in the anim properties script (Something with the animationRange)
This is happening when i'm trying to import the Beastmaster creep...
I'm getting another error when doing the same but then with the "Maiev" animations.
Hope these images are helpfull so you can maybe fix them in a future update..