Sif is definitely a tough opponent
Adun Toridas :)
Oke, of course you guys can use my models and do what you want with it, as long as I end somewhere in the credits :D
Also, to show your work, get your own channel ;)
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Model viewer still working with the new models=
Rdy to be downloaded from my assets!
oh those look so nice gimi gimi gimi lol
A little something something a little bird asked me to look into ;)
oh god they look amazing.
i think they overdid them xD raptors should kinda not have very dog-like lips and snouts xD
haha they look so fricken cool nice job taylormouse
Released in my assets
nice marines taylor -- look cool
My 3D Model Viewer is ready to download, it supports the Warcraft III Reforged models too!!
oh wow, cool, I wont know how to use that yet -- but its sure is neat!
Use CascViewer, open the online WC3 Beta version, extract everything, open the viewer click WC3 Reforged and select the top folder,
browse EVERY model currently ingame
sorry for spamming your thread, just wanted to say, thank you =)I didnt even know we could see the beta models yet
WIP, import of the model with texture and texture animation is working !
Are we able to import the Warcraft 3 Reforged models and animations into 3ds max? Is there any script of yours that works for the .mdx files?
Yes, "I" can import the new models into Max (currenly testing 2016) because I'm writing the code, but it is far from finished, yesterday I succeeded in decoding the animations.
Since the import of the models itself with correct texture/material mapping is done.
Now I need to apply the vertex weights to the bones, so that the actual mesh moves with the bones,... not very clear on that yet. ONce it is done, it will be publicly available to use.
That is amazing, i'm verry glad your working on this already! Keep up the good work.
Update on my script:
- Animations work, some are still kinda weird
- Animation sequences are correctly converted from 1000 fps to 30 fps
- Visibility track is correctly imported ( example for the peon to show/hide the wood/gold )
Many things still need to be done but it is coming along nicely