• 0

    posted a message on [Showcase] Taylor Mouse's Models

    I completely understand.  I know you will fix this once they are out of Beta.

    Again, great job on this amazing script!

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Sorry for the double post, but i just wanted to let you know that i've found 2 bugs so far.

     

    1. (Attached picture). This is an error i'm getting when trying to import the "Tauren" model

    2. (video). This is a bug after importing the "Ogre" model.

    https://1drv.ms/v/s!Aoui6UbDlycfgcA7sBvgUxj19kMcnw?e=XMpdBr

     

     

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Owh wait a minute.. You said: "To view the materials in the viewport, open the material editor, (press M) and make it viewable in the viewport" 

    Does this mean i have to manually make it viewable within the material editor?
    I thought it would be viewable in the viewport automaticcly?

    It's not working like a .FBX file? Because when I export an model with textures as a .FBX file and re-import it back into 3ds max, the textures are automaticlcy shown in the viewport...

     

    How do YOU make them viewable in the viewport? You apply the textures for every parameter yourself?, so for the Diffuse channel you pick the diffuse texture, for the Normal Map you pick the Normals texture.. You all select them manually?

    Because in other cases i have to select the "Show shaded material in viewport" checkbox but in this case it's already selected and it's not showing the textures on the mesh in the viewport?

     

     

     

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Thanks for the amazing script Taylor. I do have a question regarding the path of the textures? Does the path has to be pointed to the actual folder were the textures are located? Because i'm not quite sure what you mean with the "asset root folder"?

    I've tried all different paths were the textures are located but none of them imports the textures automaticcly?

     

    Thanks again,

     

     

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    So it will automaticcly aply the materials when importing the mesh? Or are there other uses?
    Do you have a beta script for people to test and give you feedback?

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Glad your making progress so fast. Can't wait for a final release.

    Will it have similar uses in 3ds max as your .M3 importer?

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    That is amazing, i'm verry glad your working on this already! Keep up the good work.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Hey MouseTaylor,

     

    Are we able to import the Warcraft 3 Reforged models and animations into 3ds max? Is there any script of yours that works for the .mdx files?

     

    regards,

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Great to see your still working on improving your script, thank you for this.

    What excactly have you updated? Or did you make the script compatible for the newer versions of 3ds Max?

     

    Kind Regards,

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

     Hey TaylorMouse I can confirm also that your m3  import script V3.2 is still working although It seems I have an other version of your "AnimProps" script.  I don't have all those options you showed on the picture. Is this because i don't use SC2 art tools or do I have an older version? If so... could you please share the version you are using?

     

    Thanks,

    Posted in: Artist Tavern
  • 0

    posted a message on WarCraft: Armies Of Azeroth shares its assets with devs

    I send you an PM to about 6 days ago taylormouse but you didn't replied. It's weird because you always reply.

    Your having some problems or so with not receiving messages?

     

    ~WollieWoltaz,

    Posted in: Team Recruitment
  • 0

    posted a message on Tutorial Request

    Hello,

    Can someone explain/ make a clear step by step tutorial on how to proper install Sc2 art tools for 3ds max 2015? I tried it 2 times but everytime I wanna start 3ds max 2015 I got lots of errors.

    Hope someone can help me.

    Regards WollieWoltaz,

    Posted in: Tutorials
  • To post a comment, please or register a new account.