Owh wait a minute.. You said: "To view the materials in the viewport, open the material editor, (press M) and make it viewable in the viewport"
Does this mean i have to manually make it viewable within the material editor? I thought it would be viewable in the viewport automaticcly?
It's not working like a .FBX file? Because when I export an model with textures as a .FBX file and re-import it back into 3ds max, the textures are automaticlcy shown in the viewport...
How do YOU make them viewable in the viewport? You apply the textures for every parameter yourself?, so for the Diffuse channel you pick the diffuse texture, for the Normal Map you pick the Normals texture.. You all select them manually?
Because in other cases i have to select the "Show shaded material in viewport" checkbox but in this case it's already selected and it's not showing the textures on the mesh in the viewport?
Thanks for the amazing script Taylor. I do have a question regarding the path of the textures? Does the path has to be pointed to the actual folder were the textures are located? Because i'm not quite sure what you mean with the "asset root folder"?
I've tried all different paths were the textures are located but none of them imports the textures automaticcly?
Hey TaylorMouse I can confirm also that your m3 import script V3.2 is still working although It seems I have an other version of your "AnimProps" script. I don't have all those options you showed on the picture. Is this because i don't use SC2 art tools or do I have an older version? If so... could you please share the version you are using?