Looks amazing!! Is this from Darksiders Genesis?
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Dec 26, 2019Posted in: Artist Tavern
Thanks for replying. I have the AnimProperties with the corresponding files from your Github and it was fixed before the last patch but after that i can not get it to work.
Also there are some issues with the script, especially with the Main script because when downloading your latest script and putting it in the startup folder and then trying to import a .mdx file, there are errors.
The errors were posted some posts above...
Dec 23, 2019Posted in: Artist Tavern
I"m getting an error regarding the AnimationProperties script. Importing (e.g. Furion/Arthas/Lady Vajesh does work, it does import the mesh and animations but when i'm trying to open the AnimationProperties script i'm getting an error.
I hope you can fix this,
Nov 28, 2019Posted in: Artist Tavern
I'm glad to see you already fixed it, i didn't find any issues with the animation properties yet. Great job.
And I really like the fact that you made a "tools" script. This is much more user friendly and easier to navigate in my opnion.
I did find another bug also with the "Beastmaster" creep. His upper lip (mesh) deforms when playing his death animation, but ONLY his death animation, the other animations look perfect.
Just wanted to let you know.
Thanks again for the quick fix,
Nov 26, 2019Posted in: Artist Tavern
Hey TaylorMouse. I've downloaded and installed your latest script on your github today. It imports the mesh and bones and textures correctly but i'm getting an error when clicking on another animation in the anim properties script (Something with the animationRange)
This is happening when i'm trying to import the Beastmaster creep...
I'm getting another error when doing the same but then with the "Maiev" animations.
Hope these images are helpfull so you can maybe fix them in a future update..
Nov 11, 2019Posted in: Artist Tavern
Sorry for the double post, but i just wanted to let you know that i've found 2 bugs so far.
1. (Attached picture). This is an error i'm getting when trying to import the "Tauren" model
2. (video). This is a bug after importing the "Ogre" model.
Nov 11, 2019Posted in: Artist Tavern
Owh wait a minute.. You said: "To view the materials in the viewport, open the material editor, (press M) and make it viewable in the viewport"
Does this mean i have to manually make it viewable within the material editor?
I thought it would be viewable in the viewport automaticcly?
It's not working like a .FBX file? Because when I export an model with textures as a .FBX file and re-import it back into 3ds max, the textures are automaticlcy shown in the viewport...
How do YOU make them viewable in the viewport? You apply the textures for every parameter yourself?, so for the Diffuse channel you pick the diffuse texture, for the Normal Map you pick the Normals texture.. You all select them manually?
Because in other cases i have to select the "Show shaded material in viewport" checkbox but in this case it's already selected and it's not showing the textures on the mesh in the viewport?
Nov 10, 2019Posted in: Artist Tavern
Thanks for the amazing script Taylor. I do have a question regarding the path of the textures? Does the path has to be pointed to the actual folder were the textures are located? Because i'm not quite sure what you mean with the "asset root folder"?
I've tried all different paths were the textures are located but none of them imports the textures automaticcly?
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