To clarify: I will NOT create custom models and/or textures outside that mentioned below. All requests to this effect will be ignored.
Here is where I will keep track of all the existing model edits and custom anims I have done over the past few weeks, along with those coming in the future.
If you want an edit of an EXISTING SC2 model, and it's nothing extreme (see below), post your request here instead of clogging up the Artist Tavern and my PM box. The same goes for animation of any custom model that you may need (PROVIDED THAT YOU GIVE ME A MODEL). I don't really ask anything in return, just that you credit me if you use an asset.
"Extremes":
Animation changes, i.e. TerraTron breakdancing. This is not to say I can't break up existing anims or remove them.
Retextures
Changing ANYTHING to do with someone else's released model, i.e. Protossmus Prime. No you may not have him.
The completed models are a joint work of the Custom Unit Development Team (CDU), but I'll be posting them here with their permission. Keep in mind these may/may not follow a different creditting/use scheme than my own in the OP. Also, there will be a static, v1.0 model kept here while any updates will be linked in the list.
To clarify the Sept 12th guideline, basically don't go posting them until AFTER the Blizzard Map Contest deadline.
I will not remodel, reanimate, retexture, rewhatever any model listed below outside of their asset page. If you want to request a change to them, ask there. All requests to this effect will be ignored.
I'd like to thank you again for the mutawings, they work and look great.
I am having a bit of an issue attaching them nicely and it would be a tremendous help to me if you could separate them into 2 models, a left wing and a right wing.
Ulti, can you link the team stuff to the ones in the assets page? This'll allow people to access updated versions of whatver models. Oh wait nvm, you did. My bad.
I was wondering if it weren't to much to ask if you could perform a couple of unit dissections for me?
If possible, could amputate the lower tentacled end of the Corrupter from the rest of the unit's model and upload both halves?
Also, could you amputate the Queen's spine "wings" and post them, separating them into left and right as you did with the mutalisk wings? Also, would it be possible to do the same of Kerrigan's "wings"?
And finally, could you excise the Stetmann Medic model's backpack?
Added the backpack and Kerrigan. Corrupter tenacles are "particles" or whatever you want to call stuff like the zealot hair. It's not something I can break off or add. As for the queen, I need more details as I can see about 2 or 3 different parts that fit the description.
Hi UltiDrgn! I'm impressed by your work. Doing modelling work is something which I'll never even bother thinking about because I'm a total failure at doing this kind of work.
I'd appreciate if you could add a Whirlwind (spinning around very, very fast) animation to the Zealot's model, please. I understand that it counts as an "Extreme" so no problem if you can't do this. But if you do, I'll be eternally grateful.
Well this seems like the perfect time to ask for something I've been wracking my head with for quite some time but should probably be one of the easiest requests you'll see. There is a certain flashlight model already in the campaign module but its got this rather annoying second light on it that kinda wrecks trying to make use of it else where. I'd tried importing it myself to 3dsmax to pull off the unwanted light but just couldn't get passed an error. Might you be able to have better luck? Its the Raynor flashlight and the unwanted light is the glowing sphere projecting one on its base, the directed one on the tip is what I'm really after.
I would like a version of the Hyperion's high poly model rigged for usage as a general unit. I don't really need any animations, just the excess stuff to be removed (there's a bunch of random bones for cinematic animations), the model to be centered, and some weapon hardpoints and such.
To clarify: I will NOT create custom models and/or textures outside that mentioned below. All requests to this effect will be ignored.
Here is where I will keep track of all the existing model edits and custom anims I have done over the past few weeks, along with those coming in the future.
If you want an edit of an EXISTING SC2 model, and it's nothing extreme (see below), post your request here instead of clogging up the Artist Tavern and my PM box. The same goes for animation of any custom model that you may need (PROVIDED THAT YOU GIVE ME A MODEL). I don't really ask anything in return, just that you credit me if you use an asset.
"Extremes":
That being said, request away!
-----Completed Edits:
wheres the reaver at ? Haven't heard of it for a while
The completed models are a joint work of the Custom Unit Development Team (CDU), but I'll be posting them here with their permission. Keep in mind these may/may not follow a different creditting/use scheme than my own in the OP. Also, there will be a static, v1.0 model kept here while any updates will be linked in the list.
To clarify the Sept 12th guideline, basically don't go posting them until AFTER the Blizzard Map Contest deadline.
I will not remodel, reanimate, retexture, rewhatever any model listed below outside of their asset page. If you want to request a change to them, ask there. All requests to this effect will be ignored.
Completed Custom Models:
Woot, thanks for this collection.
That reminds me...
If anyone could provide screenshots of the reaver and corsair in game, I'd be eternally grateful.
Hey
I'd like to thank you again for the mutawings, they work and look great.
I am having a bit of an issue attaching them nicely and it would be a tremendous help to me if you could separate them into 2 models, a left wing and a right wing.
Thanks again
-38dedo
@38dedo: Go
Added
Ulti, can you link the team stuff to the ones in the assets page? This'll allow people to access updated versions of whatver models. Oh wait nvm, you did. My bad.
Hello UltiDrgn,
I was wondering if it weren't to much to ask if you could perform a couple of unit dissections for me?
If possible, could amputate the lower tentacled end of the Corrupter from the rest of the unit's model and upload both halves?
Also, could you amputate the Queen's spine "wings" and post them, separating them into left and right as you did with the mutalisk wings? Also, would it be possible to do the same of Kerrigan's "wings"?
And finally, could you excise the Stetmann Medic model's backpack?
Thanks in advance Ulti!
@wedgedmind: Go
Added the backpack and Kerrigan. Corrupter tenacles are "particles" or whatever you want to call stuff like the zealot hair. It's not something I can break off or add. As for the queen, I need more details as I can see about 2 or 3 different parts that fit the description.
@ The rest, your stuff is coming, be patient
@UltiDrgn: Go
Corrupter: I see, oh well, thank you anyway :)
Queen: Oh, hehe, yeah, I see what you mean. I was referring to the 2 giant claws/spines attached to the back of the queen that she uses to attack.
Thanks Ulti!
dragoon looks pretty cool
if you made that thing in the middle go down and then it shoots that would be much cooler.
@UltiDrgn: Go
I believe you might have opened up a "can o' worms" with this one Ulti. :P
Hi UltiDrgn! I'm impressed by your work. Doing modelling work is something which I'll never even bother thinking about because I'm a total failure at doing this kind of work.
I'd appreciate if you could add a Whirlwind (spinning around very, very fast) animation to the Zealot's model, please. I understand that it counts as an "Extreme" so no problem if you can't do this. But if you do, I'll be eternally grateful.
Thanks a lot.
i have second thoughts on the dragoon...
Dragoon death effect should be a bunch of aiur gooe coming out of it. and it doesnt look like a aiur creature. it looks just like immortal..
@Dhaminater: Go
The Immortal is actually the dragoon with a turret on it, not the other way around. Some goo would be sweet but this is perfect so far.
Well this seems like the perfect time to ask for something I've been wracking my head with for quite some time but should probably be one of the easiest requests you'll see. There is a certain flashlight model already in the campaign module but its got this rather annoying second light on it that kinda wrecks trying to make use of it else where. I'd tried importing it myself to 3dsmax to pull off the unwanted light but just couldn't get passed an error. Might you be able to have better luck? Its the Raynor flashlight and the unwanted light is the glowing sphere projecting one on its base, the directed one on the tip is what I'm really after.
I would like a version of the Hyperion's high poly model rigged for usage as a general unit. I don't really need any animations, just the excess stuff to be removed (there's a bunch of random bones for cinematic animations), the model to be centered, and some weapon hardpoints and such.
Thanks for your consideration. :)
Holy crap, it's a dragoon!!!
@IskatuMesk: Go
Since I went to the trouble of doing all 16 turrets, I want to see LASERS MADE OF PURE WIN fired from them.
@BumpInTheNight: Go
Which flashlight model? The one with SM_Raynor or....?
@Klishu: Go
I would do it as it's actually an easy anim to do, but you'll lose the hair thing the zealots have for ALL animations.